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Old 07-29-10, 07:47 AM   #616
sharkbit
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Quote:
Originally Posted by Royale-Adio View Post
Is there a tutorial for using the AOBF but for this version of it ONLY?
Try this:
http://www.subsim.com/radioroom/down...o=file&id=1112

I'm not sure exactly what versions of the GUI the videos cover, but I think the AOB finder works pretty much the same in all versions.

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Old 07-29-10, 06:04 PM   #617
Badger Finn
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The same basic approach does indeed work on all the attack disc gui's from olc's through to h.sie 1.5 tweak

I must say the speed calc is pretty cool on the ACM h.sie + having the olc type stop watch enables one to get a good speed calc with bit of guesstamation left in

All in all these olc type gui's have been a game/sim maker!

Magui, ACM and h.sie also have some good docs on manual targeting and attck disc use.
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Old 09-05-10, 07:55 PM   #618
Barso
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How do I get the icons in the bottom left for the different stations?
For myself, it's currently only showing the officers faces for the different stations.
I prefer the icons that are in the picture on the first post.
Thanks, great mod.
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Old 10-17-10, 09:44 PM   #619
SashaKA001
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Why I can not download the mod? Constantly fails. Or please give an alternate link.

not only sways the link

Last edited by SashaKA001; 10-17-10 at 09:58 PM.
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Old 10-18-10, 03:05 AM   #620
Plissken_04
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Quote:
Originally Posted by SashaKA001 View Post
Why I can not download the mod? Constantly fails. Or please give an alternate link.

not only sways the link

Download it here

ftp://maikhaas.dyndns.org/Volume_1/S...ONELIFECRISIS/


So Long

Maik
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Old 10-18-10, 08:31 AM   #621
SashaKA001
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Quote:
Originally Posted by Plissken_04 View Post
Thank you
Спасибо
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Old 10-18-10, 05:11 PM   #622
Plissken_04
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Quote:
Originally Posted by SashaKA001 View Post
Thank you
Спасибо
No Problem


So Long

Maik
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Old 01-24-11, 12:33 PM   #623
kraszus
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I am using a widescreen fix to enable 1680x 1050 on my monitor. I'm currently downloading this mod but am now wondering if the widescreen fix would affect any of my plotting measurements ingame (Range, Angles)?

Also, would it affect any stadiometer readings?
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Old 01-31-11, 11:01 AM   #624
von faust
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I'm a little bit confused about the correct configuration of OLC?Gold' with GWX + FM_Interior + DD_OH

In order I have activate:

- GWX (without 16K Ahmosphere, EDE, ALternative Fl, Integrated Orders)
- OLC 'GOLD' MKII ~ OPTION 4
- FM_Interior
- FM_INterior fix for OLC_GUI_001

It's correct ?

To have the magnification on periscope is indispensable the version 1.2.7 + GWX 16k ?

Thanks
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Old 03-07-11, 02:27 PM   #625
Blackworth
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the linkds do not seem to work for the olc 'gold' mkIId update. plz help links are not working!
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Old 03-07-11, 05:04 PM   #626
Plissken_04
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Quote:
Originally Posted by Blackworth View Post
the linkds do not seem to work for the olc 'gold' mkIId update. plz help links are not working!
Download here

ftp://hartmuthaas.no-ip.org/Volume_1...ONELIFECRISIS/


Username & Password in my Signature!!!


So Long

Maik
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Old 03-24-11, 12:15 PM   #627
Victor Schutze
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Quote:
Originally Posted by onelifecrisis View Post
This is an Environment & GUI "combimod" for GWX3 (previously known as the OLC Ubermod for GWX2).


Downloads:


Get MkIIc from the SUBSIM downloads section (here). An upgrade from MkIIc to MkIId is available at my FF page (here).



If you're new to this mod:

There's a download in the SUBSIM download section called "OLC GUI Video Tutorials" (here) which explains how to use my GUI. Be sure to read the description text on the download page as it contains some things that were not covered in the videos.



Compatibility:
  • OLCG2 is not compatible with the Malfunction and Sabotage options in SH3 Commander. Please make sure those options are disabled.
  • I strongly recommend the use of makman94's TMT Mod (here) with OLCG2.

New in MkII:
  • A much-improved horizon. Clouds, ships and smoke will now fade into the horizon much more convincingly than before (new sky graphics are included to achieve this effect); distant ships don't "float in the fog" anymore and the horizon line is drawn at the correct distance, so ships less than 8km from you will look like they've not reached the horizon yet, where as ships more than 8km will look like they're "over" the horizon.
  • Better framerates. Yes, better! Contrary to my previous statements, this new version actually improves framerates rather than making them worse.
  • Slightly tweaked water reflection settings.
  • Subtle changes to the cloud and wave textures.
  • A global tweak to the waves: I've increased the "ChoppyWave" value from 0.03 to 0.04, which makes the water look better IMO (slightly more WAC-like). I stayed away from this setting in the past because I couln't be arsed to test it for adverse effects, but I've now tested various values of this setting and can confirm that it has no impact on sensors. It's impact on "physics" (ship motion/speed/sinking mechanics) is more difficult to determine, but I've noticed no obvious adverse effects even with large changes so I think the small increase from 0.03 to 0.04 is quite safe.
  • Fixes for some particle effects which were still suffering from the "glow in the dark" problem (with or without EDE).
  • Smaller map contact drawings for individual units. This makes it easier to see where individual units are, relative to your boat, and also means that single ships now look different to small convoys on the map.
  • The option to use the Longer Repair Times mod by nvdrfiter (v2.04 FULL is included in OLCG2 and has been modified for compatibility with OLC GUI).
The environment and the GUI are inseperable. I would like to have split them for this release but unfortunately the horizon improvements won't work very well without the "correctly rendered waves" trick used in my GUI, and of course the GUI requires the environment (as before) so the two mods are mutually dependent now, I'm afraid.

Please note that in order to accomodate some of the horizon changes, the maximum visibiliy was reduced a tiny bit (just a few hundred metres).

onelifecrisis,

I am trying unsuccessfully to download your MkIIc version through this link:

http://www.subsim.com/radioroom/down...do=file&id=997

and I only get a bunch of characters such as these: *s0]{dð¤úæR¿ÑlÈe>T
Ȩ¿‘ë«ïÿi|g¶‘ÑÔ÷‹O+ƒ×ô™C]Ú“ŒìžrŽ§¦Ð o êncòžÌÛ’”ÐÐ\_Bg µ<óbÉ_þx™ÿ{KhÔÓ±1§ék'3’#TÐx·ýM9¸h

EDIT: Ok I got it through the ftp on my other comp. Thanks

Last edited by Victor Schutze; 03-24-11 at 12:29 PM.
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Old 03-25-11, 09:29 AM   #628
von faust
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Hi to all.

I have a little problem with periscope (obs and attack) vision.
It seems that there is a filter (red and green), the day is clear



The Obs scope tending to green



The attack scope tending to red





This is not a great problem with a clear day but near evening and night it's very hard to see something.

Thanks
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Old 03-25-11, 03:14 PM   #629
sabretwo
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BTW...Has anyone modified OLC Gold yet for widescreen?

I know that makman has his version of MaGUI in widescreen (derived from OLC), but I have the hardest damn time getting accurate solutions with Makman's mod. I average only 50-60% accuracy under 3000m compared to OLC Gold at 80-90% accuracy on average.

Someone out there must have a widescreen version.
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Old 03-31-11, 08:05 PM   #630
xptical
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Maybe I missed something.

I installed SH3 from Steam. I installed GWX3. I installed OLC MkIIc. I opened JSGME and activated Option 4. I copied the files from MkIId into my SH3 directory and told it to overwrite the existing files.

I selected full realism and then un-ticked "no map contact update".

I fired up the navigation training mission and I don't have any contacts on my map.

Did I do something wrong?

I tested at each step to see where the contacts stopped appearing. It always happens after I activate the mod in JSGME.

I have no other JSGME options enabled.


In the OLC videos, he clearly un-ticks the option, same as me, and he has icons on his map.


EDIT -- Disregard. I guess there was an update between the video and the OLC that I'm running that removes contacts no matter what you have checked.
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