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Old 01-09-09, 09:26 PM   #61
rascal101
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Default Hi to all and happy New Year

Well I've been away for a long while, just upgraded my PC now I got some sort of Quad something or rather with tripple overhead wha wahs - and top of the range 3d

So I thought to pay a visit back to Subsim and behold I find IABL is almost ready to release - I've been waiting for this for ages and the screenes on this thread are fantastic - the stock ships were so much luck rubber ducks

Merchant Fleet mod plus some of the new environmental and smoke mods on the drawing board or already released will almost add up to a new game!! I'm looking forward to it-

Interesting to see when you first log on to Subsim, there are always more folks looking at SH3 boards than SH4, now therein hangs a tale

Congratualtions and best wishes to all players and modders, this game rocks and so does the Subsim community

Regards
Rascal
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Old 01-09-09, 11:40 PM   #62
bigboywooly
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Best I post some more then
:rotfl:













Have run 6 patrols now using the MFM and sunk 26 different MFM units - out of 67 lol - 54 units sunk altogether and 36 non MFM units
They show pretty well as expected them too

Sunk a load more in written SMs too
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Old 01-10-09, 12:07 AM   #63
iambecomelife
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Okay - good news & bad news, people:

Because of circumstances beyond my control, the Merchant Fleet mod has been delayed to next week at the earliest. (FYI, you have my professors to thank for that!)

The good news is that I am going to try and use the resulting time to implement some special new features on the ships. More news later...
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Old 01-10-09, 07:02 AM   #64
rascal101
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Default Re the good the bad and the good

No worries IABCL, take your time this is the bees knees and it needs all the tender loving care.

Question Will the Merchant fleet totally replace exisitng SH3 stock ships or will we have to come with seeing your works of art mixed in wtiht the stock bath toys

Please also confirm that it will be compatable with GWX3Gold which is what I imagine is most people play on.

Thanks - by the way I notice a few folks working on sxome new smoke mods for coal and other ships and a new combined enviro mod which is very good will new merchant ship fleet be compatable

Thanks for the extra screenies Mr BBW - incidently do you know if any one is modding explosions, if not I'd love to get some advise on how to do so, would love to incorporate a number of different explosions, different smoke and lighting effects along with new splinter affects and torp hits so there is some visual variety any ideas

R
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Old 01-10-09, 07:28 AM   #65
bigboywooly
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Well I am testing with GWX 3 and all seems ok so far
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Old 01-10-09, 07:33 AM   #66
mr chris
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GWX 3.0 here also i have just sunk 4 ships in 1945 patrol 3 tankers and 1 medium merchant. The tankers went up with a massive bang.
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Old 01-10-09, 08:45 AM   #67
piri_reis
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Juicy targets.

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Old 01-10-09, 09:23 AM   #68
LordNeuro"Serbia"
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Default Wery nice

! more qvestion for u IABCL, is there eny chance of sieng a same crew on u shipes. Ther is a topic here on same tread theat is posibole too add a cres too ships , but is a pain in the .... too make it all in thear place and too disaper when the ships sunk. Maybe if u r willing and have time u qenn conideret. Theat shore would be a eye candy.
And soory for u bad news, not as mauch of need too weit u beatifol ships , thean u profesor is making u work hard. Put him on u merchant and let as sink him:rotfl:
All the best and take u time.It werth off weiting.
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Old 01-10-09, 06:29 PM   #69
rascal101
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Default One last question

Quote:
Originally Posted by bigboywooly
Well I am testing with GWX 3 and all seems ok so far
Hi this is good news and thanks to you and the other posters on this thread for thier great screenies.

One more thing, I notice on the latest screenies that the standard stock small freighter, (Bath Toy) is still in the back ground.

Does this mean that the merchant fleet mod does not replace all stock ships and that rather the new merchants will be mixed in amongst the original stock ships

Hope you can answer this, is a pity if there has to be a mix, but I guess you may be restrained by certain limitations of the game or software itself

Regards

Rascal
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Old 01-10-09, 07:12 PM   #70
bigboywooly
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Quote:
Originally Posted by rascal101
Quote:
Originally Posted by bigboywooly
Well I am testing with GWX 3 and all seems ok so far
Hi this is good news and thanks to you and the other posters on this thread for thier great screenies.

One more thing, I notice on the latest screenies that the standard stock small freighter, (Bath Toy) is still in the back ground.

Does this mean that the merchant fleet mod does not replace all stock ships and that rather the new merchants will be mixed in amongst the original stock ships

Hope you can answer this, is a pity if there has to be a mix, but I guess you may be restrained by certain limitations of the game or software itself

Regards

Rascal
No they wont replace anything but be an addition too
Bigger variety of targets and for those using manual targetting a lil bit harder with more ship silhouettes

You could use them to replace all the stock units but as there are only about 10 merchants\liners original no point
Plus would mean either a rewrite of the campaign to take those old units out and replace with others
or
Rename the new units to overwrite the old ones
And that has its pitfalls too

I will be honest and say in 8 patrols I have seen very few of the original stock units
Mostly community built ships including the MFM
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Old 01-10-09, 07:17 PM   #71
Weiss Pinguin
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Anxiously awaiting the arrival of the IABL fleet. Comparing these to stock ships is like comparing Siara's U-552 replica to a newspaper boat.
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Old 01-11-09, 12:48 PM   #72
iambecomelife
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Thanks for your recent observations, BBW. I am lowering the hitpoints for all of the ships right now.
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Old 01-11-09, 12:55 PM   #73
bigboywooly
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Thats what am here for mate
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Old 01-11-09, 01:07 PM   #74
iambecomelife
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Quote:
Originally Posted by bigboywooly
Thats what am here for mate
Great. From now on, ships will have HP values of about 450-650 for the most part. Some large tankers will have much more, so you'll have to actually expend torpedoes for tonnage. Modern ships will generally be in better repair & harder to destroy than older ones, although it's not a huge difference. Also, the Q-ship is extremely durable to simulate their cargoes of empty barrels & cork, which helped keep them afloat.
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Old 01-11-09, 03:29 PM   #75
bigboywooly
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Yes I know all about the Q ship
Just wrote a single miss with all the Br units of yours to watch travel behaviour
After 3 times of watching decided to sink them all and forgot about the Q
lol
Not pretty aboard my boat I have to say

Did you get my other PM re speeds ?
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