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01-09-09, 09:26 PM | #61 |
Grey Wolf
Join Date: Jun 2006
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Hi to all and happy New Year
Well I've been away for a long while, just upgraded my PC now I got some sort of Quad something or rather with tripple overhead wha wahs - and top of the range 3d
So I thought to pay a visit back to Subsim and behold I find IABL is almost ready to release - I've been waiting for this for ages and the screenes on this thread are fantastic - the stock ships were so much luck rubber ducks Merchant Fleet mod plus some of the new environmental and smoke mods on the drawing board or already released will almost add up to a new game!! I'm looking forward to it- Interesting to see when you first log on to Subsim, there are always more folks looking at SH3 boards than SH4, now therein hangs a tale Congratualtions and best wishes to all players and modders, this game rocks and so does the Subsim community Regards Rascal |
01-09-09, 11:40 PM | #62 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Best I post some more then
:rotfl: Have run 6 patrols now using the MFM and sunk 26 different MFM units - out of 67 lol - 54 units sunk altogether and 36 non MFM units They show pretty well as expected them too Sunk a load more in written SMs too |
01-10-09, 12:07 AM | #63 |
Silent Hunter
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Okay - good news & bad news, people:
Because of circumstances beyond my control, the Merchant Fleet mod has been delayed to next week at the earliest. (FYI, you have my professors to thank for that!) The good news is that I am going to try and use the resulting time to implement some special new features on the ships. More news later...
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01-10-09, 07:02 AM | #64 |
Grey Wolf
Join Date: Jun 2006
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Re the good the bad and the good
No worries IABCL, take your time this is the bees knees and it needs all the tender loving care.
Question Will the Merchant fleet totally replace exisitng SH3 stock ships or will we have to come with seeing your works of art mixed in wtiht the stock bath toys Please also confirm that it will be compatable with GWX3Gold which is what I imagine is most people play on. Thanks - by the way I notice a few folks working on sxome new smoke mods for coal and other ships and a new combined enviro mod which is very good will new merchant ship fleet be compatable Thanks for the extra screenies Mr BBW - incidently do you know if any one is modding explosions, if not I'd love to get some advise on how to do so, would love to incorporate a number of different explosions, different smoke and lighting effects along with new splinter affects and torp hits so there is some visual variety any ideas R |
01-10-09, 07:28 AM | #65 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
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Well I am testing with GWX 3 and all seems ok so far
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01-10-09, 07:33 AM | #66 |
Silent Hunter
Join Date: Apr 2005
Location: Herefordshire, England
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GWX 3.0 here also i have just sunk 4 ships in 1945 patrol 3 tankers and 1 medium merchant. The tankers went up with a massive bang.
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01-10-09, 08:45 AM | #67 |
Seasoned Skipper
Join Date: Aug 2005
Location: Istanbul, Turkiye
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
01-10-09, 09:23 AM | #68 |
Chief
Join Date: Jan 2008
Posts: 328
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Wery nice
! more qvestion for u IABCL, is there eny chance of sieng a same crew on u shipes. Ther is a topic here on same tread theat is posibole too add a cres too ships , but is a pain in the .... too make it all in thear place and too disaper when the ships sunk. Maybe if u r willing and have time u qenn conideret. Theat shore would be a eye candy.
And soory for u bad news, not as mauch of need too weit u beatifol ships , thean u profesor is making u work hard. Put him on u merchant and let as sink him:rotfl: All the best and take u time.It werth off weiting.
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01-10-09, 06:29 PM | #69 | |
Grey Wolf
Join Date: Jun 2006
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One last question
Quote:
One more thing, I notice on the latest screenies that the standard stock small freighter, (Bath Toy) is still in the back ground. Does this mean that the merchant fleet mod does not replace all stock ships and that rather the new merchants will be mixed in amongst the original stock ships Hope you can answer this, is a pity if there has to be a mix, but I guess you may be restrained by certain limitations of the game or software itself Regards Rascal |
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01-10-09, 07:12 PM | #70 | ||
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
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Quote:
Bigger variety of targets and for those using manual targetting a lil bit harder with more ship silhouettes You could use them to replace all the stock units but as there are only about 10 merchants\liners original no point Plus would mean either a rewrite of the campaign to take those old units out and replace with others or Rename the new units to overwrite the old ones And that has its pitfalls too I will be honest and say in 8 patrols I have seen very few of the original stock units Mostly community built ships including the MFM |
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01-10-09, 07:17 PM | #71 |
Ocean Warrior
Join Date: Nov 2008
Location: Auburn, Alabama
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Anxiously awaiting the arrival of the IABL fleet. Comparing these to stock ships is like comparing Siara's U-552 replica to a newspaper boat.
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01-11-09, 12:48 PM | #72 |
Silent Hunter
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Thanks for your recent observations, BBW. I am lowering the hitpoints for all of the ships right now.
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01-11-09, 12:55 PM | #73 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
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Thats what am here for mate
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01-11-09, 01:07 PM | #74 | |
Silent Hunter
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Quote:
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01-11-09, 03:29 PM | #75 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
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Yes I know all about the Q ship
Just wrote a single miss with all the Br units of yours to watch travel behaviour After 3 times of watching decided to sink them all and forgot about the Q lol Not pretty aboard my boat I have to say Did you get my other PM re speeds ? |
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