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12-26-07, 10:54 AM | #451 | |
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12-26-07, 11:50 AM | #452 | |
Watch
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Any chance a more historic-looking chronograph might make it in? |
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12-26-07, 12:47 PM | #453 | ||
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12-26-07, 01:15 PM | #454 | |
Watch
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12-26-07, 01:16 PM | #455 | |
Stowaway
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edit Maps.cfg to get the bearing overlay for nav map, change: [Map0] MapID=Navigation_map bla bla SymbolZoom=1;units are drawn as symbols from this zoom up to [Map0] MapID=Navigation_map bla bla SymbolZoom=10;units are drawn as symbols from this zoom up to get the bearing overlay for attack map, change: [Map1] MapID=Attack_map bla bla SymbolZoom=1;units are drawn as symbols from this zoom up to [Map1] MapID=Attack_map bla bla SymbolZoom=20;units are drawn as symbols from this zoom up |
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12-26-07, 02:58 PM | #456 | |
Lieutenant
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And you can get both, for the periscope and for the UZO, there ---> http://hosted.filefront.com/Friedl9te/2129136
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12-26-07, 05:40 PM | #457 | ||
Commodore
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I misplaced the cfg folder.. there are 2 of those in the game |
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12-26-07, 07:56 PM | #458 |
Ocean Warrior
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You don't like the U-jagd stoppuhr then change it, but at least some were used on board U-boats, as the one shown at this site here was captured on a surrendered U-boat in 1944.
Seems they were used for timing torpedo runs, whatever they mean by that exactly. http://www.atlantik-pirat.com/Gallery1.htm
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12-26-07, 09:35 PM | #459 |
Sparky
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Hi onelifecrises,
Nice to hear from you again and hope you and the family had a very merry xmas. I have great admiration for the hard work and ingenuity of your and joegrundman's mods. My only aim is to make this excellent sub sim even more realistic and enjoyable for the community. I didn't intend on trying to make a new GUI but working on the mod gave me new ideas due to overcoming problems in the previous posts. Each time I overcame a problem another would arise which has caused me to have to rethink the GUI layout. As I stated before I'm new to modding and having to learn the hard way by trial and error, but am gradually overcoming the problems and had some successes. As you realise it is made more difficult by the limitations in the sim's design. I'm glad you are releasing an update for GWX 2.0 as this will allow me to continue trying to implement the new ideas, and then design the GUI with them. I hoped the mod could still be called OLC in gratitude of the work you have put in. |
12-27-07, 10:24 AM | #460 | |
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12-27-07, 08:36 PM | #461 |
Sparky
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Hi OLC,
Call your mod V2 and then people will know it's for GWX 2.0 (It won't cause conflict) If you wish to use any of my idea's feel free to do so. I have now got to the last trials stage of what will work, officer icon button in G26 & G28. Didn't want to hit snags while constructing the GUI. While testing the interaction seemed really good, being able to switch dials from officer to officer, but we'll see better when its a working model. The other advantages are the saving of space and only having TDC & Torpedo Settings in Attack Periscope, UZO and Attack map view. With the introduction of the small ShipID manual page as well (via WO) there is a full view of the AOB Disc. Wanted to put the attack disc in navigation map only, but will have to compromise. |
12-29-07, 04:49 AM | #462 | |||
Commodore
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12-30-07, 11:01 AM | #463 |
Stowaway
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After playing a few days with this great mod I have one request:
If someone is making a new version of this mod, PLEASE, if it is possible, add stopwatch also to the observation scope. |
12-30-07, 12:34 PM | #464 |
Sparky
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I have always considered that the Stopwatch is a "transportable" item and as such, should be available at anytime.
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01-02-08, 12:14 PM | #465 |
The Old Man
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Bump!
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