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Old 08-03-07, 10:30 AM   #121
PepsiCan
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Default I don't know either

But the funny things, is

Mod enabled = big save games
Mod disabled = small save games

Maybe there's something more complex going on. I'll do some more testing and I'll let you know.
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Old 08-03-07, 10:33 AM   #122
supposedtobeworking
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I don't have the save game problem, but it just seems like the battery goes out too quick....maybe that means that the mod is working just fine though.
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Old 08-03-07, 05:15 PM   #123
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The realistic battery life mod in this thread makes the savegames about 350mb in size for me. It hangs the game for several minutes when saving or loading these huge files. Without the mod everything is back to normal.
oh and the mod doesn´t seem to work properly either. The battery runs out way too quickly
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Old 08-05-07, 01:40 PM   #124
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I have tried every posted link to try and download the RBL mod, but either the file is not there, or the link is invalid.:hmm:
Can anyone give me a valid link where the file exists, or attach it to an e-mail to me ? I would be most grateful for your help.
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Old 08-05-07, 02:47 PM   #125
PepsiCan
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Message me privately and I'll send you the file.
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Old 08-05-07, 02:49 PM   #126
PepsiCan
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Default What is too quickly?

Quote:
Originally Posted by Killer-Carrot
The realistic battery life mod in this thread makes the savegames about 350mb in size for me. It hangs the game for several minutes when saving or loading these huge files. Without the mod everything is back to normal.
oh and the mod doesn´t seem to work properly either. The battery runs out way too quickly
What class of sub are you using and how long does your battery last at what speed?
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Old 08-05-07, 03:36 PM   #127
WilhelmSchulz.
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The reason you people are having no efect with the mod is because the mod dosent work with pacth 1.3
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Old 08-05-07, 10:19 PM   #128
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Quote:
Originally Posted by WilhelmSchulz.
The reason you people are having no efect with the mod is because the mod dosent work with pacth 1.3
That's why I changed it in my Gato sub. (NSS_Gato.sim)

Use the tweaker program and the particular sub you want to tweak (ie mine was NSS_Gato.sim tweak file)

Go into Electric Propulsion
Change the distance setting to 84
Change the Speed Setting from 4 to 1.5

You'll have a pretty close realistic battery life setting in the game.

Just make sure you delete the "Copy of *.sim" file (* being your particular sub) out of you NSS_"your sub type" folder otherwise it'll use that file instead of your new tweaked file.
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Old 08-09-07, 02:46 AM   #129
kaliber7
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Quote:
Originally Posted by PepsiCan
Message me privately and I'll send you the file.
Thanks for the file.
Presently, I have no problem with large save games. Everything seems to be working fine.
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Old 08-09-07, 08:41 AM   #130
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Default I think it is me

I have serious problems with save games at the moment. I can save, but every save I've made has turned out corrupted so far. I think I need to reinstall the game.
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Old 07-20-10, 06:05 PM   #131
Gorshkov
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Well, after three years I got the following underwater ranges sailing Balao-class sub at periscope depth:

- stock SH4 game: 70 km/38 nm/43,5 mi at 4 kt (99% to 10% drop of battery power)
- RFB 2.0 mod: 90 km/48 nm/56 mi at 4 kt (97% to 19% drop of battery power)

I guess Balao-class sub's realistic range should be 133,6 km/72,2 nm/84 mi at 4 kts according to data presented in this thread...
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Old 07-20-10, 06:27 PM   #132
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I found a way to fix boat endurance and recharge times while working on the the type 9d2.

1.) Redo the propulsion specialist so he only effects battery consumption rate, and assign him as a member of the boats crew so he is always present. (I recommend control room).

2.) Reduce the boats submerged endurance in the sim file. Say.. to... 20@4 kts, or even 10@4 kts. Use whatever kt speed the boat was rated for.

3.) Increase the bennfit of the propulsion specialist.

Test in game. If your rated at 96KM @ 4 kts or whatever, then use that. Tweak tell you get that, while specfifying something much lower in the sim file.

The trick is calibrating the ratio between endurance in the sim file and battery consumption reduction. To achieve the rated endurance at the apporpriate recharge time.

* The smaller number you use in the sim file, the quicker your recharge time, but the more reduction to the battery consumption skill you must use to achieve the desired endurance.

* Larger number used in sim file, the slower the recharge time, the less bennfit you have to apply to the battery consumption skill to achieve the desired endurance.
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Old 07-20-10, 06:46 PM   #133
Gorshkov
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OK but give me realistic data for Balao-class sub so I will be able to adjust it myself using your trick and SH4Editor.

As for now I have more precise results for Balao range in both RFB 2.0 and GFO when sub travels 4 kt at periscope depth:

- 46 NM/53 Mi - when 4 kt drops to 3 kt
- 50 NM/57 Mi - when 3 kt drops to 2 kt
- 56 NM/62 Mi - when 2 kt drops to 1 kt
- 63 NM/72 Mi - when 1 kt drops to 0 kt

I am not sure what value for range measurement is correct: 53 Mi (slowing down below desired speed) or 72 Mi (complete stop) but anyway this is still worse result than 83 Mi @ 4 kt range mentioned at the first page of this thread. Yet it is better than in the stock game.

PS. Well, Soviet S-class sub was a real "elektro-podlodka": 148 Mi at 3 kt!

Besides - how this propulsion guy can change batteries consumption rate? Is this real or funny game feature only?

Last edited by Gorshkov; 07-20-10 at 07:23 PM.
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