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Old 04-10-10, 01:23 PM   #571
etheberge
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Quote:
Originally Posted by TH0R View Post
Since RFB is all about realism - why the 3 speed 'eye candy' setting then? I am guessing there isn't a mod without this or there is some historical background behind this...
I noticed this too but I always just assumed there would be a torpedo using the high setting at one point later in the war. Since reading Luke's post I edited the texture to remove the "Medium" setting from my install.

Thor if it bugs you too ---> http://www.filefront.com/16083233/To...Text%20Fix.zip

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Old 04-11-10, 02:26 AM   #572
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Quote:
Originally Posted by etheberge View Post
I noticed this too but I always just assumed there would be a torpedo using the high setting at one point later in the war. Since reading Luke's post I edited the texture to remove the "Medium" setting from my install.

Thor if it bugs you too ---> http://www.filefront.com/16083233/To...Text%20Fix.zip

Mind if I include this in RFB?
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Old 04-11-10, 09:40 AM   #573
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Thanks for this etheberge.
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Old 04-11-10, 11:53 AM   #574
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A definite improvement! I always wondered about that little quirk myself.
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Old 04-11-10, 12:16 PM   #575
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What is the deal with switching from aft deck gun to forward deck gun mount? I purchased 4" deck gun and placed it on the forward mount on my second patrol - and ended up with no slots for deck gun crew...
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Old 04-11-10, 12:38 PM   #576
etheberge
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Quote:
Originally Posted by LukeFF View Post
Mind if I include this in RFB?
Of course not Luke, it's Oakgroove's file anyway, I just tweaked it.
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Old 04-11-10, 01:01 PM   #577
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Quote:
Originally Posted by etheberge View Post
Of course not Luke, it's Oakgroove's file anyway, I just tweaked it.
Thanks!
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Old 04-11-10, 01:02 PM   #578
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Quote:
Originally Posted by TH0R View Post
What is the deal with switching from aft deck gun to forward deck gun mount? I purchased 4" deck gun and placed it on the forward mount on my second patrol - and ended up with no slots for deck gun crew...
It's an old, old bug from the stock version of the game. Others here know more about how to work around it than I do.
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Old 04-11-10, 02:06 PM   #579
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Quote:
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It's an old, old bug from the stock version of the game. Others here know more about how to work around it than I do.
Darn, I will have too repeat my last patrol now. I was hoping that the fairwater upgrade would nullify this, but I was wrong...
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Old 04-13-10, 06:39 AM   #580
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There's a post 'round here somewhere that explains (in detail) how to edit a text file to fix it, so you don't have to rerun the patrol... ah, here it is.

It's a little obtuse when I first started looking at it, but it cleared up after I played with it a bit.

As for my earlier issue with the aircraft attacking... I reinstalled, reapplied the mods (with the exception of the sensor patch and Webster's maneuvering fixes), and SH4 is back to its normal aircraft behavior. Last patrol had three aircraft encounters. I crash dived as soon as each was spotted. The aircraft didn't hone in on me like before.
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Old 04-14-10, 03:41 AM   #581
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Hello RFB Team,

is it possible to implement these map to RFB ?

http://www.subsim.com/radioroom/showthread.php?t=167695

Maybe via patch ?



Edit:

Ok, found it here :
http://www.subsim.com/radioroom/showthread.php?t=166264

like the terrain detail and the aircraft bases.....question is, will it be compatible ?
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Old 04-14-10, 09:25 AM   #582
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Just wondering about the ETA for the patch, and what it will contain. Just finished a patrol, and waiting patiently in port.
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Old 04-14-10, 09:55 AM   #583
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Quote:
Originally Posted by theluckyone17 View Post
There's a post 'round here somewhere that explains (in detail) how to edit a text file to fix it, so you don't have to rerun the patrol... ah, here it is.

It's a little obtuse when I first started looking at it, but it cleared up after I played with it a bit.

As for my earlier issue with the aircraft attacking... I reinstalled, reapplied the mods (with the exception of the sensor patch and Webster's maneuvering fixes), and SH4 is back to its normal aircraft behavior. Last patrol had three aircraft encounters. I crash dived as soon as each was spotted. The aircraft didn't hone in on me like before.
Many thanks for this. I have already repeated my last patrol.

But, I will use this to move the gun forward on my next patrol. Having the gun in aft location makes it tougher for finishing off crippled targets sailing away from you.

Quote:
Originally Posted by McHibbins View Post
Ok, found it here :
http://www.subsim.com/radioroom/showthread.php?t=166264

like the terrain detail and the aircraft bases.....question is, will it be compatible ?
This is fully compatible with RFB, except the two files: US and Japan AirCover.mis -which overwrite RSRDS versions and I wouldn't recommend that.

Other files are .dds => pictures so you can enable the mod whenever you want. I am currently using it without the two files in question.
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Old 04-14-10, 03:46 PM   #584
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Thx THOR, I´ll try it then.
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Old 04-14-10, 05:26 PM   #585
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what will happen if you install OM first then RFB?
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