SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-15-18, 08:10 PM   #1
Kelly621
Officer
 
Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
Uploads: 0
Default Canal

I remember seeing something about Nautilus42's Kiel Canal Locks mod. I do know that it part of a combination mod for GWX on the 5th page of the Graphics download section here at subsim, but I have no idea if his mod is available separately or that it will work with NYGM....maybe someone else here would know.


Kelly621
Kelly621 is offline   Reply With Quote
Old 10-16-18, 03:41 AM   #2
1akula1
Watch
 
Join Date: Oct 2018
Posts: 15
Downloads: 57
Uploads: 0
Default

Quote:
Originally Posted by Kelly621 View Post
I remember seeing something about Nautilus42's Kiel Canal Locks mod. I do know that it part of a combination mod for GWX on the 5th page of the Graphics download section here at subsim, but I have no idea if his mod is available separately or that it will work with NYGM....maybe someone else here would know.


Kelly621
Thanks! I found the GWX combination in downloads but can't find standalone Nautilus42 Kiel locks mod.

Edit: I believe I managed to extract GWX and St. Naz. stuff out of it and got it working (to my surprise)...Its not an animated version of locks like in LSH but it still looks really good and is way better than plain estuary-like entrance to canal like in stock version.

Since old Trainer42's files are nowhere to be found I could upload it if it's okay with folks.

Last edited by 1akula1; 10-16-18 at 04:22 AM.
1akula1 is offline   Reply With Quote
Old 10-16-18, 04:02 PM   #3
1akula1
Watch
 
Join Date: Oct 2018
Posts: 15
Downloads: 57
Uploads: 0
Default Kiel Locks for NYGM

So I used assets from "GWX St. Naz and Schleuse" and tinkered with it to make those sweet Kiel locks compatible for NYGM, since that was the only thing I was missing in this wonderful mod!

Tell me how you like it and I hope original author Nautilus42 doesn't mind I played with his files a little bit.

Link:

http://www.mediafire.com/file/2k9y1z..._NYGM.rar/file

1akula1 is offline   Reply With Quote
Old 10-21-18, 03:47 PM   #4
Nicolas
Commander
 
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
Default

NYGM is my favorite big mod, however i would like to ask: does a mod that adds snorkel radar warning exists to the xxi, do other subs have snorkel radar warning? because it is safer to go on the surface it seems with radar warning than dive and be blind. Or i'm mistaken?
It is bad having the snorkel and want to use it but you can't because no radar warning.

Any help?

Last edited by Nicolas; 10-21-18 at 04:09 PM.
Nicolas is offline   Reply With Quote
Old 10-21-18, 04:18 PM   #5
ArnoldR
Medic
 
Join Date: Jul 2018
Posts: 159
Downloads: 22
Uploads: 0


Default

Quote:
Originally Posted by Nicolas View Post
NYGM is my favorite big mod, however i would like to ask: does a mod that adds snorkel radar warning exists to the xxi, do other subs have snorkel radar warning? because it is safer to go on the surface it seems with radar warning than dive and be blind. Or i'm mistaken?
It is bad having the snorkel and want to use it but you can't because no radar warning.

Any help?
Indeed, I've read that you must not use the XXI type in NYGM. It's bad because I like it!! But I'm at the beginning of the installation, and I will start a career in 1939. However, I would like to play with the XXI in 1944 and 1945. May I ask if there is any chance to have a mod in order to go on patrol with a type XXI in NYGM?

It's too bad to not be able to play with the last secret weapon of Germany!
ArnoldR is offline   Reply With Quote
Old 10-21-18, 04:38 PM   #6
Nicolas
Commander
 
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
Default

Quote:
Originally Posted by ArnoldR View Post
Indeed, I've read that you must not use the XXI type in NYGM. It's bad because I like it!! But I'm at the beginning of the installation, and I will start a career in 1939. However, I would like to play with the XXI in 1944 and 1945. May I ask if there is any chance to have a mod in order to go on patrol with a type XXI in NYGM?

It's too bad to not be able to play with the last secret weapon of Germany!
I reached the end of the war with it, you can use it, however my post was to see if radar warning can be added to the snorkel, because i'm sure type xxi has no radar warning on it, i don't know about the other subs though.

I love the feeling of being submerged with the snorkel, real submarine technology and that, but most probable outcome in the game is being bombed to hell.
Nicolas is offline   Reply With Quote
Old 10-21-18, 06:04 PM   #7
ThePrody
not dead yet
 
ThePrody's Avatar
 
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
Default

You can add the FuMB37XXIII mod for Schnorchel-Radar-receiver combination, it is provided in the NYGM3_New add-on as an optional , what i understand is that if you add the mod you will not be able to use the type XXI anymore, instead the mod also enables a type XXIII , check the "NYGMManual2_4&2_5" and the "FuMB37XXXIII readme" .pdfs that are provided in the documentation section of the NYGM3_New folder .
ThePrody is offline   Reply With Quote
Reply

Tags
torpedos through hull


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:27 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.