SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-04-08, 05:33 PM   #76
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default

Is that file a new english version or do I need to download the original mod?
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 09-05-08, 08:26 AM   #77
Beltza
Mate
 
Join Date: Feb 2003
Location: España
Posts: 56
Downloads: 128
Uploads: 0
Default

It is a patch. So you need the original mod.
__________________
24th Flotilla Commander
Commander of the U 110
www.24flotilla.com
Beltza is offline   Reply With Quote
Old 09-05-08, 12:14 PM   #78
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default

Only now I had time to install the mod + patch, and I had a huge surprise. The German roster is a complete fantasy from a historic point of view. It features ships it shouldn't have, such as the BBs Colorado, Pennsylvania, Baltimore, CA Kent, CO Flower and may other vessels belonging to the Allies. To see all these ships flying the German flag is really weird.
So my suggestion for Richi is to revisit this part of the game and bring it in accord with history.
dcb is offline   Reply With Quote
Old 09-05-08, 12:57 PM   #79
Einsman
Engineer
 
Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
Downloads: 187
Uploads: 0
Default

Repair this huge surprise requires time. A bit of patience.
Einsman is offline   Reply With Quote
Old 09-05-08, 06:54 PM   #80
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
Default

Look forward to once again adjust and improve, the first version you do have a lot of problems.


Thank you for your excellent work.
W_clear is offline   Reply With Quote
Old 09-05-08, 09:54 PM   #81
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
Default

Please tell me: the installation sequence.



Is it?

First installation: SH4-24F [1]. Part01 --- 5.rar
Then install: SH4-24F_UBoatUpgrade.rar
last the installation: Parche_1 [1] .0 _En.rar

Thanks.
W_clear is offline   Reply With Quote
Old 09-06-08, 12:28 AM   #82
hellas1
Bosun
 
Join Date: Oct 2006
Posts: 68
Downloads: 0
Uploads: 0
Default How do I install this mod?

Greetings Children,

I have a question for you:

How do I properly install this awesome mod?

I have a folder w/all the .rar files in them called "New"
Should I say "Yes" when overwriting all the files? OR....
Do I put all the .rar files into the new Atlantic mod folder and extract them there?
OR....
What?

Thanks kindly,
hellas1

By the way..
hellas1 is offline   Reply With Quote
Old 09-06-08, 02:38 AM   #83
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
Default

I had tested it finish,Some previous BUG be resolved in this version .Please look at my screen shooting,The refuge is the wrong skin. Hope Beltza can adjust.Thank you very much.




another problem:There are o few people on Damage control team and too many people on deck guns.

Last edited by W_clear; 09-10-08 at 11:21 PM.
W_clear is offline   Reply With Quote
Old 09-06-08, 02:47 AM   #84
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
Default

I first installed the REL_TMO_15, then install the SH4-24F (changes some of documents and deleted some of documents that I do not need it), try to run, very good results.Terminal on the crowd farewell.
W_clear is offline   Reply With Quote
Old 09-06-08, 08:37 AM   #85
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by W_clear

another problem:There are o few people on Damage control team and too many people on deck guns.


Since the Uboats come from OM, this is "as designed"
lurker_hlb3 is offline   Reply With Quote
Old 09-06-08, 06:26 PM   #86
martes86
Grey Wolf
 
Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
Default

Quote:
Originally Posted by dcb
Only now I had time to install the mod + patch, and I had a huge surprise. The German roster is a complete fantasy from a historic point of view. It features ships it shouldn't have, such as the BBs Colorado, Pennsylvania, Baltimore, CA Kent, CO Flower and may other vessels belonging to the Allies. To see all these ships flying the German flag is really weird.
So my suggestion for Richi is to revisit this part of the game and bring it in accord with history.
I think that was a pseudo-intended effect... it's a beta version, and importing all correct ships for their respective sides would have been a huge amount of time consumed, so he used the already existing ships in SH4 as placeholders.
But, not to worry, Richi's intention is to make this pack to be the coolest thing ever (or at least a decently playable SH3 port ), but things can't be done in one day, so give it time.
martes86 is offline   Reply With Quote
Old 09-07-08, 03:44 AM   #87
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
Default

I just found a problem, when save the game after re-loading game to play again, Hydrophone the needle can not be moved. I play the VIIB.
W_clear is offline   Reply With Quote
Old 09-07-08, 09:22 AM   #88
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by W_clear
I just found a problem, when save the game after re-loading game to play again, Hydrophone the needle can not be moved. I play the VIIB.
http://www.subsim.com/radioroom/showthread.php?t=137481
lurker_hlb3 is offline   Reply With Quote
Old 09-07-08, 11:37 AM   #89
gerd peter meyer
Seaman
 
Join Date: May 2005
Location: Germany, Bavaria
Posts: 34
Downloads: 460
Uploads: 0
Default Atlantic Campaign for SH4

Thanks for this Mod!!! I play it since a week and it´s graet. .....
__________________
some never com back, other have luck
gerd peter meyer is offline   Reply With Quote
Old 09-07-08, 11:49 PM   #90
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
Default

Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by W_clear
I just found a problem, when save the game after re-loading game to play again, Hydrophone the needle can not be moved. I play the VIIB.
http://www.subsim.com/radioroom/showthread.php?t=137481
Thank you for your reply
W_clear is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:18 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.