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Old 11-11-07, 10:14 PM   #1
MarkShot
Ace of the Deep
 
Join Date: Jul 2002
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Default Sprint and drift - hard coding the only option?

I just played a scenario where my sub was to attack an enemy BG escorted by two Akulas. Now, it was probably one of the very first shared missions created for SC, since the two akulas are about 10nm leading the group on the points, but they are making 15kts doing a transit search. This probably effectively makes them blind (or more correctly deaf).

Of course, in this case the akulas should be doing a sprint and drift. Maybe 10 minutes at 20kts and 1 minute at 5kts; a little zig-zag would be a good idea too. The question is why wasn't sprint and drift built into the mission editor along with zig-zag?!?

Okay, so it is not. So, if you want sprint and drift does that mean you pretty much need to define 4-8 hours of waypoints (a few hundred in this case) via the Mission Editor? Does anyone have anything better?

Could dynamic groups that put screening escort subs 30-50nm in front of the BG be used such that destination goals (based on the PIM unit) created and destroyed these groups? (Although I personally hate things popping into the existence in the middle of mission ...)

If you do that, some questions:

(1) Is there a way to make sure that screening subs start beyond detection range for themselves and the player?

(2) Is there a way to make sure that if a screening sub is within detection range vis-a-vis the player that their group cannot be destroyed?

(3) If not #2, is there a way to make sure that if either the player or the screening sub holds detection on the other that the group cannot be destroyed?

Thanks.
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