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09-14-12, 09:51 AM | #1381 | |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
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Quote:
I would hope that you could experiment with the same settings as SH4, I don't know in this case, but Sober, that's a great find. I hope it could be apllied.
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Dogfish40 |
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09-14-12, 10:20 AM | #1382 | |
Ace of the Deep
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But the simple idea here is (if it really causes ships to capsize, which I haven't had a chance to experiment with just yet), the function could be theoretically added that based on the damage/whatever that parses back into the ship's settings decrease of this. Could cause some hilarious issues too Need testing. But first, I have to figure out why in the fracking world am I CTDing when trying to come back to Kiel after Coastal Waters... 2 computers, 2 different window's - exact same crash... grrrr |
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09-14-12, 11:37 AM | #1383 | |
Navy Seal
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Are you close to Kiel?, approaching from the north or the canal? Try a refit in another port and then return to Kiel later |
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09-14-12, 11:43 AM | #1384 | |
Navy Seal
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I am going to test soon myself without using the AI flooding repair patch |
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09-14-12, 11:50 AM | #1385 | |
Ace of the Deep
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Approaching from north. And I'm VERY close to Keil - I can barely see the entrance into the port/lighthouse kind of close. And yeah, that is exactly the attempt I'm going to be making today - go away, refit at different port, come back later. One of the possibilities that I think might be the cause of this is large german task force that you are passing when you leaving Keil and half-way to Baltic - they moving towards Keil. It's possible that their arrival to the Keil is around 7-8 of Sep - exactly when my return happens to be. Possibly giving it another day-two cleares them out of the port and allows for a slightly lesser load and jump on resourses when approaching Keil. Dunno, will see today :P |
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09-14-12, 11:59 AM | #1386 | |
Navy Seal
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I removed all convoys from Kiel and that fixed the ctd during the tutorial - so it is possible that a taskforce was missed Try waiting a week before approaching Kiel to see |
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09-14-12, 12:08 PM | #1387 |
Ace of the Deep
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09-14-12, 02:10 PM | #1388 | |
Captain
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I know it will take long but simply go for a coffee or something else, that way I was able to finish patrol. |
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09-14-12, 02:35 PM | #1389 | |
Ace of the Deep
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but thank you for the note, I know that not everyone aware of such things. |
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09-16-12, 04:11 AM | #1390 |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
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Downloads: 827
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Dud torpedos Working really well!!
Got a big feel today of the Dud Torpedo phenomena. Fired two T1's at a steamer on convoy patrol LOL and got two prematures in a row. I had my second reporting with some disgust Torpedo Exploded prematurely.
I forgot about that part of the patcher and I must say it was satisfying and irritating at the same time. It made the experience even more tense to set up two more shots with TIII's before the ship got a chance to complete it's evasive maneuver. It just gets better....
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Dogfish40 |
09-16-12, 04:13 AM | #1391 | |
Swabbie
Join Date: Mar 2009
Location: Cartagena / Spain
Posts: 14
Downloads: 171
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SH5.exe Patch 1.0.74
Hi guys,
I need some help please. 1- I use the SH5.exe patch 1.0.74 and i cant get the separate engine controls and deck awash features to work. I dont have the icons for this features in my TDW UI v.7.1.0. 2- The ship sinkings and explodings are very stupid and unrealistic (f.e. an exploding ship fligh 100 meters in the sky and other ships take a very long time to sink or even doesent sink ). 3- Why are there so many magnetic torpedoes that explode to early (5-10 secs) after launching (60% - 80%) 4- I have some graphical gliches, when i look around somtimes i notice ugly "black spots" like dark smoke but it isnt smoke. I my GC is up to date (GTX550TI) I use the original Silent Hunter 5 Collectors Edition (uplay download version) patched to v.1.2. I think it is the same as the retail (DVD) version and i have modded with a modified version of sobers megamod. I have completed the first Campaign with no CTDs My modlist Quote:
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The Peral was the first electric battery powered submarine. Its operational abilities has led some to call it the first U-boat. Last edited by tybeth; 09-16-12 at 04:28 AM. Reason: EDIT |
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09-16-12, 04:37 AM | #1392 | ||||
Navy Seal
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http://www.subsim.com/radioroom/show...postcount=9229 and a fix for that test here http://www.subsim.com/radioroom/show...postcount=9313 so merge these dowloads and install as v7.2.1 Then use the options editor to enable new shafts Quote:
This will make the crew of the target ship try to save their ship (bless them). The balance of this patch needs work as yes - sometimes the AI repair crew are too good Quote:
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If you can catch a screenshot of it (I have tried) then Pintea may be able to help |
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09-16-12, 04:48 AM | #1393 | |
Lieutenant
Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
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Quote:
The First link doesn't work anymore, I've mentioned here: http://www.subsim.com/radioroom/show...postcount=1373 What does this mean: My english is not good enough for this. But I've the same with the magnetic torps.
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My Modlist Last edited by Kalleblom; 09-16-12 at 05:00 AM. |
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09-16-12, 04:55 AM | #1394 | |
Swabbie
Join Date: Mar 2009
Location: Cartagena / Spain
Posts: 14
Downloads: 171
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SH5.exe Patch 1.0.74
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The first download isnt available but i think the second one is bugfixed by TDW, so i will try an lookout. But i cant believe i had sometimes 4 Torp shoots and all 4 Torps explode prematurely EDIT: I have downloaded TDW NewUis v7.2.0 two times but the 7z file is broken I cannot extract it !!! EDIT 2: OK Extraction successfull
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The Peral was the first electric battery powered submarine. Its operational abilities has led some to call it the first U-boat. Last edited by tybeth; 09-16-12 at 05:11 AM. |
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09-16-12, 05:07 AM | #1395 |
Lieutenant
Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
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@tybeth
The First link work for you
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My Modlist |
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