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07-11-17, 05:34 PM | #1 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Nice! So did the Flight 0 only have a single towed array or none at all?
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07-11-17, 06:15 PM | #2 | |
Sonar Guy
Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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Quote:
I may be off on this but I think the Flight 2 boats introduced two arrays (thin line on one side, fat line in the blistered side) if not the 688I. Also, if you don't mind, I'd like to take your availability idea to the next level and make "Long hull" and "Short Hull" sub-classes for both Sturgeon and Permit in the OAS mod. I supposed the Jack is a one off, hard to consider it a class of its own, but if I can get one of the contra-rotating prop masks to work on it, that'd be something.
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07-11-17, 07:54 PM | #3 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Be my guest.
Are there actually any contra-rotating props in game? I've only seen the Soviet tandem props. Also, there's no way to actually create a long hull, is there? |
07-11-17, 08:12 PM | #4 | |
Sonar Guy
Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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Quote:
But yeah I've been fooling around trying to make a Jack and no, sadly no luck. There isn't any way to make the hull longer, you can lengthen it in the .txt file but as far as I know that's basically an invisible box (whether your sub is 90m long or 10, its still going to use whatever model you select) other than maybe to use the Sturgeon model but then you have to live with an incorrect sail. The sails will be a bit wrong on my long-hull Permits anyways since I'm using the Sturgeon model (the Sturgeons sail is actually a bit bigger but it looks the part at least compared to the short Permit sail). Anyways yeah I'll get that done and credit you for the idea.
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Tags |
los angeles, permit |
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