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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 02-21-12, 10:27 AM   #211
pedrobas
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Quote:
Originally Posted by The General View Post
Pedrobas,

can you try and start the download of Pt 1 on Gamefront? It keeps telling me the files are unavailable.
Yes, itīs a Game front problem, like yesterday some time, they must be doing some cleaning or some manteinance. When iīll have sometime iīll upload the files also to mediafire.
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Old 02-21-12, 10:57 AM   #212
bart
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I tried the install of parts 1 to 6 without any extras and it worked! so there must be a confliction with some of the other mods I had in the soup as well.

Unfortunately I had a pc issue which stopped me from testing to any degree as I had to do a system recovery to an earlier date which meant I lost sh5 totally!

I'm now having re install issues, The sh5 file was still on the hard drive so I deteted it and did a fresh install but after its downloaded patch 1.2 (a very sloww process!) and I try to run the game it says "launcher error 1" and boots me back to the desktop.....

Any Ideas please??
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Old 02-21-12, 11:19 AM   #213
pedrobas
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Originally Posted by bart View Post
I tried the install of parts 1 to 6 without any extras and it worked! so there must be a confliction with some of the other mods I had in the soup as well.

Unfortunately I had a pc issue which stopped me from testing to any degree as I had to do a system recovery to an earlier date which meant I lost sh5 totally!

I'm now having re install issues, The sh5 file was still on the hard drive so I deteted it and did a fresh install but after its downloaded patch 1.2 (a very sloww process!) and I try to run the game it says "launcher error 1" and boots me back to the desktop.....

Any Ideas please??
Sorry i donīt use the launcher, i use a "patched" version. The only thing i can suggest you is to run the SH5 Validator to see if it is a registry problem. Perhaps some one here can tell you more.
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Old 02-21-12, 11:28 AM   #214
blkdimnd
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Quote:
Originally Posted by pedrobas View Post
This is what i can see so far:
AOB slide ruller for TDW UIs and MO by stoianm ->i donīt know this, so i donīt know if itīs compatible
Here's the link to the mod:
**Clicky**

All it does is add a ruler to one of the speed charts. It shouldn't mess with any of the other mods.

It's a faster way to find a ships AOB.
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Old 02-21-12, 12:03 PM   #215
blkdimnd
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Quote:
Originally Posted by pedrobas View Post
This is what i can see so far:

DBSM_Music_1_0_4
Carotio_IntercontinentalRadioPack
d3d_antilag101
MyMegaMod p1 - Dynamic Environment
No magic skills v1.5 MCCD compatible
sobers see thru wake fix
sobers best ever fog V4 SH5
Compatible Conus00's Graphic Mod+SV's work ->already included in p2 so donīt use it
MMM p2 - Graphics-FX-IRAI v0.2
Dark_Interior_V1
Shadow Improvement ModLR ->already included in p2 so donīt use it
Fuel Gauge WoGaDi_SteelViking's Interior
MMM p3 - tdw UI v0.2
AOB slide ruller for TDW UIs and MO by stoianm ->i donīt know this, so i donīt know if itīs compatible
NewUIs_TDC_6_9_0_Real_Navigation
MMM p4 - Enhance SOUNDS v0.2
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
sobers talking conning crew mod -> may be incompatible if it overwrites sh.sdl file
MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7) ->already included in p5 so donīt use it
nVidia missing lights
MMM p6 - My Sub VIIC41 for OHII v1.7 v0.2
Trevally Tutorial - All v0.2(for OHIIv1.3) ->already included in p3 so donīt use it
Trevally Automated Scripts v0.6->already included in p3 so donīt use it
Trevally Harbour & Kiel Canal Pilot v2.8->already included in p3 so donīt use it
Patrol Routine Scripts v. 01.02 by AvM
Krauters Automated Scripts (v5_0_0 compatible)->already included in p3 so donīt use it
sobers rusty deck pack SH5
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english

PD you really are a mod addict

I've done all of the changes you suggested, still no luck on begining a new campain.

I then started disabling the mods one by one.
Once I removed MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2, I can start a new campain.

Any ideas?? Do you need to see the log file?
Looks like I'll have to preform a fresh install. ( I better do that before I hit the road for a week)
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Old 02-21-12, 12:14 PM   #216
pedrobas
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Quote:
Originally Posted by blkdimnd View Post
I've done all of the changes you suggested, still no luck on begining a new campain.

I then started disabling the mods one by one.
Once I removed MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2, I can start a new campain.

Any ideas?? Do you need to see the log file?
Looks like I'll have to preform a fresh install. ( I better do that before I hit the road for a week)
Did you see this?
http://www.subsim.com/radioroom/show...&postcount=209
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Old 02-21-12, 12:33 PM   #217
blkdimnd
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Originally Posted by pedrobas View Post
No I didn't.

""to load the "autosave_enter_base" first and then load my save out on missions otherwise you get a CTD", this is working for me too."

I'm not sure I understand what you mean.
If I'm starting a new campaign there is no "autosave_enter_base".

Wish I saw this post a few minutes ago, I've already started the uninstall.
Going to re-install once finished.
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Old 02-21-12, 12:44 PM   #218
pedrobas
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Originally Posted by pedrobas View Post
12- The OPTIONAL MODS described in post 1 are the only one that have been tested to asure compatibility. I canīt and I wonīt give support for other combinations, so itīs up to you to use others, you do it at your own risk.
This is also important
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Old 02-21-12, 12:57 PM   #219
blkdimnd
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I know....I know...I have a problem...
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Old 02-21-12, 02:04 PM   #220
ustahl
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Hi Pedro,
pls don't forget to add "smaller flags for Warships 1_0b" in v0.3 for better visual realism.
I've been using it added last after MMM p1-p6 v0.2, and it works just great.
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Old 02-21-12, 02:48 PM   #221
pedrobas
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Quote:
Originally Posted by ustahl View Post
Hi Pedro,
pls don't forget to add "smaller flags for Warships 1_0b" in v0.3 for better visual realism.
I've been using it added last after MMM p1-p6 v0.2, and it works just great.
Iīll do it
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Old 02-21-12, 07:24 PM   #222
Shandiir
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Does your mod have the old SH3 or SH4 UI?

If not, can I use the TDW mod?



Trying to get this right, as I use to get heaps of CTD with other mods and want to start from scratch. I just loved the old interface.

Thanks
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Old 02-21-12, 07:35 PM   #223
pedrobas
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Quote:
Originally Posted by Shandiir View Post
Does your mod have the old SH3 or SH4 UI?

If not, can I use the TDW mod?



Trying to get this right, as I use to get heaps of CTD with other mods and want to start from scratch. I just loved the old interface.

Thanks
Yes is part of TDW UI 6.9.0, but you have to configure it in the option file that comes with it, but this MMM mode include a lot more mods. If you only want the UI SH3 style you have several possibilities.

1- http://www.subsim.com/radioroom/showthread.php?t=173147
2- http://www.subsim.com/radioroom/showthread.php?t=166093
3- http://www.subsim.com/radioroom/showthread.php?t=181370

Choose the one you prefer.
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Old 02-21-12, 08:30 PM   #224
Shandiir
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Thanks will try your Mod with TDWs UI.

Will let you know how I go!
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Old 02-21-12, 08:35 PM   #225
pedrobas
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Quote:
Originally Posted by Shandiir View Post
Thanks will try your Mod with TDWs UI.

Will let you know how I go!
It comes configure with SH5 enhance UI by default, to configure (before enable) go to \Ubisoft\Silent Hunter 5\MODS\MMM p3 - tdw UI v0.2\data\Applications\OptionsFileEditorViewer and execute the exe
If need more help, just ask.
Quote:
Originally Posted by TheDarkWraith View Post
NewUIs with TDC for SH5 by TheDarkWraith
version 6.9.0


Starting with v6.8.0 of the mod an application has been included that gives a GUI for editing/viewing the options file. This app can be found in \data\Applications\OptionsFileEditorViewer\Options FileEditorViewer.exe. This app will only read v6.8.0 or later options files.


Every option category is listed across the top in tabs. By clicking a tab you'll see what options are available for that category. Double clicking an option or clicking its + sign will expand the option. I clicked the 'UI style used in game' option's + sign to expand it. Once an option is expanded you'll be able to see it's current value, it's default value (as designed value) and it's option name in the options file. Double clicking the current value will open another window to allow you to edit/change the current value.
In addition to allowing you to edit/view every option the app also verifies every option in the options file for correctness. This will help in identifying errors when the options migrator is used to migrate old option's values to the new options file.

NOTE: If you enable a mod and it overwrites this mod's Uboot_Sensors.GR2 and/or Uboot_Sensors.sim and/or Uboot_Sensors.fx and that mod isn't my FX_Update then you will likely CTD sometime in game

v6.9.0 available here: http://www.gamefront.com/files/21026...eDarkWraith_7z

NOTE: If you are going to migrate options files from new versions of the options file (v6.8.0 or later) to new versions of the options file (v6.8.0 or later) you HAVE to use version 1.0.8.0 of the options migrater. I will include this new version of the app in the next version release of the mod (v7.0.0)
v1.0.8.0 of options migrater: http://www.gamefront.com/files/21028...r_v1_0_8_0_zip

This new version of the OptionsEditorViewer app has the ability to update ALL SH5 files with the captain's name and uboat hull number chosen by user. To update the SH5 files with your currently set values just double click the uboat hull number option or captain's name option and simply click cancel. It will then ask if you want to update the SH5 files. When setting new values for these click the OK button and then it will ask if you want to update the SH5 files. This new version of the app will be included in next version of the mod (v7.0.0)
v1.0.25.0 of the OptionsEditorViewer app: http://www.gamefront.com/files/21027...v_1_0_25_0_zip
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