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Old 01-23-13, 06:56 PM   #1
lafeeverted
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I finally got it sorted out and it looks great. Is it possible to get the conning tower open hatch to work. If I apply the CT Open Hatch Test Food Mod it breaks the torpedo room.Do I apply the regular open hatch 309 or are these not compatible? Also, I just found the Blue Interior. Will that work with 2.1?(although it says it will not work with the open hatch mods)
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Old 01-25-13, 08:39 AM   #2
flakmonkey
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Quote:
Originally Posted by lafeeverted View Post
I finally got it sorted out and it looks great. Is it possible to get the conning tower open hatch to work. If I apply the CT Open Hatch Test Food Mod it breaks the torpedo room.Do I apply the regular open hatch 309 or are these not compatible? Also, I just found the Blue Interior. Will that work with 2.1?(although it says it will not work with the open hatch mods)
Unfortunatly, no other interior mod is fully compatible with 2.1.

Tweaks to the internal lighting like damo's interior and the blue interior are pretty easy to implement, it just requires changing 2 values for the interior ambient light values (day and night). These are located in the "interiorlight" node within xxxxCR.dat and xxxxCT.dat files in 2.1 and can be changed with s3d. I quite like Damo's atmospheric lighting so for my own install i used his values but with a slightly brighter ct interior.

As for opening the conning tower hatch, right now its not a priority for me, after all i pretty much never look up to realise its even open. But once the aft compartment is finished i will give it some attention.

For those wanting the whole boat including open ct hatch see..
http://www.subsim.com/radioroom/showthread.php?t=198732

This kind of makes my own interiors a little pointless i know (already been done and all that) this is why im pretty much just adding the new rooms for the sake of continuity.
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Old 01-25-13, 09:25 AM   #3
HW3
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The CCom mod is nice but, I like your interior mod better. The attention to detail really shows in your mod.

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Old 04-02-13, 02:19 PM   #4
Cpt Aurora
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Default Someone please help me with editing light values?

Quote:
Originally Posted by flakmonkey View Post
Tweaks to the internal lighting like damo's interior and the blue interior are pretty easy to implement, it just requires changing 2 values for the interior ambient light values (day and night). These are located in the "interiorlight" node within xxxxCR.dat and xxxxCT.dat files in 2.1 and can be changed with s3d. I quite like Damo's atmospheric lighting so for my own install i used his values but with a slightly brighter ct interior.


Flakmonkey, can you please help me with this? I have S3D, but I have no clue what I have to do now, someone please help me ?

Cheers
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Old 01-24-13, 03:18 AM   #5
Dronston
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Thank you very much for this mod, makes the game even more immersive!
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Old 01-24-13, 10:43 AM   #6
Anvar1061
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SSS
+1 CT OH + Aces' Combined SH3.SDL files v4 + Brat25 Cameras.dat (MaGUI)
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Old 02-24-13, 05:43 PM   #7
raph von reidrev
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Default ???

Bravo, bravo, it's look amazing, i see this work to day, and only one lust, to comeback on desk really, just one question, mediafire link is down, what can i do to get this beautiful work...THx,
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Old 02-25-13, 12:11 AM   #8
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Quote:
Originally Posted by raph von reidrev View Post
Bravo, bravo, it's look amazing, i see this work to day, and only one lust, to comeback on desk really, just one question, mediafire link is down, what can i do to get this beautiful work...THx,

ftp://hartmuthaas.no-ip.org/public/S...terior_V2.1.7z

Username & Password in my Signature!!!


So Long

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Old 02-25-13, 06:10 PM   #9
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The download link says the file has been removed. Oh no! Is it found elsewhere?
EDIT: Found the post above.

Last edited by Funkylunk; 02-25-13 at 06:23 PM.
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Old 02-26-13, 11:19 AM   #10
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Hi, I can't unzip the file: "File can not be opened as an archieve" (???) !!!
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Old 02-26-13, 11:25 AM   #11
Gerald
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Quote:
Originally Posted by Funkylunk View Post
The download link says the file has been removed. Oh no! Is it found elsewhere?
EDIT: Found the post above.
Welcome to SubSim Funkylunk,
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Old 02-26-13, 12:03 PM   #12
pabbi
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I always get Network error when trying to download.
Any ideas.
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Old 02-28-13, 03:47 PM   #13
Sepp von Ch.
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How should I make your famous version 2.1D compatible with Aces SuperTurms 6.0 please?
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Old 02-28-13, 07:49 PM   #14
HW3
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Ok got it now!

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Old 03-11-13, 12:23 PM   #15
Oberleutnant nederlander
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Additionally the use of the 4Gb patch is STRONGLY advised.

:- where is this patch located? can it be re-posted?

cheers..

this mod will smother SH5,
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