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Old 02-23-12, 10:43 AM   #751
Charlie901
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If using Han Solo's Enhanced Funnel Smoke Mod do I have to manually edit the added ships to use his funnel smoke?

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Old 02-23-12, 10:47 AM   #752
pedrobas
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Quote:
Originally Posted by Charlie901 View Post
If using Han Solo's Enhanced Funnel Smoke Mod do I have to manually edit the added ships to use his funnel smoke?

Thanks
No, it´s only in case of adding "new" ships.
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Old 02-23-12, 12:35 PM   #753
Charlie901
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So I guess I have to install the Enhanced Funnel Smoke mod after this 1 then ...?
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Old 02-23-12, 01:14 PM   #754
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Quote:
Originally Posted by Charlie901 View Post
So I guess I have to install the Enhanced Funnel Smoke mod after this 1 then ...?
Yes
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Old 02-23-12, 11:02 PM   #755
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Would it be possible to have a new type of navigation bouy with a 5 knot speed marker on it . Placed in some friendly ports .

Last edited by THE_MASK; 02-24-12 at 01:15 AM.
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Old 02-24-12, 11:56 AM   #756
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Originally Posted by mishuleu155 View Post
Silent Steel, thank you for your advise. Indeed this mod is better but i hope it will not create a conflict with MO. I know that MO contains real enviroment mod.
No conflicts that causes problems for the Dynamic Environment I know of.


Last edited by Silent Steel; 02-25-12 at 02:09 AM.
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Old 02-24-12, 07:31 PM   #757
THE_MASK
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Tried scapa flow again . Loosed 4 torps towards the battleship . Ctd before the searchlights appear on the ship .
Antilag settings
[config]
RenderAheadLimit=2
FPSlimit=38

Changed to

Antilag settings
[config]
RenderAheadLimit=5
FPSlimit=0

searchlights came on the battleship and no ctd .
I have 5870 graphics and quad 3.2 cpu

Last edited by THE_MASK; 02-24-12 at 09:12 PM.
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Old 02-25-12, 05:54 AM   #758
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Silly question about OHII, Trevally:

This may be all in my mind, it probably is, but I was wondering if the "spawning" of ships has been altered by OHII (I'm running on 1.6 now but planning to upgrade as soon as I get back from my current patrol).

The reason I'm asking is that in my previous patrols, and I've been restarting a lot because there's always something I want to add by way of mods, the ocean off the East coast of England seemed to have quite a bit of traffic, yet in the patrol I'm currently on it's like it all died out a week after I started my patrol.

I know, I could be just out of Kaleun's luck and any moment now I'm going to run into something to shoot at, it's not like I've been trawling the coast of East Anglia for weeks without a contact, it just seems to me as if there were more targets before OHII.

Which is why my question is basically this: Does OHII change the spawning of traffic from the original in a way that, say, means that once you're through the initial traffic, nothing new shows up? (I'm in September 1939 still, by the way. Mod addict. What can I say? )
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Old 02-25-12, 06:42 AM   #759
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I also had ctd doing Scapa flow mission, loosed off 4 torps then bang goodnight. Tried again no ctd until i started to exit Scapa, on third try yep ctd again, also changed ...

Antilag settings
[config]
RenderAheadLimit=5
FPSlimit=0
seemed ok after that, wonder if its an OHII problem heard of others having same problem, anyway otherwise all is well.
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Old 02-25-12, 09:00 AM   #760
Trevally.
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Quote:
Originally Posted by misha1967 View Post
Silly question about OHII, Trevally:

This may be all in my mind, it probably is, but I was wondering if the "spawning" of ships has been altered by OHII (I'm running on 1.6 now but planning to upgrade as soon as I get back from my current patrol).

The reason I'm asking is that in my previous patrols, and I've been restarting a lot because there's always something I want to add by way of mods, the ocean off the East coast of England seemed to have quite a bit of traffic, yet in the patrol I'm currently on it's like it all died out a week after I started my patrol.

I know, I could be just out of Kaleun's luck and any moment now I'm going to run into something to shoot at, it's not like I've been trawling the coast of East Anglia for weeks without a contact, it just seems to me as if there were more targets before OHII.

Which is why my question is basically this: Does OHII change the spawning of traffic from the original in a way that, say, means that once you're through the initial traffic, nothing new shows up? (I'm in September 1939 still, by the way. Mod addict. What can I say? )
Hi Misha

Yes, OHII changes how many ships are in the game.
For the most part - this is done with the use of spawn generator. These generators are linked to ports.
From these generators we control the traffic (single ships) and convoys.

In the image below you can see how they work:-



This one is for the port of London.

You can see that there are 5 traffic spawns for London in Coastal Waters campaign.
The one I have selected is for Merthil and is set as follows:-

CooldownDays - 1.8 This will send a ship to Merthil ever 1.8 days.
EntryDate - 01/01/1938 - Date this starts sending the ship
EndDate - 31/12/1945 - Date this port stops sending that ship
Name - Merthil - traffic route name
Objective - reach node (targed below)
Priority - 0
Rewardpoints - 0
TargetNode - Merthil
UsePath - False - this will let the ship take its own path

When convoys are set using the gens - they will have a cooldown days from 5 to 10 days. Traffic cooldaown is mostly 1-2days

When you first start a new campaign or progress to the next one - all of these gens will send their ships on the same first day - so for the first week there will be many more ships than normal until they settle into their actual schedules.

Other type of spawning can be set for random delays in the spawning to stop this sudden rush of traffic - but I have yet to fin a way to do this with the gens.

So to answer your question - no, you are just being unlucky

Be more aggressive
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Old 02-25-12, 09:08 AM   #761
Trevally.
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Quote:
Originally Posted by Ablemaster View Post
I also had ctd doing Scapa flow mission, loosed off 4 torps then bang goodnight. Tried again no ctd until i started to exit Scapa, on third try yep ctd again, also changed ...

Antilag settings
[config]
RenderAheadLimit=5
FPSlimit=0
seemed ok after that, wonder if its an OHII problem heard of others having same problem, anyway otherwise all is well.
Hi Ablemaster

Yes - it is an OHII problem, but only because OHII send you there.

The ctd will happen in the stock game too.
I have tried many things to fix it (mostly trying to reduce stress on your PC). The last fix I made, I have not had any feedback yet.

I am sure it is something to do with explosions.
You got a ctd as you were leaving - this is new - can you giv emore info
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Old 02-25-12, 09:35 AM   #762
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First couple of ctd's at Scapa were both after firing 4 torps at target, i observed target through scope after hits and again on camera mode then hello desktop, 3rd time fired torps expected crash so didnt look at target just set course for my escape, after moving some distance away and nearing eastern escape route, went to camera mode and looked around saw smoke etc but no ctd and escaped, sure it is something to do with explosions as you have already said Trevally. As i didnt observe my hits on the third attempt, guess it could be, hope this helps.
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Old 02-25-12, 09:58 AM   #763
Trevally.
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Thanks Ablemaster,

All info helps thanks
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Old 02-25-12, 10:11 AM   #764
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Quote:
Originally Posted by Trevally. View Post
Thanks Ablemaster,

All info helps thanks
Would it be possible to transplant the scapa spawns etc into a single mission? Might make testing easier
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Old 02-25-12, 11:18 AM   #765
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Quote:
Originally Posted by Trevally. View Post
Thanks Ablemaster,

All info helps thanks
I survived after numerous CTD's. Stayed submerged. Did not look through periscope after firing torpedoes. Had Navigation Chart active. The problem is in the explosions! Periscope View or Free Cam causes CTD. Navigated out of Scapa with waypoints set. Silent Running active. Have enough memory, etc. etc..

It has nothing to do with OHII. I'm sure of that.

The mod is great! Thanks

Kind regards,

Aniuk
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