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Old 06-28-11, 04:00 AM   #241
stoianm
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Quote:
Originally Posted by Kumando View Post
I have manos scope installed and the texture doesnt appear like that, appears like stock.
aa.. i have a mix... my scope are made by gap, manos, trevally and ddrgn all togheter
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Old 06-28-11, 04:15 AM   #242
Kumando
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Quote:
Originally Posted by stoianm View Post
aa.. i have a mix... my scope are made by gap, manos, trevally and ddrgn all togheter
Cant you send me that mod? i lked it alot.
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Old 06-28-11, 05:20 AM   #243
stoianm
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Quote:
Originally Posted by Kumando View Post
Cant you send me that mod? i lked it alot.
what resolution do you use... i have it only for 16x9?
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Old 06-28-11, 05:41 AM   #244
Kumando
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8x5 but is that mod the optional black interior mod that comes in the manos scope folder?
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Old 06-28-11, 06:26 AM   #245
stoianm
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Quote:
Originally Posted by Kumando View Post
8x5 but is that mod the optional black interior mod that comes in the manos scope folder?
you mean when you are in scope mode?... or the interior submarine?
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Old 06-28-11, 06:57 AM   #246
Kumando
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Quote:
Originally Posted by stoianm View Post
you mean when you are in scope mode?... or the interior submarine?
Yes i mean in scope mod, for example around your attack scope it seems its made of rubber, and the uzo view is different, more roundish.
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Old 06-28-11, 07:14 PM   #247
HigherLevel
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Default sweet idea

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Old 07-04-11, 05:18 AM   #248
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Default target I.D. when you have no visual

I just watched your 4-bearing video...v good but i have 1 question.

It's obviously impossible to i.d. the ship's nation when you have no visual (although you can get an idea fron the SOAN what possible nation it is)

How do you avoid sinking neutral targets? or god forbid german ones?
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Old 07-04-11, 05:38 AM   #249
stoianm
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depends where you are on map.... german ships you have very small chances to have... if is a neutral ... than is not so big deal... usually 4 bearing you use on heavy fog
Quote:
Originally Posted by parazaine View Post
I just watched your 4-bearing video...v good but i have 1 question.

It's obviously impossible to i.d. the ship's nation when you have no visual (although you can get an idea fron the SOAN what possible nation it is)

How do you avoid sinking neutral targets? or god forbid german ones?
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Old 07-13-11, 10:17 PM   #250
Deep Source
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Stoianm, i following yours tutorials and i want to change the keymap to be like in videos.

What is the files i have to edit? You know any mod to make keymap more friendly??
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Old 07-13-11, 11:25 PM   #251
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what do you mean by key map?
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Old 07-13-11, 11:35 PM   #252
Targor Avelany
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Quote:
Originally Posted by stoianm View Post
what do you mean by key map?
I think he means how does he get, for example, hydrophone operator to report the sound contact on pressing "Z", as in your tutorials.
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Old 07-14-11, 01:11 AM   #253
stoianm
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Quote:
Originally Posted by Targor Avelany View Post
I think he means how does he get, for example, hydrophone operator to report the sound contact on pressing "Z", as in your tutorials.
aa... i remebered... it is the same map key from church keyboard mod
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Old 07-14-11, 06:24 PM   #254
Deep Source
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Quote:
Originally Posted by stoianm View Post
aa... i remebered... it is the same map key from church keyboard mod
Thanks!
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Old 07-24-11, 04:13 AM   #255
khold
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Hi man

I tried to send a pm awhile ago but i wasn't sure it got away so apologies if i spam you.

First of Thank you for your awesome videos for sh5!
I've learned so much thanks to you! Big thumbs up!

1. How do you get your submarine always visible on your TAI map with Real navigation mod enabled? I find it easier to use then a "X"

2. I use TDW's patch to make the colour scheme for the map tools but haven't found a good solution between clutter and readability.
Which do you use? equatool/map mod/colour scheme?
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