SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-16-07, 03:22 AM   #361
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

yeah, im getting my last hurrah's out of this game now. Once i get SH4 in my grubby mitt's, i doubt ill look at SH3 again for a very long time, if ever again.
Ducimus is offline   Reply With Quote
Old 03-16-07, 06:28 AM   #362
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

FINAL VERSION V1.0 RELEASED (JSGME comp)
SIZE: ca 30MB



USE ON OWN RISK

BACKUP YOUR FILES BEFORE

OTHER MODS MIGHT BE AFFECTED
  • Detailed installation instructions included.
  • This mod is JSGME compatible.
  • all needed files for HiResGauges included
Do not just overwrite your existing NSS_Uboat7 folder. In case you do, make sure to delete NSS_Uboat7_RR.dat.



Credits go to:
  • Urfish - initiated this mod, pushed me this far, will be on duty for the artwork when incorporating further compartments (actually checking the YES´ or NO´s)
  • NYGM - used the NYGM version of typeVII to modify
  • GWX - HiResGauges textures are taken from GWX
    • OakGroove for his Bordinstrumente mod which is part of GWX
    • tweaks to Bordinstrumente by Jonz and Marhkimov
Download Sites:
http://hosted.filefront.com/DivingDuck
http://www.mediafire.com/?9q4mzmzgg2z

URBS will follow, at the moment no upload possible.

SIZE: ca 30MB

Regards,
DD

Last edited by DivingDuck; 03-16-07 at 06:42 AM.
DivingDuck is offline   Reply With Quote
Old 03-16-07, 06:30 AM   #363
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

really really great!!!!

very good work DD

also big thx to fliegender fisch for the great idea and his work
__________________

Last edited by HanSolo78; 03-16-07 at 06:53 AM.
HanSolo78 is offline   Reply With Quote
Old 03-16-07, 06:37 AM   #364
poor sailor
XO
 
Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
Default

Many thanks for this great improvement of the game. I can't wait to try It. Can I install this in the middle of patrol?
poor sailor is offline   Reply With Quote
Old 03-16-07, 06:44 AM   #365
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,775
Downloads: 946
Uploads: 5


Default

DD and all who helped youthanks for your tenacity on this
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 03-16-07, 06:47 AM   #366
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 32,782
Downloads: 171
Uploads: 0
Default

Thanks all. downloading now! and
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 03-16-07, 07:12 AM   #367
Kumando
Commodore
 
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
Default

Cant wait to try it .
Kumando is offline   Reply With Quote
Old 03-16-07, 07:47 AM   #368
poor sailor
XO
 
Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
Default

One question about install. OK, rename the directory NSS_Uboat7 (as backup) and then Copy TypeVII_OpenHatch folder to …\SilentHunter3\MODS \...
Now structure of that directory is TypeVII_OpenHatch\data\Interior and that directory Interior contains all the files needed. Is need to create another directory inside that Interior directory with same name of previous "NSS_Uboat7" and then in that directory copy the needed files to be JSGME compatible or I maybe wrong?:hmm:
poor sailor is offline   Reply With Quote
Old 03-16-07, 08:34 AM   #369
Maraz
Navy Dude
 
Join Date: Mar 2007
Location: Rome, Italy
Posts: 177
Downloads: 0
Uploads: 0
Default

I only checked this thread today and .... that's UNBELIEVABLE !!!!
Diving Duck and Urfish, that's a great job!!!

Maraz
Maraz is offline   Reply With Quote
Old 03-16-07, 08:43 AM   #370
Penelope_Grey
Sea Lord
 
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
Default

COOL! This is amazing huge kudos to all responsible in it.

I know this is probably not gonna sound good, but its just an honest to god straight up question, having done this for the Type VII. How hard would it be, to take this principle and apply it to the type IX boats and XXI boats? Would it require a start from scratch for them too?
__________________

I SURVIVED THE FIRST EVER SUBSIM WEREWOLF HUNT - and... I actually won the game for the humans too!
Penelope_Grey is offline   Reply With Quote
Old 03-16-07, 08:56 AM   #371
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 32,782
Downloads: 171
Uploads: 0
Water, water everywhere!

I've done something wrong, when starting SH3 I'm external to the U-boat & if I click to go to control room all I get is a view underwater - no control room!

I renamed the old folder NSS_Uboat7 to OLD NSS_Uboat7 & installed the mod, checked interior folder now contains:
Folders:
NSS_Uboat2
NSS_Uboat21
NSS_Uboat9
OLD NSS_Uboat7
Files:
NSS_Uboat7_CR.cam
NSS_Uboat7_CR.dat
NSS_Uboat7_CR.dsd
NSS_Uboat7_CR.sim
NSS_Uboat7_CT.cam
NSS_Uboat7_CT.dat
NSS_Uboat7_CT.sim
NSS_Uboat7_RR.cam
NSS_Uboat7_RR.sim
I assume that is all?

Why do I always get a warped one!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 03-16-07, 09:02 AM   #372
KrvKpt. Falke
Planesman
 
Join Date: Feb 2007
Location: Iron Coffin
Posts: 195
Downloads: 40
Uploads: 0
Default

Create folder NSS_Uboat7 and paste there all files from that mod
ie:
Files:
NSS_Uboat7_CR.cam
NSS_Uboat7_CR.dat
NSS_Uboat7_CR.dsd
NSS_Uboat7_CR.sim
NSS_Uboat7_CT.cam
NSS_Uboat7_CT.dat
NSS_Uboat7_CT.sim
NSS_Uboat7_RR.cam
NSS_Uboat7_RR.sim
KrvKpt. Falke is offline   Reply With Quote
Old 03-16-07, 09:05 AM   #373
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 32,782
Downloads: 171
Uploads: 0
Default

I thought this was JSGME ready as is! I suppose the mod enabler can't backup folders, just files!
Thanks!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 03-16-07, 09:07 AM   #374
Penelope_Grey
Sea Lord
 
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
Default

The folder structure should be as follows, I think...

TypeVII open hatch, which goes into JSGME's mod folder.

then data > Interior > NSS_Uboat7 > and the files are in there.
__________________

I SURVIVED THE FIRST EVER SUBSIM WEREWOLF HUNT - and... I actually won the game for the humans too!
Penelope_Grey is offline   Reply With Quote
Old 03-16-07, 09:10 AM   #375
Penelope_Grey
Sea Lord
 
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
Default

The original NSS_Uboat7 folder in the data > Interior folder.

Should simply be renamed something like NSS_Uboat7_original or something to the like.

The folder structure to this new (smashing looking) mod is missing a layer - the aforementioned NSS_Uboat7
__________________

I SURVIVED THE FIRST EVER SUBSIM WEREWOLF HUNT - and... I actually won the game for the humans too!
Penelope_Grey is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:01 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.