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Old 06-03-10, 08:43 AM   #31
Der_Kraken
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Well done ....but i'm alone in my sub , dont have 40 men under my order to check all gages and clocks.....and to move all the stics and wheels...especially when you have 3 DD above you....but it's very impressive work...!!!
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Old 06-03-10, 10:54 AM   #32
Txema
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BIGREG,

Thank you very much !!!

Very nice mod !!!


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Old 06-03-10, 11:17 AM   #33
Alex
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Quote:
Originally Posted by privateer View Post
I have no idea what a WoGaDi is.
+1 !

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Old 06-03-10, 04:39 PM   #34
Stormfly
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hi and THANK YOU for that,

this is very important an help to have a more realistic immersion.

...quick look at V5, cook`s soup level is jumping up and down, the top lights in the engine room are turning on and off using soup`s jumping beat. any chance to correct that ?

would it be possible to add a 3d sound to the OBS periscope while moving ? I connected a sound for that using the commands.cfg played from a crew guy using a keystroke as a emergency solution for my upcomming DBSM sound collection 1.2, but this isnt the perfect way.

would it also be possible to add a second sound trigger to the diesel engines, connected with sh.sdl leading to a non looping sound which is also playing if the animation starts running, to simulate starting the diesel engines ?
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Old 06-03-10, 06:50 PM   #35
McHub532
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I just want to say that I love this mod. I sit in the electrical room and play with the throttle buttons so I can watch all the gauges move.

Way awesome !
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Old 06-03-10, 07:52 PM   #36
BIGREG
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Hi !

Ok i see for the light in diesel,but i work in the conning tower
and i have to change texture ( placute ...) and make all dials ( i have found original photos and docs for that )

Bonne nuit
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Old 06-04-10, 12:24 AM   #37
Stormfly
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Quote:
Originally Posted by BIGREG View Post
Hi !

Ok i see for the light in diesel,but i work in the conning tower
and i have to change texture ( placute ...) and make all dials ( i have found original photos and docs for that )

Bonne nuit
does this mean your are working currently on the cunning tower, but later you will fix the flashing lights in the diesel room ?

that would be nice, plz dont forget the jumping soup, it is a immersion killer for me... sheers
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Old 06-04-10, 01:51 PM   #38
BIGREG
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Hi ! Stormfly

I have no flashing light in diesel , but make a image and i try to remaining it

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Old 06-04-10, 01:59 PM   #39
panosrxo
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My game crashes to desktop with v6 of this mod. Tried it even with only this mod loaded. Anybody else having a problem?
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Old 06-04-10, 05:14 PM   #40
BIGREG
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Hi ! panosrxo

I have no respons to your problem idem with the flashing light in diesels ( Stormfly )

i have just adding ( lost ) dials for the needles and little dials for moving items ( soup,newspaper,butons and levers ) and add a newspapers texture ( .TGA ) -> UBI have the not good format (.dds) write in .GR2
and remaining display value for the guages ( that can't make crash ! )
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Old 06-04-10, 05:36 PM   #41
Stormfly
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Quote:
Originally Posted by BIGREG View Post
Hi ! panosrxo

I have no respons to your problem idem with the flashing light in diesels ( Stormfly )

i have just adding ( lost ) dials for the needles and little dials for moving items ( soup,newspaper,butons and levers ) and add a newspapers texture ( .TGA ) -> UBI have the not good format (.dds) write in .GR2
and remaining display value for the guages ( that can't make crash ! )
is your soup level also jumping ?
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Old 06-04-10, 06:49 PM   #42
BIGREG
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Yes , I have make a dial for elevating with the trim level ,Why
Is work fine in my config !
i have write it with very little visual value ( 0 to 0.001 ) , but , I can change that ,I think that come with the screen level " resolution " ?
i work in 1680*1050

other for change this is in the dial 21 -> 22 in data ROOM_QR2.sim
use S3D editor for open it ( you can delete it , if you want other change value )
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Old 06-05-10, 04:54 AM   #43
panosrxo
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Quote:
Originally Posted by BIGREG View Post
Hi ! panosrxo

I have no respons to your problem idem with the flashing light in diesels ( Stormfly )

i have just adding ( lost ) dials for the needles and little dials for moving items ( soup,newspaper,butons and levers ) and add a newspapers texture ( .TGA ) -> UBI have the not good format (.dds) write in .GR2
and remaining display value for the guages ( that can't make crash ! )
fixed it, your mod is great
my problem was net 4 related.
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Old 06-14-10, 04:46 AM   #44
Txema
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BIGREG,

Any news about your work on the conning tower?

Looking forward to enjoying it !!!



Txema



Quote:
Originally Posted by BIGREG View Post
Hi !

Ok i see for the light in diesel,but i work in the conning tower
and i have to change texture ( placute ...) and make all dials ( i have found original photos and docs for that )

Bonne nuit
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Old 06-14-10, 11:07 AM   #45
BIGREG
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Hi !

I working every day my mod , but i need time to remake the texture
and UBI$OFT are textured the boat -> dogs ****s !

- only with one texture : various_metals_wood_04 that make

kitchen stove and items ( knife,bowl , windows for WC !)
fuel pipe
rear torpedo door,
disc vinyl,
paper telex,
needles ( i have found for the minute and hour in radio room ) ,butons,levers,guages,placutes (radios,sonar,etc...)
and more ....

i have fast all located of the map,but that give funny " decor "

if somebody,know ,how to change texture location other to change the texture name in .Gr2 , her is Welcome

other all dials ( needles,annimated butons) are finish,placutes and guages for TDC ( in bunker ) finish



Proverbe Ubi$oft : We can do it ! ... But make yourself !

Last edited by BIGREG; 06-15-10 at 01:23 AM.
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