SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-16-11, 10:49 AM   #31
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Capt. Morgan View Post
P.M. sent
Thank you! I should have the new version available sometime today
TheDarkWraith is offline   Reply With Quote
Old 03-16-11, 05:40 PM   #32
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

v1.3 released. See post #1 for details
TheDarkWraith is offline   Reply With Quote
Old 03-16-11, 06:35 PM   #33
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,725
Downloads: 393
Uploads: 12
Default

Quote:
Originally Posted by TheDarkWraith View Post
v1.3 released. See post #1 for details
Does this version 1.3 avoid the problem in the SH3 1.3 version mentioned here?

http://www.subsim.com/radioroom/showthread.php?t=180921
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline   Reply With Quote
Old 03-16-11, 06:53 PM   #34
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by razark View Post
Does this version 1.3 avoid the problem in the SH3 1.3 version mentioned here?

http://www.subsim.com/radioroom/showthread.php?t=180921
Yes it does. There is no loop bug in the SH4 version. I double checked the file before uploading it
TheDarkWraith is offline   Reply With Quote
Old 03-16-11, 07:02 PM   #35
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,725
Downloads: 393
Uploads: 12
Default

Quote:
Originally Posted by TheDarkWraith View Post
Yes it does. There is no loop bug in the SH4 version. I double checked the file before uploading it

Excellent. I saw the version numbers before I noticed it was a specific SH4 version and just wanted to make sure.

Hoping to get a chance to try this out real soon.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline   Reply With Quote
Old 03-29-11, 08:42 AM   #36
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

nice job !

but i can't seem to dl it ???


[edit] got it on my third try

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 03-30-11, 11:41 AM   #37
willielapus
Seaman
 
Join Date: Oct 2009
Posts: 34
Downloads: 907
Uploads: 0
Default SH$ v1.5 = GFO +Mod + update + OK

Thank you for the gret MOD !!!

Works very well with the latest update on my game (SH$ v 1.5 = GFO)
willielapus is offline   Reply With Quote
Old 04-05-11, 12:42 PM   #38
BillBam
Watch Officer
 
Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
Default

I have been playing this mod with TMO 2.1 and GFO setups and must say I love it!! I was always frustrated when I would hit something and it didn't sink and had to waste another fish on it, usually having to work into position with escorts running about.

With this mod I have gotten credit for a sinking up to 1.5 hrs. after the initial attack due to the conitnued damage caused by fires. Not in all cases but in some and this is as I would expect, not looking for a 100% sink rate. I find that it is more likely in merchants and DD then large capital ships and again this is as I would expect it since merchants have more things to catch on fire and have weaker damage control onboard (unless you are a flattop at Midway with planes, bombs and fuel crowding the decks.)

Good job TDW!
__________________
BillBam is offline   Reply With Quote
Old 04-11-11, 08:31 AM   #39
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default

I hit a tanker in ATO with two torpedoes. It stopped dead in the water, with fires burning. Quite awhile later there was a large explosion. A litte while after that, there was a second large explosion and it went down. I attribute it to this mod. Good job and important to effectuate realism.
I'm goin' down is offline   Reply With Quote
Old 04-11-11, 11:20 AM   #40
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,864
Downloads: 364
Uploads: 0


Default

I'm not sure I can tell a difference, sometimes I think I can, other times seems to be the same. Doesn't seem to effect capital warships. I was using a S boat and hit two carriers with two torps each, both listing and on fire with decks at the waterline. I tried to catch them, but those slow S boats. It appears they were making 12 kts, just couldn't get around them with all the planes. Later the fires went out and off they went.
Armistead is offline   Reply With Quote
Old 04-23-11, 07:58 PM   #41
Anthony W.
Grey Wolf
 
Join Date: Feb 2009
Location: Central Indiana
Posts: 850
Downloads: 130
Uploads: 0
Default

This mod seems to make my torpedoes to INSANE amounts of damage right off

Almost as if I hit a magazine or fuel tank - or some sort of explosive cargo

Is that a bug, or on purpose?
__________________
Sunken Mustangs

Proud Ford Mustang owner

"Damn the torpedoes! Full speed ahead!" - Admiral David Farragut

Run silent - run deep - keep the baffles clear - targets front and center.

Private pilot and history buff
Anthony W. is offline   Reply With Quote
Old 04-23-11, 09:09 PM   #42
Capt. Morgan
Commander
 
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 462
Downloads: 397
Uploads: 0
Default

@ Anthony W

Maybe you've been really lucky and have hit explosives and fuel.

I've just put two Mk.14's into a 10,000t tanker and it took the better part of an hour to sink (using this mod, TMO 2.1 & RSRDC)
__________________
There are no great men, only great challenges that
ordinary men are forced by circumstances to meet.
-- Admiral William Halsey

Capt. Morgan is offline   Reply With Quote
Old 04-23-11, 10:01 PM   #43
Anthony W.
Grey Wolf
 
Join Date: Feb 2009
Location: Central Indiana
Posts: 850
Downloads: 130
Uploads: 0
Default

Quote:
Originally Posted by Capt. Morgan View Post
@ Anthony W

Maybe you've been really lucky and have hit explosives and fuel.

I've just put two Mk.14's into a 10,000t tanker and it took the better part of an hour to sink (using this mod, TMO 2.1 & RSRDC)
I didn't even know the game modeled that? Because up till I downloaded this, hitting a tanker could take a while before it sank - but actual reports indicated that those things lit off like TNT
__________________
Sunken Mustangs

Proud Ford Mustang owner

"Damn the torpedoes! Full speed ahead!" - Admiral David Farragut

Run silent - run deep - keep the baffles clear - targets front and center.

Private pilot and history buff
Anthony W. is offline   Reply With Quote
Old 04-23-11, 10:05 PM   #44
BillBam
Watch Officer
 
Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
Default

I have noticed a larger louder explosion but definitely not more damage at least initially, it is all show.
__________________
BillBam is offline   Reply With Quote
Old 04-25-11, 11:33 PM   #45
Capt. Morgan
Commander
 
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 462
Downloads: 397
Uploads: 0
Default

Quote:
Originally Posted by Anthony W. View Post
I didn't even know the game modeled that? Because up till I downloaded this, hitting a tanker could take a while before it sank - but actual reports indicated that those things lit off like TNT
In the mission editor you can vary the cargo on the ships, both external and internal. Ammunition and fuel are two of the options (big KaBoom), and then again, tankers can also be empty.

I don't have the manual handy but IIRC, TMO Varies the stock frequency of explosive cargo throughout the course of the war.
__________________
There are no great men, only great challenges that
ordinary men are forced by circumstances to meet.
-- Admiral William Halsey

Capt. Morgan is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:46 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.