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Old 07-16-07, 06:14 PM   #31
Redwine
Sea Lord
 
Join Date: Jan 2002
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Quote:
Originally Posted by Excalibur Bane
Quote:
Originally Posted by Redwine
Quote:
Originally Posted by Excalibur Bane
Any chance this will be updated for 1.3? I tried it on 1.3 already, no go.
Patch v1.3 did not touched the scene.dat file. It is a remain from older patchs (v1.1 or v1.2).

Just reinstall the mod, it must to works fine.
Oops. Yup, it works. My bad. Forgot it came in two seperate folders. Ended up with 60m and 30m in my main SH4 folder.
Dont worry... you are welcome !
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Old 07-16-07, 06:16 PM   #32
Excalibur Bane
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This is one of the few mods that I do actually use from around here, it's very handy and kudos to you for this one!

Not much point in having all this juicy eyecandy if you can't see squat from 15 meters away!
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Looking for a list of mods for SH4? Everything you need is here: List Of Modifications for SH4 v1.3

"The only thing necessary for evil to triumph, is for good men to do nothing."
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Old 07-16-07, 06:52 PM   #33
CaptainKobuk
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Quote:
Originally Posted by Excalibur Bane
Not much point in having all this juicy eyecandy if you can't see squat from 15 meters away!
Filefront links at the moment gives an error message. Can't access files.

EDIT: linked worked - got that file - runs good on game - thanks

Here's what i'd like to see. A new scene.dat file that extends the underwater view range properly to 60 feet. Plus. No green plankton everywhere. Both are just minor preferances a lot of us can use to just get that bit more enjoyment out of the game.

I use the smaller weeds and rocks MOD. We have to have some bottom details or else everything would be barren.

Last edited by CaptainKobuk; 07-16-07 at 07:41 PM.
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Old 07-17-07, 07:31 AM   #34
Redwine
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Quote:
Originally Posted by CaptainKobuk
Quote:
Originally Posted by Excalibur Bane
Not much point in having all this juicy eyecandy if you can't see squat from 15 meters away!
Filefront links at the moment gives an error message. Can't access files.

EDIT: linked worked - got that file - runs good on game - thanks
Yes... correct, link works, almost now.

Quote:
Originally Posted by CaptainKobuk
Here's what i'd like to see. A new scene.dat file that extends the underwater view range properly to 60 feet. Plus. No green plankton everywhere. Both are just minor preferances a lot of us can use to just get that bit more enjoyment out of the game.
There was a way to remove them, without to touch the scene.cfg file.

Let me see into my stores.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Quote:

by Hartmann

See this

To eliminates... remove, rename or move to another folder the following files :

placton:
@@@@@@@@

Data\Misc\impurity.dds


Water distortion:
@@@@@@@@@@@@@@@@@

Data\Misc\turbulence.dds

and

underwater_disp_map.dds


Underwater Plants and rocks:
@@@@@@@@@@@@@@@@@@@@@@@@@@@@

Data\Library\undersea.dat

and

vegetation_kit.dat
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Old 07-23-07, 10:57 PM   #35
CaptainKobuk
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Filefront is being a fricking dud. Can't get at "improved underwater visibility 2".

I suggest all MODDERS put their SH4 1.3 compatible files on at least two seperate file server websites.

It really is a to have to be stopped from putting together a set of MODS just because one file server is down.

...thanks
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Old 07-24-07, 08:29 AM   #36
Redwine
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Quote:
Originally Posted by CaptainKobuk
Filefront is being a fricking dud. Can't get at "improved underwater visibility 2".

I suggest all MODDERS put their SH4 1.3 compatible files on at least two seperate file server websites.

It really is a to have to be stopped from putting together a set of MODS just because one file server is down.

...thanks
I try it and dowload link works fine, almost now, try again... or...

Here you have a manual editing guide... i reccomend to you to merge it with the Living Seas Mod from leoVampire...

I will update a new Stage 3 v1.3 ready soon.

Abrir el archivo Scene.dat con un editor hexagecimal, y modificar lo siguiente :

Open the Scene.dat file using a hexadecimal editor and modify the following :


1]
Valor Original/ Original Value : (-4)
0003da 6F 67 00 00 00 80 C0 00 @@....Fog....A.

Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater Visibility : (-3)
0003da 6F 67 00 00 00 40 C0 00 @@....Fog...@A.


2]
Valor Original/ Original value : (18)
0003da 6F 67 00 00 00 80 C0 00 00 90 41 00 ..A.PF<....UpLight

Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater Visibility : (30 m)
0003da 6F 67 00 00 00 40 C0 00 00 f0 41 00

Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater Visibility : (60 m)
0003da 6F 67 00 00 00 40 C0 00 00 70 42

Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater Visibility : (70 m)
0003da 6F 67 00 00 00 40 C0 00 00 8c 42

Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater Visibility : (100 m)
0003da 6F 67 00 00 00 40 C0 00 00 c8 42


3]
Valor Original/ Original Value : (120 m)
001b6a 00 00 f0 42 ..öB



4]
Valor Original/Original Value : (180 m)
001b6a 73 74 61 6e 63 65 00 00 00 34 43 MaxDistance…4C

Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater : (300 m)
001b6a 73 74 61 6e 63 65 00 00 00 96 43 MaxDistance….C
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Old 07-24-07, 11:42 AM   #37
wovik
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Thank you for the manual entry data. I wanted to use your mod but it conflicted with others. I added this and leovampire's Living Breathing Ocean to the modded scene.dat file. Now to give it a test run.
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Old 03-25-08, 10:21 AM   #38
Ishigami
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I was looking for mod to get rid of the placton, rocks and plants.

Quote:
Originally Posted by Hartmann

See this

To eliminates... remove, rename or move to another folder the following files :

placton:
@@@@@@@@

Data\Misc\impurity.dds


Water distortion:
@@@@@@@@@@@@@@@@@

Data\Misc\turbulence.dds

and

underwater_disp_map.dds


Underwater Plants and rocks:
@@@@@@@@@@@@@@@@@@@@@@@@@@@@

Data\Library\undersea.dat

and

vegetation_kit.dat
I tried to remove the placton, rocks and plant but keep the distortion.
If I delet/rename/move these files the water is not transparent anymore. It creates a bug and visibilty under water is 0.
I tried it with a stock SH4 v1.4.

Someone can help me with this or is there another mod for this?
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Old 06-19-16, 10:03 PM   #39
Balladeer
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Could someone update the link or upload the file to Subsim? I'd really like to try the mod without having to manually use a hex editor.
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