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07-16-07, 06:14 PM | #31 | |||
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 9
Uploads: 0
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07-16-07, 06:16 PM | #32 |
XO
Join Date: Oct 2005
Posts: 429
Downloads: 20
Uploads: 0
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This is one of the few mods that I do actually use from around here, it's very handy and kudos to you for this one!
Not much point in having all this juicy eyecandy if you can't see squat from 15 meters away!
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Looking for a list of mods for SH4? Everything you need is here: List Of Modifications for SH4 v1.3 "The only thing necessary for evil to triumph, is for good men to do nothing." |
07-16-07, 06:52 PM | #33 | |
Helmsman
Join Date: Jan 2006
Posts: 107
Downloads: 0
Uploads: 0
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EDIT: linked worked - got that file - runs good on game - thanks Here's what i'd like to see. A new scene.dat file that extends the underwater view range properly to 60 feet. Plus. No green plankton everywhere. Both are just minor preferances a lot of us can use to just get that bit more enjoyment out of the game. I use the smaller weeds and rocks MOD. We have to have some bottom details or else everything would be barren. Last edited by CaptainKobuk; 07-16-07 at 07:41 PM. |
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07-17-07, 07:31 AM | #34 | ||||
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 9
Uploads: 0
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Let me see into my stores. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Quote:
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07-23-07, 10:57 PM | #35 |
Helmsman
Join Date: Jan 2006
Posts: 107
Downloads: 0
Uploads: 0
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Filefront is being a fricking dud. Can't get at "improved underwater visibility 2".
I suggest all MODDERS put their SH4 1.3 compatible files on at least two seperate file server websites. It really is a to have to be stopped from putting together a set of MODS just because one file server is down. ...thanks |
07-24-07, 08:29 AM | #36 | |
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 9
Uploads: 0
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Quote:
Here you have a manual editing guide... i reccomend to you to merge it with the Living Seas Mod from leoVampire... I will update a new Stage 3 v1.3 ready soon. Abrir el archivo Scene.dat con un editor hexagecimal, y modificar lo siguiente : Open the Scene.dat file using a hexadecimal editor and modify the following : 1] Valor Original/ Original Value : (-4) 0003da 6F 67 00 00 00 80 C0 00 @@....Fog....A. Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater Visibility : (-3) 0003da 6F 67 00 00 00 40 C0 00 @@....Fog...@A. 2] Valor Original/ Original value : (18) 0003da 6F 67 00 00 00 80 C0 00 00 90 41 00 ..A.PF<....UpLight Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater Visibility : (30 m) 0003da 6F 67 00 00 00 40 C0 00 00 f0 41 00 Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater Visibility : (60 m) 0003da 6F 67 00 00 00 40 C0 00 00 70 42 Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater Visibility : (70 m) 0003da 6F 67 00 00 00 40 C0 00 00 8c 42 Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater Visibility : (100 m) 0003da 6F 67 00 00 00 40 C0 00 00 c8 42 3] Valor Original/ Original Value : (120 m) 001b6a 00 00 f0 42 ..öB 4] Valor Original/Original Value : (180 m) 001b6a 73 74 61 6e 63 65 00 00 00 34 43 MaxDistance…4C Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater : (300 m) 001b6a 73 74 61 6e 63 65 00 00 00 96 43 MaxDistance….C |
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07-24-07, 11:42 AM | #37 |
Torpedoman
Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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Thank you for the manual entry data. I wanted to use your mod but it conflicted with others. I added this and leovampire's Living Breathing Ocean to the modded scene.dat file. Now to give it a test run. |
03-25-08, 10:21 AM | #38 | |
Navy Dude
Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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I was looking for mod to get rid of the placton, rocks and plants.
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If I delet/rename/move these files the water is not transparent anymore. It creates a bug and visibilty under water is 0. I tried it with a stock SH4 v1.4. Someone can help me with this or is there another mod for this? |
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06-19-16, 10:03 PM | #39 |
Seaman
Join Date: Aug 2008
Location: United States
Posts: 42
Downloads: 77
Uploads: 0
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Could someone update the link or upload the file to Subsim? I'd really like to try the mod without having to manually use a hex editor.
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