SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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07-20-10, 07:19 AM | #1 |
Eternal Patrol
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DANG! Looks awesome! Since it's just the one boat, will it be possible to use it with Op Monsun? Or does it come with its own campaign? No matter, as it is quite easy to have multiple installs.
So, when is the Type II? Sorry, couldn't resist.
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“Never do anything you can't take back.” —Rocky Russo |
07-20-10, 08:01 AM | #2 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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BZ
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07-20-10, 08:47 AM | #3 |
Navy Dude
Join Date: Feb 2006
Posts: 178
Downloads: 223
Uploads: 0
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I think you have sunk SH5 for good
who needs it when we have awesome mods like yours thanks for all you hard work |
07-23-10, 01:32 PM | #4 |
Nub
Join Date: Oct 2008
Posts: 4
Downloads: 27
Uploads: 0
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Wonderful mod so far!
Fantastic little nuanced, ambient sounds within the boat. New groans, crew whispers, sounds of page(s) turning, pencils scribbling on logs! wow! |
10-26-10, 01:20 PM | #5 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Just got SH4 Gold and want to give this mod a try. Started with Op Monsun but it was a bit overwhelming for just being introduced to the uboat.
Other than the changes to the Type IXD2 and the game changes listed by Ducimus on the first post (below), can I assume that everything else in the uboat missions runs like stock? Quote: (1)Absolutely nothing found within this mod may be used for any commercial product of any size, shape or form. (2)This mod is open source freeware, made by the subsim modding community openly and freely. All permissions of individual mods are subject to their author's permissions. (3)You are free: a.) to Share – to copy, distribute and transmit this work. b.) to Remix – to adapt this work. Under the following conditions: a.) Credit List - You must mention who made the original work. (which is the supplying authors cited for specific parts in credit list herein) b.) Attribution – You must attribute the work in the manner specified, but not in any way that suggests that I, or any mod author cited herein, endorse you, or your use of the work. c.) Share Alike - If you alter, transform ,or build upon this work, either partially or in whole, you may distribute the resulting work only under the same or similar license to this one. Don’t wanna share? Then don’t use! |
10-26-10, 01:55 PM | #6 | |
Ace of the Deep
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Quote:
If you have a look in the files in TMO: NDT, what areas does Ducimus not go into? If you have the time, try run a campaign in stock and then a campaign with TMO: NDT enabled. Looking forward to your report! Or perhaps I misread your post... has happened before... Anyway, happy hunting! |
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10-26-10, 02:03 PM | #7 | |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Quote:
So there are many other tweaks to things like escort AI, sensor ranges, uboat capabilities/speed/max depth etc? |
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10-28-10, 08:23 AM | #8 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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If I want to play with the game changes and features found in NDT but want to play in the Atlantic, is it possibl to lay Op Monsun v400 campaign over the top of NDT or will that give me a CTD?
OM v400 – Operations in the North Atlantic |
11-17-10, 05:29 PM | #9 |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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TMO...
Hello...
I`d like to play Nine Delta2, but... I don`t know TMO. Could someone help me with this? I mean wich addons must have to play. I know JSGME played OMEGU already Okay, I found TMO 2.0 and that`s all what I looking for? TMO2.0+IXd2?
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DRM it`s a horror, horror... col. Kurtz Apocalypse Now WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b Last edited by col_Kurtz; 11-17-10 at 05:50 PM. |
11-17-10, 05:51 PM | #10 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Someone here will correct me if I'm wrong but choose TMO (Fleet Boats) or 9D2 (Uboats). Not both. It's one or the other. Each is standalone so you don't really need anything else but 9D2.
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11-17-10, 06:03 PM | #11 | |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Quote:
Installation order: Assuming you have no mods installed, you should enable TMO in the following order; Quote 1.) REL_TriggerMaru_Overhaul_2 2.)TMO Optional mod http://www.silenthuntermods.com/foru...hp?topic=339.0 |
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11-17-10, 07:25 PM | #12 |
Ace of the Deep
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Yeah, but TMO:NDT is not an additional mod for TMO. Not even if Ducimus thinks of it as an expansion of TMO...
Look in first post: a clean, unaltered install of SH4 is required. So just take a copy of your original SH4 install and copy TMO:NDT into that. Or the safe way: use JSGME. We never know, if he makes an expansion later on... |
10-22-15, 07:26 AM | #13 |
Loader
Join Date: May 2014
Posts: 85
Downloads: 264
Uploads: 0
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Crew member on toilet
I don't know what animations for that crew memeber! Is it going to be straining or go away if you're peeping too close!
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