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Old 06-09-14, 09:19 AM   #1111
Anvart
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wolf_howl15

Quote:
Originally Posted by jean74 View Post
Hi Anvart,
Please, could you tell me where I can found a mod with this interior effect ?
I have been looking for it for long !!!
Or could you explain to me wich files and modifications I have to do to obtain the same effect ? It would be very nice from you !!
Many Thanks in advance,

Best regards
Jean
Hi, Jean.
I wrote about this decision many years ago.
The essence is to remove the action of InteriorIllumination controller on the breakable glass.
Screenshots above are result of experiment for Sclass interior of RFB 2.0.
I have not published a mod on this issue ... I am too lazy to do it. But I see nobody did such mod.
If I'll have the desire and the time I'll do the mod for at least for one of the Interior.
Look essential pic. - file NSS_Sclass_CR.dat:
 
... as you can see glass models are reworked.
0) Create Dummy-Container for original Druck (for node 103).
1) moved nodes of the effects for brk. glass out of 103 node,
brk. glass nodes moved to the nodes of the effects.
2) Node 2 - turn on alpha blending,
3) Node 72 - turn on visible,
4) Added controller TextureChanger for brk. glass.
...
for none brk. glasses in file InteriorIlluminationPS.fx last line was changed:
" return float4(color,diffuse.a); "
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Last edited by Anvart; 04-30-18 at 07:54 AM.
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Old 06-09-14, 12:19 PM   #1112
jean74
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Hi Anvart,

First, MANY THANKS SIR for your kind reply, and for sharing your skills with an old noob as I am.

So I try to do it myself with your clear explanations.

I am definitively a fan of your incredible work with SH simulations, even if I am unable to understand all the subtleties of yours thoughts. My brain is not as efficient as yours !!!

I will give you the result of my attempt.

Another time, Many many thanks. You make me a happy man !!!

Best regards,

Jean
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Old 06-09-14, 03:12 PM   #1113
jean74
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Hi Anvart,

After many attempt I am not able to understand all your modifications. I am too stupid . So, if I give you my email adress, could you please send me your NSS_Sclass_CR.dat to allow me to compare your file and mine ?

I am sorry to ask you that.... And so, please excuse me...

Many thanks in advance,

Best regards,

Jean
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Old 06-13-14, 10:52 AM   #1114
jean74
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Default Texturechanger controller

Hi Anvart,

To be more precise my problem is located at TextureChanger controller. I don't know the property to ad at this controller to make work this SH5 missing nice effect.

If you could help me about this once again it would be very nice from you.

Have a nice day my friend,

Best regards,


Jean
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Old 06-16-14, 11:25 AM   #1115
Anvart
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Hi, Jean.

It's simple work... but need time.
TextureChanger is SH3/4 controller... use S3D for creating.
Effects are listed in InteriorEffectsManager (effect as $Gen_Gl_Gioburi11)...
... continuing previous images:
 
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Last edited by Anvart; 04-30-18 at 07:52 AM.
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Old 06-16-14, 12:46 PM   #1116
jean74
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Default Many Thanks

Hi Anvart,

Many thanks for your kind reply. I just found the controller. I was searching for it in SH4 controller, but it was in SH3 Controller. So I go ahead trying to create your marvellous effect.

I find it difficult but as we said in French "c'est en forgeant que l'on devient forgeron" (Practice makes perfect).

Once again, many thanks for your help. Without your expert advice no chance to succeed.

Best regards from France

Jean
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Old 06-17-14, 01:09 PM   #1117
jean74
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Yepeee !!!!

Fantastic !!!!

Many many thanks Anvart !!!! You make me a happy man. After many tests and difficulties I succeed and it is your help that has made it possible.

You are my Friend and In truth, I don't know how to thank you for the help that you have given me. I have been waiting this effect for a long.

Once again, many thanks for sharing your knowledge in SH modding. With your help, I have more progressed this 5 days than during the last 5 years.

Now, I have to recreate it for the other sub. And after I will post a few screenshot.

Please, check your PM...

Best Regards my Comrade
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Old 06-18-14, 04:53 AM   #1118
Anvart
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Hi, Jean.
I'm glad you made it yourself... with my small common help.
Good luck, my talented friend.

P.S. Now i can sent you my old not finished file... for study other details.
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Old 06-18-14, 12:11 PM   #1119
jean74
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Quote:
Originally Posted by Anvart View Post
P.S. Now i can sent you my old not finished file... for study other details.
Incredible !

You have another goldies in your bag ????

If they as marvelous as break glass, Yes, I want them !!! I remember your very interesting post about state machine class....

Best regards my Friend,

Jean
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Old 06-19-14, 12:38 PM   #1120
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SH4 != SH3
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Old 06-20-14, 03:32 PM   #1121
jean74
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Quote:
Originally Posted by Anvart View Post
SH4 != SH3
I agree my Friend.

I just need more time to achieve my moded gato control room. !!!!
My file structure is different than yours. I will send it to you for checking if you are interested. But as you said, it take time especialy to adjust the 3d glass in the good place.

After I will have a look into your file to try to understand on what other effect you are working. But I am not sure to succed (Because I am not a moder like you, I am just a copycat).

Once again, Master, MANY THANKS for your explanations and for the help in this difficult task !!!!

Best regards from France,

Jean

Last edited by jean74; 06-21-14 at 09:06 AM.
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Old 06-26-14, 03:27 PM   #1122
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Forgive me I decided to be lazy and instead of reading through 71 pages of post I wish to ask a question.

What mods such as RSRD, TMO and any others that might affect traffic can work with RFB?
Also the latest version is 2.0 with a patch if I am correct?
If other mods may be used I understand RFB and patch come first.
Is there any order for following mods to assure compatibility?
Are any envormental mods compatible?

I wish to start a fresh campaign using RFB for the first time.

Thank you
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Old 06-27-14, 01:00 AM   #1123
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Don't use TMO with RFB or vice-versa.

RFB 2.0 is the latest version.

I would suggest you start with this:
RFB_2.0 ................................. (Real Fleet Boat)
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575 ..............(Run Silent Run Deep Campaign)
RSRDC_V5xx_Patch1
Improved Ship Physics 1.1

Beyond these, it's largely a matter of personal preference. I would pay attention to the readme's and what JSGME tells you. I've never used other environmental mods, so I don't know about those.
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Old 06-27-14, 01:44 PM   #1124
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Last night my girl told me the sunset on the screen with RFB look absloutely real. Thank you for the suggestions.
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Old 07-09-14, 03:46 PM   #1125
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I miss my 1.5 RFB !!!

but after I try TMO for a bit, I will be coming back to try RFB 2 .
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