SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-14-15, 10:20 PM | #31 |
Seaman
Join Date: Aug 2010
Posts: 35
Downloads: 136
Uploads: 0
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This thread is quite dead, but I'll ask. Can someone upload the file again?
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01-14-15, 11:01 PM | #33 |
Seaman
Join Date: Aug 2010
Posts: 35
Downloads: 136
Uploads: 0
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lol. I figured while I waited I would try to figure it out myself. I've done it before but I couldn't figure it out again. Thanks for the quick upload. Cheers
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01-17-15, 02:57 PM | #34 |
Gator Boats
Join Date: Oct 2014
Location: Tremonton, UT, USA
Posts: 16
Downloads: 270
Uploads: 0
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After 3 years, this file is also a thing of the lost past. Belay that! ITs DLing from the link posted right above this post! Thank you, shipmate! I'm going to enjoy this!
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No Beach Out of Reach! |
09-08-15, 09:23 PM | #35 |
Mate
Join Date: Sep 2015
Posts: 56
Downloads: 31
Uploads: 0
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Thank you for the mod. I am playing using the U VII c/41. However I do have a few questions
1) How to increase the torpedo storage from 14 to 24? 2) is there a way to add a deck gun? 3) How to increase the speed? Thanks |
09-08-15, 09:25 PM | #36 |
Gefallen Engel U-666
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welcome aboard!
drronnie!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
09-08-15, 09:26 PM | #37 |
Mate
Join Date: Sep 2015
Posts: 56
Downloads: 31
Uploads: 0
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09-09-15, 07:50 AM | #38 |
Chief of the Boat
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Welcome to SubSim drronnie
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
09-09-15, 09:44 PM | #39 |
Mate
Join Date: Sep 2015
Posts: 56
Downloads: 31
Uploads: 0
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09-10-15, 03:44 AM | #40 |
Chief of the Boat
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Aye, we all start at the beginning and move forward from there
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
09-10-15, 03:23 PM | #41 |
Nub
Join Date: Sep 2015
Posts: 4
Downloads: 3
Uploads: 0
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on the map , go with your mouse over your sub , that litle grey thing. on the lower right you get info abaut it , the first line says wich sub you have.
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09-20-15, 09:19 AM | #42 |
Mate
Join Date: Sep 2015
Posts: 56
Downloads: 31
Uploads: 0
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I have done a clean reinstall of the game and a I reactivated the mods using JGSME. However when I start with the first mission the mods are not working anymore. Whats could I do?
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09-23-15, 03:02 PM | #43 |
Planesman
Join Date: Apr 2013
Location: uk.
Posts: 181
Downloads: 2368
Uploads: 0
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"V11C41" a link?
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The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them. However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!. |
09-27-15, 01:02 AM | #44 | |
Mate
Join Date: Sep 2015
Posts: 56
Downloads: 31
Uploads: 0
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Quote:
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09-27-15, 07:51 PM | #45 |
Planesman
Join Date: Apr 2013
Location: uk.
Posts: 181
Downloads: 2368
Uploads: 0
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vc41 & Horizons 2
Mine has for 2 years or more.
Give it a try. Placed mine after Open Horizons 11 mod. I get problems with SH5 ref:- CTD anyway, but, do not attribute them to this mod. My problems appear whether this mod is enabled or not enabled. let.s face it, who does not get problems with Ubisofts' great little gaming disaster?
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The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them. However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!. Last edited by pinner2010; 09-27-15 at 07:56 PM. |
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