SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-13-10, 02:41 PM   #1
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default Sub Camouflage

I have a little question, I was docked in port and I saw an option to add Camouflage (of course, being in a VIIA I didn't have any options open) to your boat. I am curious what this is all about, can somebody throw a teaser in ole' SH427's direction about the camouflage options? I might just go back to skinning () and not major modding (maybe after we get this Goblin Editor sorted out and we start seeing some signs of what I'm good at coming about, Then I will bring my modding skills to bear,) but I need to know how this camouflage system works. What kinda designs are available etc.
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 03-13-10, 02:45 PM   #2
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,712
Downloads: 146
Uploads: 0


Default

Based on my experience with SH5 thus far this is referring to the overall skin of the boat.

it would appear that some historically accurate skins have made it into the game, such as U-404's conning tower skin.

which was a large red viking boat prow like this one



other skins are more similar to this...



you also have the option of adding a personal emblem just like in SH3.

so far the options seem limited as far as default goes
__________________
GoldenRivet is offline   Reply With Quote
Old 03-13-10, 03:03 PM   #3
Decoman
Frogman
 
Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
Default

Being a simulator and all, I think a camoflagued uboat should benefit from that in certain situations. Like when seen from long range (20km right?), and maybe in shorter range when weather and visibility is limited.
Decoman is offline   Reply With Quote
Old 03-13-10, 03:06 PM   #4
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,712
Downloads: 146
Uploads: 0


Default

i agree and i dont know if this is simulated in SH5. Im betting it is NOT simulated.

however, i think just like sonar coating should reduce sonar return by x%

certain paint schemes should increase or decrease VISUAL detection by x%

for example... a solid black paint scheme would make the visual detection at night decrease by 40%

but at day... it would increase by 25%

or something similar.
__________________
GoldenRivet is offline   Reply With Quote
Old 03-13-10, 03:27 PM   #5
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default

GR and Decoman, thanks for the responses.

It could be possible that the visual detection bit has been added, why create such a fuss over camouflage if it didn't serve an in-game purpose? after all, compressed air usage and hydrodynamics has been implemented, what else could have made the game that we don't know about?
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 03-13-10, 03:38 PM   #6
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,712
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Sledgehammer427 View Post
what else could have made the game that we don't know about?
given the state of the incredibly bad manual... we may never know.

an individual (or team of them) wrote the GWX manual for free...

the quality of that product is immeasurable... it is the most thorough and complete technical publication i have ever laid eyes on.

whoever they are (im too lazy to look) they are surely shiny golden Gods! They cared about the material and the subject matter... and they cared about the end user.

the manual for SH5 was written for hire, for a commercial venture... its failure as a manual is without rival.

the writer(s) of the SH5 manual just didnt have anything to do on a tuesday morning before lunch break.

they wrote the manual with the same level of passion most of us put into the act of defecation.
__________________
GoldenRivet is offline   Reply With Quote
Old 03-13-10, 04:23 PM   #7
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Quote:
Originally Posted by Sledgehammer427 View Post
I have a little question, I was docked in port and I saw an option to add Camouflage (of course, being in a VIIA I didn't have any options open) to your boat. I am curious what this is all about, can somebody throw a teaser in ole' SH427's direction about the camouflage options? I might just go back to skinning () and not major modding (maybe after we get this Goblin Editor sorted out and we start seeing some signs of what I'm good at coming about, Then I will bring my modding skills to bear,) but I need to know how this camouflage system works. What kinda designs are available etc.
If you want to do some skins be sure to check this out.
http://www.rokket.biz/models/modelsw...at_colours.pdf
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 03-13-10, 04:48 PM   #8
B_O_L_T
Seaman
 
Join Date: May 2007
Posts: 40
Downloads: 182
Uploads: 0
Shouldn't affect sighting

Ship/sub camouflage doesn't make a boat any harder to spot, unlike DPM on soldiers uniforms. It is intended to make visual range estimations and aob harder to calculate when viewed in combination with natural shadows and water reflections. It was done to throw off gunnery and buy time, in much the same way aircraft tried different camo schemes during the first and second world wars.

In sh5 it's there for the purists and to offer greater variety amongst players in multiplayer.
B_O_L_T is offline   Reply With Quote
Old 03-13-10, 05:34 PM   #9
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

i installed the viking longboat with no problem
__________________
Member of the Subsim Zombie Army
gimpy117 is offline   Reply With Quote
Old 03-13-10, 06:06 PM   #10
rsvette12
Lieutenant
 
Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
Default

"i installed the viking longboat with no problem" is that bought or earned, thanks

Rich
rsvette12 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:28 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.