SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-24-08, 08:06 PM   #61
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

The con tower is a node effect, linked to a controller, linked to speed.
That's where I was going.
Since the water drain off is nothing more then placement nodes
with generators in the dat?
We use the nodes and move the generators to the val file.
Then attach the speed controllers for one.
  Reply With Quote
Old 03-24-08, 09:13 PM   #62
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

I will post a link for a small movie that I'm trying to make with Fraps. Just a minute (or minutes?) LOL

As I said even with this big limitation - the absence of a on-off controller linked to the moment when the water go over the holes (notice that Sh4 also don´t have this controller on water stream) - the general effect is very, very good. You will see.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 03-24-08, 09:22 PM   #63
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Actually, SH4 has the controller for this.
It's just not set right.
  Reply With Quote
Old 03-24-08, 09:33 PM   #64
Wolfehunter
Crusty Capt.
 
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
Default

These mods are going to be soo cool guys. Great teamwork.
__________________
Wolfehunter is offline   Reply With Quote
Old 03-24-08, 10:34 PM   #65
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

After 2 hours with Fraps, video compressing soft and youtube I´m finally uploading the video. 80MB compressed on youtube!

Here the link:
http://br.youtube.com/watch?v=WYFoADeIS9A

I will put it also on the first post.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve

Last edited by Rubini; 03-24-08 at 11:47 PM.
Rubini is offline   Reply With Quote
Old 03-24-08, 10:52 PM   #66
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by CB..
what about the controller for the conning tower spray that only occurs when the tower is momentarily submerged.....if there is a way to utilise this controller trigger for the water streams then they would only appear after the holes were submerged and would stop after a second or two and would not show whilst stopped or in flat calm??? any good?:hmm:

Quote:
Originally Posted by privateer
The con tower is a node effect, linked to a controller, linked to speed.
That's where I was going.
Since the water drain off is nothing more then placement nodes
with generators in the dat?
We use the nodes and move the generators to the val file.
Then attach the speed controllers for one.

I just took a look at all files for a conning tower (dat, val, zon, sim and cam) and I didn´t find any useful control there. Even in the .val file. Perhaps this Conning tower splash use another specific way to generate that effect?:hmm:
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve

Last edited by Rubini; 03-24-08 at 11:24 PM.
Rubini is offline   Reply With Quote
Old 03-25-08, 12:21 AM   #67
Wolfehunter
Crusty Capt.
 
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
Default

Rubini you have a PM.
__________________
Wolfehunter is offline   Reply With Quote
Old 03-25-08, 12:23 AM   #68
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by swuboo
Quote:
Originally Posted by jimbuna
Will the added files such as the exhaust mod be optional for those who don't consider them realistic
Out of curiosity, why would you consider diesel exhaust to be unrealistic?
Not everything need to be realistic... diesel exhaust is very nice and almost invisible unless you're at ahead full/flank.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 03-25-08, 02:11 AM   #69
A6Intruder
Seasoned Skipper
 
Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
Quote:
Originally Posted by Rubini
After 2 hours with Fraps, video compressing soft and youtube I´m finally uploading the video. 80MB compressed on youtube!

Here the link:
http://br.youtube.com/watch?v=WYFoADeIS9A

I will put it also on the first post.

That is great stuff!!
Please give us a version with RB exhaust mod included!!!
Kind regards
A6Intruder is offline   Reply With Quote
Old 03-25-08, 05:19 AM   #70
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,175
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Rubini
After 2 hours with Fraps, video compressing soft and youtube I´m finally uploading the video. 80MB compressed on youtube!

Here the link:
http://br.youtube.com/watch?v=WYFoADeIS9A

I will put it also on the first post.
Coming along very nicely Rubini
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is online   Reply With Quote
Old 03-25-08, 05:28 AM   #71
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,175
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by swuboo
Quote:
Originally Posted by jimbuna
Will the added files such as the exhaust mod be optional for those who don't consider them realistic
Out of curiosity, why would you consider diesel exhaust to be unrealistic?
Not everything need to be realistic... diesel exhaust is very nice and almost invisible unless you're at ahead full/flank.
The reason I ask is because there are people out there who do not consider continuous exhaust mod emittance to be realistic.

In RL the diesel engines were kept in pristine condition....as far as was possible.

Exhaust smoke was like laying down a target marker to those who would wish to harm a sub and the crew knew that.

Now if it is the case that the exhaust smoke is as you say 'almost invisible'.....that may be closer to what was the reality.

It would still be nice to have the option though.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is online   Reply With Quote
Old 03-25-08, 06:20 AM   #72
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Rubini
I just took a look at all files for a conning tower (dat, val, zon, sim and cam) and I didn´t find any useful control there. Even in the .val file. Perhaps this Conning tower splash use another specific way to generate that effect?:hmm:
damn..:hmm: it maybe duplicates the effect tied to the hull model files bow ..for the bow spray...perhaps there is some "link" reference in that the conning tower is classified as having a "collision box" with the ocean.. i was wondering last night wether the conning tower could be invisibily extended in the model file to add small extra boxes along the hull side that duplicated the bow spray effect ...it may be be that small transparent boxes could be added to the tower model file placed to represent the drain areas...
probably miles of the plot ..but on the other hand having water draining off the back of the conning tower when the spray effect was triggered would also look pretty good!...what about the wake effect ..maybe the periscope wake trigger..they are speed related..
keep up the good work...i'd be very happy with just what you have allready done here! (havent seen the video sorry i'm on a modem) but the screen shots look perfect to me

can i ask a question whilst i'm here??
the "concussion" effect tied to the conning tower...the one which causes the screen to shake and blur when the tower takes a cannon shell hit...is that in any way transferableto the main hull...as having that effect (sounds and all) trigger when a DC hits the hull or close by would be stunning...have you come across the trigger for that any where?
__________________
the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

W.B.Yeats
CB.. is offline   Reply With Quote
Old 03-25-08, 06:27 AM   #73
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
Default

I recently tested the lastest version of Racerboy's exhaust smoke mod. The smoke was hardly to be seen under most speed settings. Only when going at flank speed there was a black cloud of smoke. And even that wasn't too thick or to big to make the whole thing look unrealistic.

I think both mods would give some great looks to the game.

Considering performance though, the many particle effects may produce a noticeable workload. On the open ocean I rarely have any problems, and my PC is quite old now (Athlon XP 1.6GHz, 1GB RAM and a Radeon 9800 Card ).
But when encountering convoys or leaving/entering the home port, this might get a little bit too much at times ^^.

The video looks very nice, btw.
Is the issue of the water streams not stopping to flow fixed by now ?
It looks like they are flowing for a little while and then stopping until the next wave washes over the deck.
ichso is offline   Reply With Quote
Old 03-25-08, 06:31 AM   #74
Gairith
Planesman
 
Join Date: May 2005
Location: Below . . .
Posts: 186
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by Rubini
After 2 hours with Fraps, video compressing soft and youtube I´m finally uploading the video. 80MB compressed on youtube!

Here the link:
http://br.youtube.com/watch?v=WYFoADeIS9A

I will put it also on the first post.
Outstanding!
__________________
"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris

GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2
-
DiD
Gairith is offline   Reply With Quote
Old 03-25-08, 08:38 AM   #75
bert8for3
Ace of the Deep
 
Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
Default

Looks excellent!
bert8for3 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:13 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.