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05-17-07, 06:31 PM | #1 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hi mates,
As promissed here the GWX Stay Alert crew fix mod for 16km: http://rapidshare.com/files/31902538...m_V1.2.7z.html (it have small diferences from the beta version, so the testers need to download again) Many thanks to all the guys that tested it all these past days! From readme: Quote:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 05-18-07 at 07:49 AM. |
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05-17-07, 07:21 PM | #2 |
US Navy LT
Join Date: Apr 2004
Location: Bay Area, California
Posts: 119
Downloads: 582
Uploads: 0
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Thank You - Muito Obrigado - Gracias - Tres Bien
Rubini, thank you very much for all the effort you put into this mod. It is deeply appreciated by one of your compatriots. I will be installing it as soon as I reach port. Abracos EmeAzul
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05-17-07, 08:45 PM | #3 |
Seasoned Skipper
Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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RapidShare hates me Can anyone DL this to an alternate site?
TIA Thanks Rubini, another great mod!
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GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
05-18-07, 01:15 AM | #4 |
GWX Project Director
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05-18-07, 05:52 AM | #5 |
Seasoned Skipper
Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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Thanks, Kpt. Lehmann
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GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
05-18-07, 06:43 AM | #6 | |
GWX Project Director
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Quote:
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05-18-07, 07:47 AM | #7 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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05-18-07, 10:11 AM | #8 |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Rubini,
Thanks, and have great a weekend!!! Wilcke |
05-18-07, 04:10 PM | #9 |
Ace of the Deep
Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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@Rubini. Tks from here too. You've put a lot of work into this.
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05-18-07, 05:23 PM | #10 | ||
GWX Project Director
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Quote:
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05-20-07, 12:03 AM | #11 |
Stowaway
Posts: n/a
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Thank you for your efforts, Rubini!
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07-11-07, 04:37 AM | #12 |
Chief
Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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Ah, I was still running the beta, just downloaded the final version.
After all the thanks to the great Rubini I have one "but": the game seems very easy now in clear weather (well at least in the beginning of the war when the vessels really have to see the boat to detect it). Even in the brightest daylight with a totally calm sea destroyers don't see the boat over far distances. Just reading Buchheim again and in his story the men fear the enemy's sharp lookouts in the masts - no need to do so in the game. Therefore, I have a question: do the enemy sailors stay alert on 16 kilometers or further as well and just don't see the boat because of the circumstances or is their visual range in general limited and smaller than that of the boat? |
07-11-07, 09:06 AM | #13 |
Stowaway
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Thanks for your work Rubini
Now the question - will thise improve version going to be includet with the GWX patch? |
08-10-07, 06:45 AM | #14 |
Maverick Modder
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Rubini, you're awesome!
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08-12-07, 08:33 PM | #15 |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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