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Old 03-30-15, 11:27 PM   #1291
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Originally Posted by leadtail View Post
Very nice!

I do have to ask how much extra work is doing it for SH3 also? Maybe finish it for SH4 first then port it over?
Given the MFM for Sh3 can be converted to SH4 in a VERY short time given the right program?
It's faster to do the SH3 then convert to SH4.
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Old 03-30-15, 11:37 PM   #1292
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I also want to say that I actually like the textured look of the mid-break and wouldn't mind it staying even in SH4 I think viewed from a usual periscope distance, it looks just right!
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Old 03-31-15, 03:44 PM   #1293
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Hello IMBL,

I guess the multiple explosions upon being hit do not result from too many collision spheres but from numerous destructible items (defined by damage boxes). For such excessive effects I gave up doing small destructible parts. Exploding vents and lifeboat are not realisitc.

If I remember right, some merchant ship models from SH5 have been converted to SH3. Their internal 3D damage model becomes visible when breaking into halves.
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Old 03-31-15, 04:20 PM   #1294
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Hello IMBL,

I guess the multiple explosions upon being hit do not result from too many collision spheres but from numerous destructible items (defined by damage boxes). For such excessive effects I gave up doing small destructible parts. Exploding vents and lifeboat are not realisitc.

If I remember right, some merchant ship models from SH5 have been converted to SH3. Their internal 3D damage model becomes visible when breaking into halves.
No; I'm actually 100% certain it's the spheres. I deleted all but two spheres on the hull object last night and her damage model was back to normal right away. I also looked at the default merchants and noticed that the game designers did not place spheres throughout the hulls of the stock ships. The NKLS hull, for instance, only has one or two of them amidships. Good to know I can get realistic damage effects in less time - placing all the spheres is tedious.

I do agree that some effects are over the top - lifeboats and ventilation ducts don't need to go off like Roman Candles. This is a simulator, not a Michael Bay movie.
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Old 03-31-15, 07:12 PM   #1295
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Keeping a watchful eye for the Hun... Maybe I'll need some officers, rich guys & gals, 3rd class poor folk, etc etc? So far I just have one human model; the importation went OK.







Lowered her draft a bit, and also lowered the forward cowl ventilators. The lower poly portholes are shown - not much of a difference from the old ones, and less complex.

Started work on the railings - I tried using an Alpha Channel to simulate railings and in Wings3d it's worked like a charm - I can't believe I didn't think of it earlier. This is much faster and more accurate looking than modeling railings in 3d. Also a lower poly count.
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Old 04-01-15, 01:47 PM   #1296
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IMBL, forgive me, for I am 100% sure that the collision sphere are not linked to any explosion

As for merchants (and other breakable vessels), please have a look at the damage models of the fore and aft hull halves. You will be astonished how many sphere you find there ... the main model of all breakable ship have usually just very few spheres close to the position where the hull is supposed to split.

Spheres only define the shape of objects that can collide with other objects.

Cheers
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Old 04-03-15, 10:24 PM   #1297
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Originally Posted by the_frog View Post
IMBL, forgive me, for I am 100% sure that the collision sphere are not linked to any explosion

As for merchants (and other breakable vessels), please have a look at the damage models of the fore and aft hull halves. You will be astonished how many sphere you find there ... the main model of all breakable ship have usually just very few spheres close to the position where the hull is supposed to split.

Spheres only define the shape of objects that can collide with other objects.

Cheers
I understand.

BTW, I am having a little trouble getting the model to tilt when it gets hit on one side. In most tests she sinks on an even keel. I want to model the longitudinal bulkheads with the .zon boxes (these were responsible for the great loss of life, because they prevented most port lifeboats from being used). Back to the drawing board (or is it the dat file??)

EDIT: Got it! The boxes marked as "NFlotMain" were too low in the hull. Now I'm getting the historical sinking, with the heavy list to Starboard.

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Old 04-04-15, 12:59 PM   #1298
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Maybe I'll need some officers, rich guys & gals, 3rd class poor folk, etc etc?
Please put Leonardo di Caprio on the bow with arms in a cross, I know it was Titanic but my God always wanted to torpedo him like that
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Old 04-04-15, 09:48 PM   #1299
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I'm sure you're not the only one.
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Old 04-04-15, 11:58 PM   #1300
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If IMBL plays with Faceworx he can even make it look like Leo!
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Old 04-05-15, 07:05 PM   #1301
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Ummm....No Leonardo di Caprio yet!

Some crude figures to populate the decks....

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Old 04-05-15, 08:20 PM   #1302
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Default Just can't resist the temptation!

A little montage from the past!



Just a little humor , but all respect...IABL this is great work and the progress your making is really awesome!!
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Old 04-05-15, 10:26 PM   #1303
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Originally Posted by iambecomelife View Post
Ummm....No Leonardo di Caprio yet!

Some crude figures to populate the decks....
The stewardesses are all she-males!

Now I want a substitute nancy boy crew........


Wonderful work.
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Old 04-06-15, 12:11 AM   #1304
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fithah4! after a bit of a silent runAlways interesting what brings 'em to the surface!
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Old 04-06-15, 04:42 AM   #1305
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The stewardesses are all she-males!
War women are toughhhhhh
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