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Old 08-21-10, 11:55 AM   #16
SeaWolf U-57
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Quote:
Originally Posted by jimbuna View Post
Rgr that...cheers
Although Jim here is a strange thing that happened when I used GWX3.0
All was good until you looked through periscope to targeted a ship
And then as soon as you clicked to leave the periscope view it fired a torpedo
I think I had a mods soup going on
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Old 08-21-10, 02:25 PM   #17
StarLion45
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Default Okay

It's not neccesary to use this " 3-4GB patch " on win7 ultimate 64 ,
just install the game outside "ProgramFiles " example like I do :

" C:\ubisoft\silenthunterIII " .

And I DON'T RUN IT IN " COMPABILITY MODE " it's not useful , it seems if you run it in this comp.mode it blocking something , that silenthunterIII not working proberly Just install it outside the " ProgramFile " , and it sure work for me . I have 4GB ram on my pc and I have no trouble at all .

regards ,

John
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Old 08-21-10, 02:53 PM   #18
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Quote:
Originally Posted by SeaWolf U-57 View Post
Although Jim here is a strange thing that happened when I used GWX3.0
All was good until you looked through periscope to targeted a ship
And then as soon as you clicked to leave the periscope view it fired a torpedo
I think I had a mods soup going on
I hope that was the case (for the obvious reason).

I noticed when reading the text from the patch d/l site it tells you to simply point the patch at the game .exe location.....does this mean there is no need to follow the instructions in Fubars thread?

Quote:
Originally Posted by StarLion45 View Post
It's not neccesary to use this " 3-4GB patch " on win7 ultimate 64 ,
just install the game outside "ProgramFiles " example like I do :

" C:\ubisoft\silenthunterIII " .

And I DON'T RUN IT IN " COMPABILITY MODE " it's not useful , it seems if you run it in this comp.mode it blocking something , that silenthunterIII not working proberly Just install it outside the " ProgramFile " , and it sure work for me . I have 4GB ram on my pc and I have no trouble at all .

regards ,

John
But what mods had you enabled and were any of them the larger ones?
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Old 08-21-10, 03:07 PM   #19
SeaWolf U-57
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Yes thats all just the 4Gb patch you only need do the user memory
change if you are using 32bit.
for LSH3 v5 and WAC you need to patch, GWX works better also but
it will work without it although saying that I had no save crashes or
any type with the patch enabled.
it takes 3 seconds to do and only effects sh3 so whats the harm
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Old 08-21-10, 03:19 PM   #20
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Originally Posted by SeaWolf U-57 View Post
Yes thats all just the 4Gb patch you only need do the user memory
change if you are using 32bit.
for LSH3 v5 and WAC you need to patch, GWX works better also but
it will work without it although saying that I had no save crashes or
any type with the patch enabled.
it takes 3 seconds to do and only effects sh3 so whats the harm
Sorry mate bit of a racket in the background (SWMBO is packing for the hols)

Using 64bit....simply point the patch at the game .exe in the root folder, yes?
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Old 08-21-10, 03:37 PM   #21
SeaWolf U-57
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Sorry mate bit of a racket in the background (SWMBO is packing for the hols)

Using 64bit....simply point the patch at the game .exe in the root folder, yes?
YES Thats all
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Old 08-21-10, 04:41 PM   #22
StarLion45
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Here 's my currently mods Jimbuna

Here is my currently mods :


Generic Mod Enabler - v2.6.0.157
[C:\ubisoft\silenthunterIII\MODS]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default)
GWX - Captain America's Officer Icons
CapZapEmblemsPack_Final
Torpedo damage Final ver2.0
Wooden_Lifeboats_Mod_1.1
Searchlights_Removed
Waterstream+Exhaust Combi V2.3 for GWX3
Visible U-Marker
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Old 08-21-10, 08:18 PM   #23
Fubar2Niner
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Here is my mod list, somewhat heavier I'm sure you'd agree Starlion :

Generic Mod Enabler - v2.5.0.150
[G:\Program Files (x86)\Ubisoft\SH3\MODS]
GWX - Merged Campaign
GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
GWX3.0 All_Weather_Guns
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
SH-5 Water for GWX 3.0 V0.8 20 Km Atlantic campaign (default)
Torpedo damage Final ver2.0
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Rapt0r's Das Boot Interior
Fubars58 VIIC
b25_ConningTower_Mid
Sobers_3d_Waves
TiefeMkI(German)
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Merchant_Fleet_Mod_3
Aces' Multimod compatability fix release v1.3 public beta
Aces' Multimod compatability fix FM's Turm 7c2 Lightmaps add on
Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtra ships v5


No CTD's with this lot using the 4GB patch.

Best regards.

Fubar2Niner
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Old 08-21-10, 09:06 PM   #24
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Default Jeeeeesus

!!!!!

AGREE .
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Old 08-22-10, 06:56 AM   #25
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Quote:
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YES Thats all
Danke Kaleun
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