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Old 05-31-08, 12:33 PM   #991
Red Devil
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[quote=cgjimeneza]
Quote:
Originally Posted by Dignan
so, read a bit, get a copy of Silent Victory by Clay Blair and if not of Combat Patrol, which is an abbriged copy of it.. look maybe in amazon.com used books.. Silent Victory is THE BIBLE of all combat patrols in the pacific....
Thanks, just ordered it off Amazon. Bit expensive, but looks worth it.
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Old 05-31-08, 12:41 PM   #992
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Quote:
Originally Posted by lurker_hlb3
Eh...just a little rough around the edges
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Old 05-31-08, 01:22 PM   #993
Egon01
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Egon01
Weird but I still have CTDs...I tried install this fix using JSGME and manually but nothing changed. Looks like time for buy addon.

I was sure that was the problem. Can give "all" details related to the problem, also what other mods are loaded
My mods:

TMO for v1.4
RSDC_v14_390
PE
FooBoor's PORPOISE BLACK HI-RES 1.0
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Old 05-31-08, 01:25 PM   #994
DrBeast
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Quote:
Originally Posted by Egon01
Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Egon01
Weird but I still have CTDs...I tried install this fix using JSGME and manually but nothing changed. Looks like time for buy addon.
I was sure that was the problem. Can give "all" details related to the problem, also what other mods are loaded
My mods:

TMO for v1.4
RSDC_v14_390
PE
FooBoor's PORPOISE BLACK HI-RES 1.0
Errr...the RSRDC 390 series is for RFB, not TMaru. No wonder it's CTDing. You need RSRDC 370 for use with TMO.
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Old 05-31-08, 01:30 PM   #995
lurker_hlb3
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Quote:
Originally Posted by Egon01
Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Egon01
Weird but I still have CTDs...I tried install this fix using JSGME and manually but nothing changed. Looks like time for buy addon.
I was sure that was the problem. Can give "all" details related to the problem, also what other mods are loaded
My mods:

TMO for v1.4
RSDC_v14_390
PE
FooBoor's PORPOISE BLACK HI-RES 1.0

DrBeast, I think you have hit the "nail" on the head.

You will meed the following version of RSRDC

http://files.filefront.com/RSRDC+TMO.../fileinfo.html

and

http://files.filefront.com/RSRDC+V37.../fileinfo.html
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Old 05-31-08, 01:35 PM   #996
DrBeast
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Lurker, that fix you linked to a few posts up is still valid for all 1.4 versions of RSRDC though, right?
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Old 05-31-08, 01:37 PM   #997
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Ok thanks fo answer.
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Old 05-31-08, 02:39 PM   #998
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Quote:
Originally Posted by DrBeast
Lurker, that fix you linked to a few posts up is still valid for all 1.4 versions of RSRDC though, right?
It was based on a fix I made for 1.5. Since I don't have a v14 to test with it may or may not be valid
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Old 05-31-08, 02:51 PM   #999
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by DrBeast
Lurker, that fix you linked to a few posts up is still valid for all 1.4 versions of RSRDC though, right?
It was based on a fix I made for 1.5. Since I don't have a v14 to test with it may or may not be valid
No worries, a quick scan of this .cfg file against the old, and a Single Mission with the Wakatake, and I'll know.
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Old 05-31-08, 03:40 PM   #1000
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Default Silent Victory

[quote=Red Devil]
Quote:
Originally Posted by cgjimeneza
Quote:
Originally Posted by Dignan
so, read a bit, get a copy of Silent Victory by Clay Blair and if not of Combat Patrol, which is an abbriged copy of it.. look maybe in amazon.com used books.. Silent Victory is THE BIBLE of all combat patrols in the pacific....
Thanks, just ordered it off Amazon. Bit expensive, but looks worth it.
Wait till you get it, read it and send me a private message... that book has tons of data.

Best of luck intercepting now...

and check us at www.subsowespac.org, read our patrol reports and feel free to enlist for round no. 8 of the war.
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Old 06-02-08, 03:23 PM   #1001
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Look what I found at Guam- mid 1943

A tough little booger- took a hit from a Mark 23 and actually was blown clear out of the water. Reported as sunk the little sucker seemed to hold together pretty well all the same. This is how she looked on her way to the bottom.

Sorry for the darkness of the image, it was a dark night. I would not have detected this one at all were it not for the targer triangle illuminating as my scope passed over her. Kind of made me feel sort of exposed all the same to know there was another sub in the area that I had had no idea about. Mini sub, or not.

Still have no idea what she was doing in that location at that time of the war but I'm not complaining since it was a happy ending.




HAH!! I made the 1,000th reply to the thread. Where's my cookie? LOL
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Old 06-02-08, 07:57 PM   #1002
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I also have a question about finding, well... anything really

I can also definitely appreciate that the ocean was not overrun with ships every mile. But my first RSRDC patrol was to sink enemy merchant shipping near the Marshall Islands. I cruise over there, and spent my entire fuel except for a return reserve searching, but didn't see a single other ship. Went back to base, got more fuel, came back, and did another search pattern all around the area but no luck. Same on a third tank of gas, and a 4th. I zig-zagged across a big area, at least in a 250 mile radius covered by going back and forth in an 8-mile separation square wave, without seeing any signs of life.

I also tried starting a new campaign, and got assigned to a different area, but didn't have any better luck with that one. The mission directed me to stay with 300 miles of the patrol point marked on the map, so I can't go *too* far looking for prey. But I'd like to find any old thing to sink

I'm sure there must be a trick to it that I haven't mastered yet. I just can't seem to locate anything in my assigned patrol areas. I'd be very thankful for any help about it. I have searched online for maps of shipping routes, and found a few but nothing with enough detail that would really help me find things. I tried extra search time looking for possible routes such as between the Marshalls and Truk, but again no luck. Thanks
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Old 06-03-08, 12:41 AM   #1003
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I usually just draw a radius around the area that I am given and patrol nearly the entire area. Don't limit yourself to a narrow search pattern, spread out a little. Sometimes the traffic is not where you might expect. That makes sense right? After all, they are trying to avoid being sank so adjusting their approach to avoid the obvious would seem well, obvious.

Also take a look at the map to make a best guess of the direction merchant traffic may be headed. For the Marshal Islands I would expect traffic to/from Truk and/or the Mariana Islands so I would patrol along a North / South axis to the west and try to cross the path of merchants regardless of whether they have shifted their approach or not- they still have to cross that North South axis at some point.

Also, a tactic used successfully was to patrol "in place" along a "likely" route of merchants and just see if the would come to you. You don't use up your fuel either so time is on your side... if the patience lasts is another story.

Know the limits of your detection equipment and adjust your search to take advantage of whatever range you have. This will vary quite a bit as the war progresses and you gain access to better equipment.

You could also simply move out to sea about 30 miles from a likely port and just wait for traffic coming or going. Thirty miles is a good place since ships will not spawn with 20 miles of your location so there won't be any out going ships if you are within 20 miles of the port of origin.

In RSRD the ships are there. Finding them is up to you but once you find the sweet spot you can make up a lot of lost ground in a short amount of time. Several ships in a single day is not out of the question once you find the alley. Maybe this map can also help you out.

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Old 06-05-08, 04:11 PM   #1004
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Sometimes I flat out ignore (usually just postpone) my assigned mission. Here is why. Unlike the stock game, in RSRD when you get flash traffick about IJN unit activity in a certain location, IT IS REAL. If you are near the location mentioned, get your steel ass over there. Every time I've been near the location identified in teh flash traffick I've run across at least a few ships, sometimes even an entire TF.

One time, I responded to one of these messgaes in "The Slot", just NW of Guadalcanal. I ran across a large IJN TF composed of heavy cruisers and destroyers. As I was moving to intercept, another large TF showed up on my radar. This one was on a collision course with the IJN TF. Not being sure if it was foe or friendly, I moved in to investigate. It was TF of American cruisers and destroyers. The American line of ships actually headed toward the IJN column and crossed the T. The IJN column saw this and turned tail the other direction. I was hoping to see a big battle but it did not happen. Regardless, it was pretty awesome and the ships are out there. Just change up your patrolling strategy a little and respond to the flash messages even if you are more than a few days away becuase they tend to happen in groups over a period of 5 or 6 days. Good luck.
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Old 06-05-08, 05:03 PM   #1005
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RSRDC Upgrade Readme

This is a general upgrade for all “supported” versions of RSRDC.

This is a list of the following changes:

Campaigns

Added 97 Ultra Messages (Convoy Locations)

Revised Japanese Mine Fields, especially around the entrance of Japanese control harbors.

Revised all Japanese Harbor Traffic. If a users wants to do his “Cary Grant imitation” i.e. Destination Tokyo, and attack Japanese harbor, the user will now find that the ships will “react” to him and if they are ASW capable, will go after him.

Error corrections to some of the IJN convoy that were detected during code review.

Added OMPaula Class Oiler to IJN tanker convoys.

Revised “ALL” ContactReport missions under the DynamicMiss folder i.e. upgraded the messages, lowered the required amount of tonnage, and type of ship required to complete the mission.

Revised “ALL” the photo recon missions. Using a “stealth” ship target, the user will now have to take a periscope photo of the target area. The “stealth” ship target is located under the “photo” icon on the nav display. If you have “map contacts” turned on you will see a “green” ship contact under the icon.

Special note: The concept of using a invisible ship as a “photo” target was first put forth by “tater” in one of his “Improved Campaign” mods

Roster

Added two “stealth” ship target

Sea

Revised ASW weapons loadouts for the following ASW ships based on ONI documentation supplied by LukeFF:

Type B
Type C
Type D
Kamikaze
Minekaze
Mutsuki
Matsu


Added Target1 & Target2 (“stealth” ship target)

download links are in the first post
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