SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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11-29-13, 01:01 PM | #1 | |
Sailor man
Join Date: Jan 2012
Posts: 45
Downloads: 225
Uploads: 0
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I'm being thick
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11-29-13, 03:46 PM | #2 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
If we find nothing wrong with files newer than May 2010, then we can look elsewhere.
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12-04-13, 01:07 PM | #3 |
Sparky
Join Date: Nov 2013
Posts: 150
Downloads: 82
Uploads: 0
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Mod enabling in SH3
Does it matter if i try to enable a mod via JSGME when the ship is in the sea or in the port?
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12-04-13, 01:16 PM | #4 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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12-04-13, 01:33 PM | #5 |
Sparky
Join Date: Nov 2013
Posts: 150
Downloads: 82
Uploads: 0
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12-04-13, 01:48 PM | #6 |
Eternal Patrol
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With graphics and sound mods it usually doesn't matter. Mods that affect operational files should be installed between patrols.
SH3 questions are better asked in the SH3 forums. This forum is for SH5.
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12-04-13, 02:17 PM | #7 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
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JSGME help links and common error solutions |
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