SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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12-14-18, 06:59 PM | #1 |
Ensign
Join Date: Apr 2016
Location: Near The Rockalls Bank
Posts: 235
Downloads: 253
Uploads: 0
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Wow. Great work Stephan.
As an aside, for this wonderful mod. It would be great if it was separated into to two JSGME packages. 1. The main mod with without RAOB finder. 2. Adding the the RAOB finder if one wants it. That would make it convenient for choice for those that decide to assume the Hitman et al studies that those disks were not on the attack and observation scopes for boats starting around circa 1941. http://www.tvre.org/en/aiming-with-the-periscope Otherwise as always, this is a truly great wide screen mod.
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Leoz "Auf gefechtsstationen!" NYGM |
12-15-18, 10:22 AM | #2 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Thanks Stephan,
i will try your RAOB rings EDIT : Hmmm your outerdisk is the same as in this mod and the speed mark is at wrong place too. with your innerdisk, the speed mark must be in front of 24 (not 29)
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SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 12-15-18 at 12:01 PM. |
01-05-19, 07:20 AM | #3 |
Soundman
Join Date: Aug 2008
Location: Poland
Posts: 145
Downloads: 841
Uploads: 0
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Help, but I do everything as in the instructions, and so it crashes me from the game. Maybe someone step by step enlighten me. And Pach and change the resolution of windows 10 same sh3 and clean gwx.
In the extension file. [GLOBAL] DebugLog = true [ENGINE] DisplayWidth = 1920 DisplayHeight = 1080 RefreshRate = false [LOADSCREENS] tx = 0.044 you = 0.0205 sx = 0.04 sy = 0.02 maxscale = true
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Leutnant z.S. kimanu-96 Last edited by Belmondo; 01-05-19 at 01:31 PM. |
01-05-19, 10:09 AM | #4 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,346
Downloads: 848
Uploads: 0
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01-05-19, 11:39 AM | #5 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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In english langage is better ! ....
Thanks |
03-04-19, 10:16 AM | #6 |
Machinist's Mate
Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
Downloads: 759
Uploads: 0
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incomplete
My incomplete missing buttons in the left menu do not have numbers of torpedoes in the selector
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04-07-19, 12:23 AM | #7 |
Ensign
Join Date: Apr 2016
Location: Near The Rockalls Bank
Posts: 235
Downloads: 253
Uploads: 0
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A few personal changes to this wonderful mod
Recently got a bigger 32" monitor to replace my 7 year old 27" monitor....
...and it was so sharp (non-4k) that all the 1024x mods were no longer playable. So here I am now permanently in the wide-screen environment. My personal tastes were always to use some Hitman type of optics as they represented the proper 1.5x and 6x zoom settings on periscopes so very well. I also use that method of effort. Read the mils on the scope. No AOB wheel or anything. Ahnenerbe wide screen mod is (like Manos efforts) pure artwork and amazing for all that. However I was never able to get the zoom/perspective settings right. Example: something that is 25 meters tall, showing 50mils, with the 6x power setting should be about 2000 meters away. I was unsuccessful making this work with the stock Ahnenerbe mod. Again, I don't use an AOB wheel I just read the mils. So I made a few minor changes to suit my tastes with changes to the camera dat file and replacing the 900x900 pixel mask used for the periscope reticules. I went to Manos wide screen mod which would not boot up in my NYGM mod (odd as this always works in GWX). ...and borrowed an optional scope mask from the Manos mod as a quick kludge fix as seen below. I also had to resize it to make it fit inside Ahnerebe's 900x900 pixel setup (for both scopes). This got me back on patrol and am enjoying Ahnenerbe's mod greatly in NYGM. When I have time I will have to do it the proper way and make up some reticules for a 900x900 pixel mask that are more accurate and appealing than my crude fix. Other changes I made. 1. No zoom choices in binoculars and UZO. 2. UZO to 10x and FOV different to where you can only see the crosshairs (similar to Hitman GUI) 3. Binoculars to 7.5x Future changes: 1. Remove the AOB wheels as I don't use them. Again, these are ONLY my personal tastes to what is in stock form, a stellar mod. It would be impossible to thank people like Manos, Hitman and Ahnenerbe enough. Their efforts have given me hours of enjoyment. Side note on Ahnenerbe's wide screen mod, even at 100 percent realism, if you or a friend just want to do a beer and pretzel game, you can still ask the attack officer for all the fire control solutions. Which makes it nice for anyone that wants to do that.
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Leoz "Auf gefechtsstationen!" NYGM Last edited by Leoz; 04-07-19 at 12:50 AM. |
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