SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
03-15-11, 08:31 AM | #1 |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
|
Sorry postet the wrong piece of code... to find in line 879 - 907
this is the right one def Station_Activated( station ): import UserInteractionStationsManager if station == UserInteractionStationsManager.UserInteractionStat ionsManager.ActiveStation: PageDefaultHud_EnterNearbyStationButton.Tooltip = "Leave station" from ObservationPeriscope import ObservationPeriscopeStation from AttackPeriscope import AttackPeriscopeStation from UZO import UZOStation if station == ObservationPeriscopeStation or station == AttackPeriscopeStation or station == UZOStation: global FeedBackModeWasMinimizedWhenEnteringPeriscope global FeedBackMode FeedBackModeWasMinimizedWhenEnteringPeriscope = FeedBackMode == FeedBackModes.Minimized SetMapLayer( PageDefaultHud_MapGroup_Mapcontrol, MapLayer_Periscope, True ) if Game.Mission.IsTutorial: SetFeedBackMode( FeedBackModes.Minimized, Instant.Yes ) else: SetFeedBackMode( FeedBackModes.TAI, Instant.No ) if station == ObservationPeriscopeStation: #DisplayPlayerGuidanceButton( PageDefaultHud_PlayerGuidance_Small_ObservationPer iscope ) Game.SubmarineCommands.ExecuteCommand( "Rise_whole_obs_periscope" ) if station == AttackPeriscopeStation: #DisplayPlayerGuidanceButton( PageDefaultHud_PlayerGuidance_Small_AttackPeriscop e ) Game.SubmarineCommands.ExecuteCommand( "Rise_whole_periscope" ) from Hydrophone import HydrophoneStation if station == HydrophoneStation: SetMapLayer( PageDefaultHud_MapGroup_Mapcontrol, MapLayer_Hydrophone, True ) if ScriptManagerManaged.IsScriptLoaded( "DeckGun" ): from DeckGun import DeckGunStation if station == DeckGunStation: DisplayPlayerGuidanceButton( PageDefaultHud_PlayerGuidance_Small_Cannon ) the rest is trying how it works greeting |
|
|