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View Poll Results: What time period would you like the Cold War Mod to encompass?
Early Cold War: 1947 to the early 1960s 148 14.20%
Mid Cold War: 1960s to 1980s 195 18.71%
Late Cold War: 1980's to 1991 147 14.11%
I want the whole thing! 1947 to 1991 552 52.98%
Voters: 1042. You may not vote on this poll

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Old 03-24-08, 01:53 PM   #166
Ishigami
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I was really astonished when I saw this project, it’s awesome!

I would like to test out these subs as well, looks fun, but all the download links do not work. I always get this error message: 502 Bad Gateway
Could someone with a working version of these subs load them up at e.g. FileFront or Megaupload and share here?

I and I guess some others would really appreciate that.

Anyway keep up the good work a post ww2 campaign would be something different.
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Old 03-24-08, 01:54 PM   #167
M. Sarsfield
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Yeah. Not being to able see your enemy and not knowing when he will strike make for a much different experience. He might follow you for days and never take a shot.
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Old 03-24-08, 02:06 PM   #168
andycaccia
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@ Angeldust

Hi mate!
I know that russian site is quite slow an not very reliable. Try the donwload more times and you'll get them.
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Old 03-24-08, 03:50 PM   #169
Ishigami
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I found someone who uploaded them on a reliable source: http://www.file-upload.to/download.p...=429Uboote.rar
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Old 03-24-08, 04:30 PM   #170
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Hello!!!! Some big news from our very talented Comrades to the North!!!!!![From Dagon]


" Sorry for loss of time.
Теперь новости.
Now the news.
В течении 7-10 дней будет выложена первая часть мода Historic Submarine.
Within 7-10 days will be the first fashion vylozhena Historic Submarine.
Туда войдут 627, 627а, Le Redoutable, 688, 688i, 949А «Антей»(появление вероятно).
There will be 627, and 627, Le Redoutable, 688, 688i, 949 A "Antey" (appearance likely).
Что на текущий момент разрабатывается.
As currently drafted.
тип «М», серия XII, проект 641, тип «К» (автор модели Егор Наумов), также идет доработка монитора «Ударный».
type "M" Series XII, the project 641, type "K" (by Egor Naumov model), the monitor also comes refinement "impactor."

Теперь объявление: Все кто умеет работать с редактором карт в Silent Hunter 4, умеет создавать миссии и задания для компании, просьба откликнутся.
Now announcement: All who can work with the editor of maps in Silent Hunter 4, can create the mission and tasks for us, please respond.
Все переговоры вестись будут через личку.
All negotiations will be conducted through lichku.


С уважением Dagon
Sincerely Dagon"

You can read it on the translated Sukoi page on page 3 of this thread.

p.s.If the download site doesn't work,let me know and I'll see if I can upload it someplace.

Good Hunting...
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Last edited by badaboom; 03-24-08 at 08:16 PM.
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Old 03-24-08, 06:14 PM   #171
Angeldust
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thx @ ishigami ..thx it worked ...let's see if i get it how to get these ones in the game^^
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Old 03-24-08, 07:18 PM   #172
Angeldust
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oh well..it works ..and the models are really great

can anyone of you tell me why my equipment is destroyed and finally my ship sinks when i crash dive to 90 meters? i've changed the .cfg file in the "submarine" folder to a diving depth of 200 meters - realistic for a los angeles class - but nothing changes plz help!!

aaaaaand...final question - anyone of you seen a typhoon, ohio or alfa class for sh4?

greetz a.d.
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Old 03-24-08, 08:11 PM   #173
V.C. Sniper
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200 METERS?? That's an insult!!! The mighty Los Angeles class can dive about 3 times that deep! If you had played 688(I) Hunter/Killer you would know that they can dive to around 1,900 feet with a 2,000 feet crush depth!
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Old 03-24-08, 08:29 PM   #174
Fincuan
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The crush depth can be adjusted via the NSS_688i.zon file in Data/Submarine/NSS_688i.

edit: BTW anyone trying to add the sub to their campaign using the instructions above, please re-read the instructions. There was a flaw in the original ones.

Last edited by Fincuan; 03-24-08 at 08:43 PM.
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Old 03-24-08, 08:36 PM   #175
badaboom
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I believe this is just beta.The crush depth is just taken from a U.S.Sub already in game,from my post above Dagon and team are working on November class ,Tango class, Oscar II,688,688i,627 LeRedoutable.They are presently seeking modders to make missions/Campaigns.
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Old 03-24-08, 08:43 PM   #176
badaboom
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Quote:
Originally Posted by Fincuan
The crush depth can be adjusted via the NSS_688i.zon file in Data/Submarine/NSS_688i.
I think it's in Russian,Can anyone translate?
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Old 03-24-08, 08:48 PM   #177
Fincuan
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Quote:
Originally Posted by badaboom
Quote:
Originally Posted by Fincuan
The crush depth can be adjusted via the NSS_688i.zon file in Data/Submarine/NSS_688i.
I think it's in Russian,Can anyone translate?
No it's not in Russian, it just needs to be opened with Silent 3ditor

Ah screw it, here's a .zon where the crush depth is already considerably deeper than 90 meters, but I won't tell exactly how deep. Just replace the original one with this.
http://staufa.sytes.net/files/tutorial/NSS_688i.zon

Last edited by Fincuan; 03-07-09 at 02:37 PM.
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Old 03-24-08, 09:27 PM   #178
badaboom
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Quote:
Originally Posted by Fincuan
Quote:
Originally Posted by badaboom
Quote:
Originally Posted by Fincuan
The crush depth can be adjusted via the NSS_688i.zon file in Data/Submarine/NSS_688i.
I think it's in Russian,Can anyone translate?
No it's not in Russian, it just needs to be opened with Silent 3ditor

Ah screw it, here's a .zon where the crush depth is already considerably deeper than 90 meters, but I won't tell exactly how deep. Just replace the original one with this.
http://staufa.bounceme.net/files/tutorial/NSS_688i.zon
Thank You.That worked great!!!
Cheers Fincuan
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Old 03-25-08, 04:36 AM   #179
andycaccia
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One thing regarding the crush depth: remember that the game freezes below 500 meters (a strange thing indeed since the sea floor is rendered far below 500 meters, according to real sea depths) so you will not be able to dive below 1650ft! and be careful because passed 1500' the sub goes deeper without control and it ie easy to sink below 1650 ad crash he game.
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Old 03-25-08, 05:34 AM   #180
Angeldust
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yeah @ v.c.sniper i know that they can go far deeper but i tested it with 200 meters and it didn't work .. so now i'm testing what the s3d can do for it

so no one seen a typhoon class for sh4 ?

ehm and why the hell does the game freeze with 500 meters? don't understand it.. isn't there a patch for somethign like this?
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