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Old 08-13-08, 05:15 AM   #211
Jimbuna
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If you find one let me know :hmm:
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Old 08-13-08, 09:22 PM   #212
Sailor Steve
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The GWX team has just barely started working on the SH4 version. Maybe in a year or so it will be ready.

This mod imports some SH4 effects into SH3.
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Old 08-21-08, 03:28 PM   #213
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Shall these pieces flaying away really be that yellow?!

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Old 08-22-08, 05:32 AM   #214
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They look like something ablaze to me....quite normal.
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Old 08-22-08, 01:06 PM   #215
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Either that or someone is throwing daffodils :rotfl:

Best rgeards.

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Old 08-22-08, 01:18 PM   #216
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Second thought, maybe they are lifevests

Best regards

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Old 08-25-08, 05:19 AM   #217
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Default nice summer

Hello!
Thought I say something..
Dropped only one message in the subsim this summer on general forums, regarding world and stuff like that. I got a reply that I have to get drunk and laid. Well, the man has a point. Very nice to see no one gives a flying f..k about anything happening anywhere if it isn't their country or family. Which is kind of nice, because to tell you the truth, optimistic visions of future like star trek really suck because there is no sex and nobody dies. Although it's nice to watch 90% of Earths history, science whatever is somehow related to Texas, watching movie trekkers really is much more fun than the actual show. Spiner femme takes the cake, woman holding a child pointing to a spot, virtual spot behind a hill she can't see but it is there where brent spiner lives, and she does so with a glare in the eyes every morning. :rotfl:
Do they have to be yellow, well, no, they don't have to. Grab the s3d, open particle.dat and paint it blue. Only hard thing is to find the right event, but it's not that hard. 2 or 3 hours.
Did racerboy release new effects, what's going on? I would appreaciate the update. If not, thanks anyway for reading.

I am proud this mod was downloaded by 937 men according to filefront(IMO very nice number concerning it is for another big mod, it is a mod of another mod and "fps eater" with people not floating the way they should float, and regarding the fact many people fire torpedoes and don't see jack s..t of effects because they play this game the way it shoud be played, all the same very nice work by racerboy and others mentioned in the readme) godarn them to hell and their policy of downloads.
Just a reminder bts forums is a nice place where you can take the mod better if something didn't change there.
Regarding anything about the continuation of this mod. I don't know the status of racerboy's mod, don't know anything as a matter of fact. If you have idea, know how to mod, make a new effect(did SNORKEL GET A SOUND? anyone?), get drunk and laid, I would appreciate you say something here or wherever or go help whoever needs help. Whatever.. :rotfl:

And I cannot believe Francesco Totti missed a penalty for the win..
Nevertheless, he is the capitano, and I forgive him, although, godamn..
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Old 12-29-08, 08:54 AM   #218
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Default I am not in the condition to..

download gwx 3.0 currently, darnit, so I really don't know whether this mod is compatible to gwx 3.0 anymore. But I saw most changes are of graphical nature specific to ships and campaigns. So, I think it is still.. I made this mod compatible to olce 2(some small changes in materials and particles) allready. But, if there are any new sounds or effects then there is a problem..

I would appreaciate members of gwx team would send out an signal is it compatible still or not..

Thanks in advance..

p.s. still enjoying gwx 2.1.. :rotfl: must enjoy.. :rotfl:

EDIT: I asked members of the gwx team, but I forgot to add "if they use or know what".. :rotfl:
I would like to know if they made crucial changes to materials.dat, particles.dat, particles.dsd.. If I remmeber names correctly.. Then..
I forgot about the funnels I added to the last version. It is from val files, which I think are changed in 3.0 for some if not all ships..
I will have to say until I download gwx 3.0 I don't know s..t... :rotfl: Then I could make a new version..
If anyone wants it and uses this mod, can someone check compatibility? And let me know..
And about little camera mod? Is cameras.dat the same in gwx 3.0?

So many questions, so few options to download gwx 3.0.. :rotfl:

Cheers and happy hollidays!

Last edited by asanovic7; 12-29-08 at 09:10 AM.
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Old 12-29-08, 09:39 AM   #219
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I believe there were some changes to the Camera.dat
I didn't work that area so I don't know what was done.

The val file changes to the Subs is non-critical as far as this mod is concerned.
I reduced particals for the siaj of Subs to reduce FPS impact.
Your adding generators that increase the impact so it's a non-issue.

No changes to the sounds were done.
No changes to the particals nor materials dats.

To make a new version based on changes to the Sub val files
would be a total waste of time for no viable reason.

I reduce something by 20% and you add 300% more impact?
Don't waste the time.


Go party it up for New Years instead.

Last edited by Madox58; 12-29-08 at 09:40 AM.
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Old 01-03-09, 08:35 AM   #220
asanovic7
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Default well

I obeyed it without reading.. :rotfl:

Happy new year everybody!
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Old 01-03-09, 08:35 PM   #221
Wolfehunter
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Hello asanovic7 I can't wait to try this out. When your ready it for GWX 3.0
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Old 01-04-09, 10:56 AM   #222
NGT
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Default The job is done. . .

Quote:
Originally Posted by Wolfehunter
Hello asanovic7 I can't wait to try this out. When your ready it for GWX 3.0
Hello Wolfehunter

Privateer said:

There's nothing for asanovic7 to do to make it work for GWX 3
It's fine as it is.


The above answer are here:

http://www.subsim.com/radioroom/show...68#post1018668

...and, by the way, thank you very much for all your U-boot skins. You are a big artist.
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Old 01-04-09, 12:28 PM   #223
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Excellent. Thanks.
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Old 01-22-09, 12:00 AM   #224
Lanzfeld
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Privateer,

I just want to use Racerboys Exhaust mods only from this link. No water stream mods.

http://www.subsim.com/radioroom/show...68&postcount=1

Now in the readme he says that the .val files were based off of GWX 1.03 but then updated to GWX 2.0

Are you saying that it is okay to use with GWX 3.0 as well because all you did to the val files is reduce particals from 2.0 to 3.0 and this would not effect gameplay at all? Just FPS?

Thanks,
Lanzfeld



Quote:
Originally Posted by privateer
I believe there were some changes to the Camera.dat
I didn't work that area so I don't know what was done.

The val file changes to the Subs is non-critical as far as this mod is concerned.
I reduced particals for the siaj of Subs to reduce FPS impact.
Your adding generators that increase the impact so it's a non-issue.

No changes to the sounds were done.
No changes to the particals nor materials dats.

To make a new version based on changes to the Sub val files
would be a total waste of time for no viable reason.

I reduce something by 20% and you add 300% more impact?
Don't waste the time.


Go party it up for New Years instead.
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Old 01-22-09, 02:07 PM   #225
rik007
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Lanzfeld, in the end you should test it. There is no guarantee that a mod wil work in case all files in that mod have not been changed from GWX 2.1 -> GWX 3.0. With the Sh4 effects I see frequently burners. The mod has not been changed but the water has, triggering the damagemodel earlier.
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