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Old 10-14-09, 05:58 PM   #916
Tuddley3
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Quote:
Originally Posted by piri_reis View Post
So wac 16km mod isn't working in XP, right?
That's correct
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Old 10-14-09, 09:59 PM   #917
makman94
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Quote:
Originally Posted by piri_reis View Post
So wac 16km mod isn't working in XP, right?
I did a reinstall and still get a CTD.
the 16km mod is ok !

resize the nori01 and especially the nori00 to 1024x1024 (now they are 2048x2048) .if you start a career in port with cloudy sky there is the problem for the ctd
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Old 10-15-09, 02:28 AM   #918
robbythesub
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Default 16k atmosphere WAC 4.1

16k atmosphere with xp version works fine for me every time with no CTD.

I did not use jsgme, just dropped the data file into the SH3 game file and it takes effect for me ok.
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Old 10-15-09, 03:51 AM   #919
HanSolo78
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Quote:
Originally Posted by robbythesub View Post
16k atmosphere with xp version works fine for me every time with no CTD.

I did not use jsgme, just dropped the data file into the SH3 game file and it takes effect for me ok.
For me too! Actually it wonders me that people get CTD from this mod because I never had this and never heard of this... these files only do change the atmosphere and have no relation to other files which could lead to CTD.

Nevertheless... quite weird what you experience!

HAn
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Old 10-15-09, 05:31 AM   #920
urfisch
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Quote:
Originally Posted by HanSolo78 View Post
For me too! Actually it wonders me that people get CTD from this mod because I never had this and never heard of this... these files only do change the atmosphere and have no relation to other files which could lead to CTD.

Nevertheless... quite weird what you experience!

HAn
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Old 10-15-09, 07:47 AM   #921
Tuddley3
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Quote:
Originally Posted by makman94 View Post
the 16km mod is ok !

resize the nori01 and especially the nori00 to 1024x1024 (now they are 2048x2048) .if you start a career in port with cloudy sky there is the problem for the ctd
This idea works as far as fixing the CTD, but it changes the tga to where it removes the colors and is now black & white. Before I resized the Nori00, the tga file was a bright blue color and white, the after it turned black & white.



Before


After

Last edited by Tuddley3; 10-15-09 at 08:02 AM.
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Old 10-15-09, 08:30 AM   #922
piri_reis
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Quote:
Originally Posted by Tuddley3 View Post
This idea works as far as fixing the CTD, but it changes the tga to where it removes the colors and is now black & white. Before I resized the Nori00, the tga file was a bright blue color and white, the after it turned black & white.
Yes, after resizing to 1024, it seems to work for me too. So thanks for pointing that out Makman Though I'm curious why this is the fix, since GWX 16km has those files as 2048x2048, running without problems on my XP.

Anyway, Tuddley, you have to resize them with a graphics program like Gimp, send me a pm with you email, I can attach the files if you need..
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Old 10-15-09, 08:40 AM   #923
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I got your PM, Thank You Piri
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Old 10-15-09, 09:35 AM   #924
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Update :

I got another CTD with those resized files. When I looked at the Error message, it says it was caused by the effectmanagers.act file. Maybe this will shed some light on this CTD problem with the 16km mod ?
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Old 10-15-09, 10:05 AM   #925
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I am more concerned about the VII U-Boat when saved a game and loading it that all pointers are pointing to 12 o clock. To the North.

This huge bug must be solved in my opinion.

For weeks I am searching and searching to find the solution to get it fixed!

See my answer: http://www.subsim.com/radioroom/show...&postcount=913

Read the above and just try it (only with a VII sub!) ... or is this problem only in Windows XP?

I would like to hear other experiences ... Windows Vista users?
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Old 10-15-09, 11:01 AM   #926
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Strange experience:

I left from St. Nazaire VIIC U-Boat in April 1942, after about 4 kilometers (a little out of port) I saved the game. Grid BF65.

I loaded the game and all pointers were correct ... even in the hydrophone room everything was OK! Still in port of St. Nazaire.

I sailed further away "Gulf/Bay of Biscay" at BF55 and again saved the game and exited to Windows.

I loaded the last save game (see above BF55) and again pointers 12 o clock to the North, hydrophone pointer to the North (unable to rotate the wheel) ... and the same problem with the KDB/Kristalldrehbasisgerat not rotating on front deck!

I am getting obsessed with this problem!!!

BTW, I used the WAC4.1 16k Atmosphere add-on, with the 2 tga (changed) files from piri_reis and had no CTD's in Windows XP.
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Old 10-15-09, 11:43 AM   #927
Tuddley3
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Quote:
Originally Posted by Rafael View Post
BTW, I used the WAC4.1 16k Atmosphere add-on, with the 2 tga (changed) files from piri_reis and had no CTD's in Windows XP.
I also have XP, but no go.
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Old 10-16-09, 03:16 AM   #928
robbythesub
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@ Rafael- please see my pm- I also have the dials at 12 o clock on the type IXB sub, so not excluslively to type VII.

Mine is Wilhelmshaven 1940.

However I have had no CTD as yet after many hours of playing, and this includes XP version with 16k atmosphere.

Thanks!
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Old 10-17-09, 02:55 AM   #929
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Quote:
Originally Posted by Tuddley3 View Post
I also have XP, but no go.
hello Tuddley3,

if your specs are low (what are your specs?)...you may have to reduce them even more . becuase wac4.1 in ports is very 'busy' (a lot of textures ...running) you have to make some of textures ...lighter
other images that you can (...may)reduce are seafoams,foams and ....the image that the wac is using for the seafloor (haven't look at it but if it is ...1024x1024 make it....512x512 or even better.... 256x256)

bye
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Old 10-17-09, 06:26 AM   #930
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I have 2.2GHz, 2GB RAM, and GF 7600GS. Everything works fine in 8km, but as soon as I install 16km, CTD.
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