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Old 11-05-2018, 02:15 AM   #181
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Quote:
Originally Posted by ivanov.ruslan View Post
Try with this

Open data\interior\NSS_Uboat9\NSS_Uboat9_CR.dat





Delete items 1340 and 1451,save and close

The same way for others boat
Nope, there is still the sausages grey shape hanging...but without the picture look
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Old 11-05-2018, 03:20 AM   #182
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Ok,delete main item -1450
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Old 11-05-2018, 04:19 AM   #183
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Quote:
Originally Posted by ivanov.ruslan View Post
Ok,delete main item -1450
Sorry mate, but even with main item deleted, still have the grey shapes...
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Old 11-05-2018, 06:32 AM   #184
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Fifi,last attempt,
1.delete and item 55
2.from item 27-Interior root Command Room -delete from item 1471 to 2041 including


For Type 9 we are talking about,right ?
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Old 11-05-2018, 07:28 AM   #185
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Quote:
Originally Posted by ivanov.ruslan View Post
Fifi,last attempt,
1.delete and item 55
2.from item 27-Interior root Command Room -delete from item 1471 to 2041 including


For Type 9 we are talking about,right ?
Nope, using type 7...
But i’ve Found the files you were talking about (they just don’t have same number as in your example)
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Old 11-05-2018, 07:31 AM   #186
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Exactly, but there are some new items-node ciolan735....


I see that many of the captains use this mod - Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2 (Ccom Torpedo Rooms Compat), that they install over

the Compilation http://www.subsim.com/radioroom/show...0&postcount=70



Is not it better to edit it?

Last edited by ivanov.ruslan; 11-05-2018 at 08:22 AM.
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Old 11-17-2018, 07:12 AM   #187
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I'm currently using a mod-soup and loading order like this;

GWX 3.0 Gold
MEP v6
MEP v6 GWX sensors
Waterstream+exhaust combi 2,3
Waterstream+Exhaust combi -Single exhaust for Type II
Damage Texture 1.0
SH3 Volumetric coulds & Fog
Rapt0r's Uniforms Black
Ahnenerbe WideGUI 1920x1080 Final
Adaption for English & Deutsch

Where should I put the German U-Boats compilation in that load order?

I also wonder which of the links in the opening post is necessary to download aside from part 1 and 2 + skins. Are the other links tweaks to the download or what are they?

I also wonder how compilation 2 fits into this.

The screenshots looks nice and the text gives nice information about everything but installation, so I'm a bit confused at the moment.

In advance thanks.
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Old 11-17-2018, 07:21 AM   #188
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Download two parts and unrar toghether !
Install with Jsgme
Install GWXAllsubfix
Remove before Waterstream mods-they included in compilation

The skins are optional


Ahnenerbe install again on top
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Old 11-17-2018, 07:28 AM   #189
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Thanks for reply!

I forgot to ask about the extra key-commands needed for the compilation that I've read about. Are they a separate mod or included in the compilation?
I am also confused about the skin-pack with confusing names like "Turm 1-2-3" etc. What are they and do I need them?

EDIT: I figured it out. The fix was included in the UI-download obviously since the author is the very same person for both mods!

Thanks everyone, for mods and explanations!!

Last edited by Dirk Gently; 11-17-2018 at 07:46 AM.
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Old 11-17-2018, 07:40 AM   #190
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These are just the camouflages for coning tower for the individual typ subs
https://www.pinterest.com/pin/290130...22692/?lp=true
Almost set up, choose the appropriate skin and install with JSGME

All commands included
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Old 11-17-2018, 12:39 PM   #191
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Worked perfectly except for the added stuttering. My computer is ripe for exchange anyway but I thought that it was a bit weird. (8GB Ram, quad core (something decent) and Geforce 770.)

I'll try it again once I get my new rig set up sometime in January.
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Old 11-17-2018, 01:59 PM   #192
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Did you install 4 gb patch ?
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Old 11-18-2018, 02:18 PM   #193
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Yes.
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Old 11-28-2018, 03:50 PM   #194
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Holy moley those uboats are nicely done! They almost look too good for any water mod on the market!

Brilliant work and thanks for creating this mod!
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