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View Poll Results: How many of you start a new career after being sunk?
Yep I do, realism is everything!!! 125 71.02%
Nah, it's just a game, who cares? 51 28.98%
Voters: 176. You may not vote on this poll

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Old 07-18-08, 11:27 AM   #46
Ivan Putski
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I play DiD, adds a little intensity to the sim, I now think out my moves well in advance of my actions, it`s painful to lose an excellent crew, but in real life they did`nt come home. I have a Dicta Boelcke set of rules for submarines that remind me to stay out of harms way. I`ve learned them the hard way, and have had some very long careers, at the top of my list is the first rule: DON`T GET GREEDY.
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Old 07-18-08, 11:40 AM   #47
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when I first started, I kept reloading a save game with a taskforce in range. until I finally got the battleship sunk. when I did sink her, I wasn't happy with it after all.

DiD ever since, except stupid deaths from TC in rainstorms when a destroyer completely wrecks the boat before I even get a chance to order the crash dive. (a bit silly, I should just check the hydrophone regularly, but then again I read a book about how destroyers went to ram the boat at those ranges. so i consider it a bit of a glitch when they destroy my conning tower with gunfire at 100 meters while I wait for the boat to drop down.

and there was that time just after I got GWX. My first ever hedgehog encounter. I took the new and improved enemy as read, forgot everything I thought I knew at that point and learned the basics all over again. This process can be read between the lines in my war journal.

other than that, it's DiD all the way. still have to see the end of the war. several careers running in various boats. Freiherr Beckman will probably die some day too but it will make for some interesting writing (and hopefully, reading) and it will make me cry.

Horribly exciting way to play, actually sweating when the ping hits the hull, panicking when the boat sinks down, out of control. Wouldn't dream of having it any other way.
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Old 07-18-08, 02:35 PM   #48
msalama
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Uh... I just suggested that Airforce War ( http://war.by-airforce.com/ ) got into DiD. Let's see whether they give the idea any consideration...

Sez By Yrs Fecked

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a brave VVS groundpounder - always dead too
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Old 07-20-08, 12:23 AM   #49
neron
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i have allways played DID
i try to learn from my mistakes
i find i can relax more easily by carefully thinking through what my next move will be
which with my job finding time to relax is a bonus
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Old 07-27-08, 03:27 PM   #50
-Romanus-
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Quote:
Originally Posted by Albrecht Von Hesse
There was the time I spent two and a half real-time hours trying to evade four DD escorts. It seemed nothing I did worked. I finally kept creeping, meter by meter, lower and lower, until I finally hit a depth where my hull started cracking and getting damaged. I crept up one meter then kept trying to silent run my way free, all the time hearing virtual non-stop pings and the occassional high-speed screws overhead. Again I kept picturing what that must have been like for real. Dust heavy in the air from prior ash-canning. The air thick, clammy, humid. Unable to see the ships above; no idea where they were, if this next attack run had your name on it . . .

It just wouldn't be the same for me if I simply nonchalantly went, 'Oh well, I'll just reload the last save'.
You're right, it wouldn't be the same if one was enjoying such a wonderful realistic simulation in one's air-conditioned house, comfortable in one's chair with hot delicious food thirty paces and ten minutes away. Wouldn't be the same if you simply nonchalantely went, 'Oh well, I'll just go grab myself some dinner and then start a new game.'

Quote:
Originally Posted by Bosje
Horribly exciting way to play, actually sweating when the ping hits the hull, panicking when the boat sinks down, out of control. Wouldn't dream of having it any other way.
The thought of GWX's 20 minute load time makes me sweat and panic.

EDIT: grammer

Last edited by -Romanus-; 07-27-08 at 07:02 PM.
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Old 07-27-08, 03:42 PM   #51
Chisum
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I resume a backup whenever I was killed.
Let's be serious, we will not stop playing SH3 because we has been sunk !



Where is the difference between DiD and backup method ?
None, both plays again after died.
A real DiD makes that you can't never more play the game.

:p
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Old 07-27-08, 04:00 PM   #52
Reise
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Quote:
Originally Posted by -Romanus-
The thought of GWX's 20 minute load time makes me sweat and panic.
I play DiD unless I die by CTD or other bug

GWX loads faster than WAC on my machine and nowhere near 20 minutes
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Old 07-27-08, 04:40 PM   #53
Sailor Steve
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Quote:
Originally Posted by -Romanus-
Quote:
Originally Posted by Albrecht Von Hesse
There was the time I spent two and a half real-time hours trying to evade four DD escorts. It seemed nothing I did worked. I finally kept creeping, meter by meter, lower and lower, until I finally hit a depth where my hull started cracking and getting damaged. I crept up one meter then kept trying to silent run my way free, all the time hearing virtual non-stop pings and the occassional high-speed screws overhead. Again I kept picturing what that must have been like for real. Dust heavy in the air from prior ash-canning. The air thick, clammy, humid. Unable to see the ships above; no idea where they were, if this next attack run had your name on it . . .

It just wouldn't be the same for me if I simply nonchalantly went, 'Oh well, I'll just reload the last save'.
You're right, it wouldn't be the same if one was enjoying such a wonderful realistic simulation in one's air-conditioned house, comfortable one's chair with hot delicious food thirty paces and ten minutes away. Wouldn't be the same if you simply nonchalantely went, 'Oh well, I'll just go grab myself some dinner and then start a new game.'
Good point. I've made similar remarks when someone complained that the seafloor or other external views weren't realistic enough.

Of course people have different things they want to get out of it. I'm probably being silly when I complain that harbors don't look the way they really do, since I probably wouldn't notice if I wasn't using the external views to look at all the cool stuff. As far as reloading saved games, I don't recall being able to do that on Silent Service or Silent Hunter, so it seems like a 'newfangled gimmick' to me. And of course if you brag about the way your doing it you are being silly, just like bragging about huge tonnage scores when you're playing at the easiest levels. To each his own.

On the other hand, if we're just discussing different playing styles and why we play that way and how it makes us feel, then we're just having a conversation, and getting to know each other. I like to think I run my careers as realistically as I can, but then I certainly didn't have three different careers going at the same time when I really was in the navy, so I can't brag either.

I used to play a lot of tabletop miniatures naval games, and there were discussions about various rules sets, and the question of "realism versus playability". While I like my games to reflect reality as I saw it as much as possible, I also argued for disposing of "realism" altogether and substituting the term "feel". After all, it can never be real, but we can talk about how real it feels.
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Old 07-27-08, 04:42 PM   #54
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Savegame is my friend ^_^

usefull for test and verify different dangerous tactics: this is a simulator, isn't it?
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Old 07-27-08, 06:05 PM   #55
Wildhawke11
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I always play D I D so much more thrilling and terrifying at times. It makes you much more careful and for me only take calculated risks. I personally would play it no other way. But its of course up to the individual. For me anyway i want to feel just a fraction of the fear those brave men must have felt at times in those iron coffins.
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Old 07-28-08, 07:04 PM   #56
Chisum
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Quote:
Originally Posted by Wildhawke11
i want to feel just a fraction of the fear those brave men must have felt at times in those iron coffins.
Be sure that you can feel it in no-DiD too.

I remember the first time that I have been fatally hit on SHIII, I was terrified in front of my screen and during the hellish descent of the boat to the Neptune world, I had cold sweats(that was really a "total immersion" !).
After being killed, I stayed 20 minutes to do nothing and think it was really a horrible thing.
I did not understand why we were out of the game so quickly, before this horrible window saying that the career is over, all hands lost, and it took me some time to understand that to die like that was just as brutal.

Probably that we love horrible things because we re-play every time. Danger is like a drugs and it's probably also why these courageous man left again on sea despite the risks they knew they were taking.
In my opinion, a normal man would have refused to left again.


I don't know what you thing about it.
But I'm sure that I feel it perfectly in no-DiD.



(It was a hard text for a no-english man. Apologizes if mistakes)

Last edited by Chisum; 07-28-08 at 07:19 PM.
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Old 07-28-08, 07:32 PM   #57
Parkera
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Yeah i play DiD. Adds to the feeling when your 200m deep being depth charged with flooding and damage trying to fix it all and get out cause ya dont want to die. If i do die, i will then start a new career in the same month/year with a new commander and boat.:p
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Old 08-03-08, 01:16 PM   #58
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Quote:
Originally Posted by Sailor Steve

I used to play a lot of tabletop miniatures naval games, and there were discussions about various rules sets, and the question of "realism versus playability". While I like my games to reflect reality as I saw it as much as possible, I also argued for disposing of "realism" altogether and substituting the term "feel". After all, it can never be real, but we can talk about how real it feels.
As an avid simracer I can only say 'yep, that's right'. You want 100% real? Be careful what you wish for, in simracing that would mean being locked up in a 140 decibel, rock hard race car for 3 hours, in temperatures around 40-60 degrees Celcius, covered in layers of fireproof clothing... I do amateur rallies and even that is taxing both physically and psychically. 99% of simracers would probably pass out on the first few laps in a GT car. Not to mention no one 'from the street' just comes and gets to race. Same thing with being a u-boat captain. Yet, there are games that seem to be harder than real, I guess just because for some nerds 'hard = real'.
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Old 08-04-08, 12:23 PM   #59
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In the long run, playing DiD will actually enhance the gaming experience. Making narrow excapes and lucky victories that much more exhilerating and memorable. It also make you play more historically by avoiding excessive risk and targeting merchants more often, instead of trophy-hunting.

Since after my first 2 careers to get a feel of the game, has been DiD ever since for the last 4 careers. Among these, I finished once, died 3 times, the last time I was killed on May 7th, 1945 (should have been more careful...), but not before I reach and 2mil milestone with my trusted IXB.
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Old 08-04-08, 02:13 PM   #60
msalama
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Quote:
If i do die, i will then start a new career in the same month/year with a new commander and boat.:p
Yep, the same thing. DiD, 100% realism, a new Kaleun continues where the previous one croaked it. Haven't gotten through the war yet, not even close HOWEVER... Oberleutnant z. S. Johannes Lang, the commander of U-33 a Type VIIB Unterseeboot, just tied up at Lorient after his 10th war patrol on 22th of March 1941, having altogether sunk 146940 tons of Allied shipping so far! Happy times indeed
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