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Old 12-09-15, 08:16 AM   #1
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default My scenarios

Hi folks, I thought I would share the scenarios I've made for CMANO over the past month here! The first two of them are in the just-updated community pack already, while Yankee Team is one that I still have in beta.

The one thing I've been trying to do with my scenarios is to make them dynamic - all three of them should play a bit differently (or in some cases very differently) each time. The latter two especially are meant to be played more than once. All of them are set in the Cold War so far, and all of them are mostly-historical (i.e. a realistic OOB, but may end up with a lot more action than the real historical outcomes). They're generally on the more complex side so I don't recommend them to players who aren't well-versed in CMANO gameplay.



This scenario covers the first 3 days of US participation in the Korean War. The main task will be to coordinate the evacuation of US citizens from Seoul, to attempt to win air superiority, and conduct the first tactical interdiction of the war while holding back North Korean air attacks. It's a big scenario with several phases and some 200 player aircraft available.

Download: https://drive.google.com/file/d/0B77...ew?usp=sharing



This is a small scenario that might seem simple at first look - you command Soviet air defenses and you have to shoot down just one airplane to win the mission. But you'll quickly discover that this is a much more difficult task than it seems, and besides the impressive and elusive Blackbird, your biggest enemy is the Soviet command bureaucracy. You cannot shoot the airplane until you have permission from Moscow to open fire, and you can't count on getting it when you need it.
The neat thing about this mission is that the layout of your forces, the time and route of the Blackbird's arrival, and the timing of the permission to fire are dynamic in this mission and will play differently each time. Sometimes you'll get a good shot at the Blackbird, sometimes you'll be in perfect position to fire and never get permission, while other times it will bug out before it even gets close to the shore. Try it a few times and see how it changes!

Download: https://drive.google.com/file/d/0B77...ew?usp=sharing



This is my most ambitious project yet and is meant to be a very replayable scenario that can stand in for any average day of action on Yankee Station during Rolling Thunder. You command the air wings of the entire carrier force on station (but not the carriers themselves), and must arm your planes, reconnoiter and attack your targets, and carry out other tasks.
The special feature of this mission is that virtually everything in it is generated by scripts (rather than fixed in positions) each time you start. Your forces, targets, and enemy defenses will be different each time, and even the weather is dynamic. For example, while you'll always have a force of 3 carriers in the scenario, they'll be randomly chosen from a roster of 10 possible carriers, each with their historical air wings.
Right now the scenario is in a very late beta version, but I should be finished with it soon!

Download: https://drive.google.com/file/d/0B77...ew?usp=sharing
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