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11-27-07, 04:42 PM | #1 | |
Chief
Join Date: Dec 2005
Posts: 326
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Quote:
You’ll find some limitations beyond control such as 'suicide attack' script. but with some creativity and sharing ideas with others you can come up with a way to workaround it or something better. For example I ran into a fuel problem with su-27 interceptors flying a 4.5 hour CAP after leaving the airport. The workaround was ‘converting’ a tu142 bear or IL May into ‘in-flight refueling aircraft’ for the flankers using some triggering w duration and scripting. The tanker and CAP will fly formation and refuel every 2 hours (1:30 dw time w 30 minutes duration 15 minutes / plane) but if the 27’s make contact w hostile, they engage afterburners for 6 minutes breaking formation w tanker, engage contact w either missiles and guns, and when the contact is destroyed they return to formation w the tanker and resume CAP. I think I can be far more descriptive in ‘how’ we did it when the features list is complete for the beta I’m releasing soon. But for now use the use this as reference and any questions you have about scripts, triggering & whatnot I’ll be glad to offer assistance. |
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11-27-07, 04:49 PM | #2 |
Ace of the Deep
Join Date: Jul 2002
Posts: 1,134
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So, are the only serious mission/hardcore players all playing DW MP?
DW is regarded to have better general characteristics than SCXIIc? SP is regarded as no way to create really and interesting/challenging scenarios? That's what I am getting from reading between the lines. I must say that I have gone through 30-50 SC 1.08 scenarios and I have generally been dissappointed with play and challenge. Thus, my inclination that despite having a written a scenario or two that I could do, at least, as well if not better.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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