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Old 10-21-23, 04:34 AM   #226
GrenSo
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Quote:
Originally Posted by les green01 View Post
looking great maybe add a working toilet in use lights don't know if you can do it but maybe add couple of selves put books and mags for the crew
I'm not sure. But the idea with the books and mags for the crew sound good.
My plan for the next version 2.1 is the torpedo loading hatch in TRF. But it will take a lot of time because it is a lot of detailed work. The textures and adjustments will take time. First version you can see here:



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Old 10-21-23, 07:41 AM   #227
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Oh *******, I saw right now the texture of the book doesn't fit and the book or the texture have to rotate 180°.
I'm working on it and will upload the version 2.0.9 again and tell if it's ready again. I'm sorry about.
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Old 10-21-23, 08:18 AM   #228
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The correction is done and version 2.0.9 can be downloaded again. I also optimized the GR2 file from QR1, which made it about 6% smaller.

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Old 10-21-23, 05:55 PM   #229
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Many thanks GrenSo!

Re-downloading now...

Regards.

Fitzcarraldo
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Old 10-22-23, 03:48 AM   #230
GrenSo
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If there are any ideas for further version or if someone find bugs or something else, please feel free to tell it.
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Old 10-22-23, 07:41 AM   #231
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Quote:
Originally Posted by GrenSo View Post
If there are any ideas for further version or if someone find bugs or something else, please feel free to tell it.
Working well here with your SilentMichal Interiors.

Ideas: the interior light (We commented about this some posts ago), bad weather clothes for the crew on bridge (as SH3 and SH4, but I think it is impossible in SH5, hardcoded; except you could change the clothes via some graphic addon with JSGME-bad weather---save game---change the clothes---reload game, as you do with the flags).

Another issues annoying me in TWoS (but I live with them) are the bad weather reports (rarely the report is as you see the weather), and the award system (only with KSD you have some precise awards...). I think the bad weather reports are because the new external environment (Dynamic Env/TWoS version) does not match the reports due to some cause (?). About the awards system, I think could be a problem of game difficulty: TWoS has a very hard scale for a realistic game, you use external cameras and lose a lot of "%%%" of realism, same with others items (map contacts, etc); I know how to cheat the realism %%%% in SH3 and SH4, but not in SH5. I´m trying to discover how to put 100% for all the selections of gameplay realism, then try how work the award system. If you see KSD, it takes the gameplay realism in a different way as it is in the game. Only my speculations...

Many thanks for all the work and best regards.

Fitzcarraldo
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Old 04-14-24, 10:42 AM   #232
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New version v2.0.10 is ready for download. Updated first post.

Change log:
- changed sound files so that the crew on the tower no shout anymore
- exchanged smoke effect from sinking ships
- delete the stupid pole on the deck at the front of the Type VIIA and VIIB
- a few minor texture changes and minor fixes of some mashes










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Old 04-14-24, 01:32 PM   #233
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Many thanks for the work. Downloading now...

Best regards!

Fitzcarraldo
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Old 04-16-24, 12:31 PM   #234
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Thanks for the update Grenso
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Old 04-21-24, 08:21 AM   #235
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New version v2.0.11 is ready for download. Updated first post.

Change log:
- fix of speed and gyro compass texture in CT
- fix texture mapping of volt and ampere label in TRA from Type VIIB, VIIC and VIIC41
- small texture fix in add-on "GSE - QR1 + QR2 Fix"






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Old 04-21-24, 09:39 AM   #236
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Many thanks GrenSo!



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Old 04-22-24, 09:23 AM   #237
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Thanks again grenso....keep up the good work
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Old 04-23-24, 09:05 AM   #238
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Hello Grenso...
I like the black & white clisher.. this one is particularly pretty, I would even say an authentic look..

Remarkable work on this interior thank you...mein friend..
I just downloaded it..
I'm going to try it as soon as I can...well done GrenSo for this contribution..
hard work with this engine well done keep it going you are in the right direction....
My best regards GrenSo your friend Kal Maximus U669.
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Old 04-30-24, 04:06 AM   #239
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Going to be trying this out, do I need to disable any of the twos parts, I do have that one interior mod enabled I think. Im heading home to start a new patrol and want to add this. Thanks
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Old 04-30-24, 10:26 AM   #240
GrenSo
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Originally Posted by michaeljcaboose9 View Post
Going to be trying this out, do I need to disable any of the twos parts, I do have that one interior mod enabled I think. Im heading home to start a new patrol and want to add this. Thanks
No, you don't need to do that.
Here is for example my mod list:

Generic Mod Enabler - v2.6.0.157
[E:\Simulation\SilentHunterV\TWoS_Parts]

Radio Channels Final v2.0 by GrenSo
Gramophone Records Final v1.9 by GrenSo
GramophoneShuffler
TWoS Ship Auto Recognition
TWoS Remove Sub Flags
TWoS Wooden Lifeboats
TWoS Missing Nav Map Coordinates_Fix
TWoS Remove Map Plastic Cover
TWoS Officer Icons as Stations
TWoS FX_Reduc. Fires and Expl._Incr. Flooding via Zones
TWoS Restore Captain's Icon by Torpedo
GSE v2.0.11 by GrenSo
silentmichal's interior mod 2.0.5 by GrenSo
Air Force for TWoS 2.2.24
SEA_LIFE_SH5_ATLANTIC
_1_Stormys DBSM_TWos SH5 v1.3 Basemod
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks
_z_last_Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3a _for_SDBSM_Stormy_new_sounds_test NewUi`s 7.5.0
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0
Alpheratz's Damage Control
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
gap - The SH5 EcoMod v0.2.1 - Testing missions
GrenSo's Gramophone v1.1
GrenSo's Compass v1.7
Radione R3 v1.1 by GrenSo
GrenSo's Stopwatch v1.1 (black face)
GSE - QR1 + QR2 Fix
Little Ships 1.1 for TWoS 2225
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.b Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 13. No Underwater FX Patch
Visible Date of Awards for v1.4 for TWoS by GrenSo
TWoS Real Navigation
U-48 Tower Skin v1.0 by GrenSo
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