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Old 03-09-11, 04:37 PM   #1
aanker
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Quote:
Originally Posted by TorpX View Post
I didn't try any plotter tool.

What I was refering to is the Lat/Lon being far off in the PZ's. By that I mean a degree being only 25 or 30 nm instead of the correct 60 or whatever. I made a table with the in-game values so I could calculate interceptions when needed. For some reason every PZ was different (but all were wrong); I could never figure out why. IIRC, the island of Borneo was only about half it's real-life size in the game! I always wanted to change that. Stuff like that just bugs me.
Poor Kim must have tore his hair out making the ENOPTC plotting tool because like you say, they are all off and none are the same-off. I know what you meant by they are off though.

From his Readme:
Quote:
In SH 1 latitude minute is equal to 1 longitude minute and this varies in distance from map to map.

The navigational program actually has corrections factors for longitude as well as latitude – I never dreamt that anyone with any navigational knowledge would so bluntly disregard what any sailor knows – that there is a difference of longitude and latitude minutes in distance, one varies with position and the other is constant. I took me a long time to recognize this, I was full of disbelief.
The (complicated) tool used a large jpg of the PZ and you could navigate using it by calculating course, distance, speed and time. I think one could draw both red and blue lines on this map. Sightings on the in-game big map were only permitted if the weather was not overcast. Pretty hard not being able to zoom out to the big map.

It was a lot of fun back then.......
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Old 03-12-11, 12:24 AM   #2
TorpX
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Quote:
In SH 1 latitude minute is equal to 1 longitude minute and this varies in distance from map to map.

The navigational program actually has corrections factors for longitude as well as latitude – I never dreamt that anyone with any navigational knowledge would so bluntly disregard what any sailor knows – that there is a difference of longitude and latitude minutes in distance, one varies with position and the other is constant. I took me a long time to recognize this, I was full of disbelief.
That was pretty much my reaction.

I kept checking my figures looking for a (reasonable?) expanation.

Well I'm glad I wasn't the only one who was bothered by this.
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Old 03-12-11, 01:48 PM   #3
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My biggest dissapointment with SHIV is that it does not have an independent view to the TDC like SH1 had where you could back to see the gauges of the TDC. I know that the Pacific Aces mod has the SH2 engine limitations with the TDC engine and did not have a "manual" Position keeper function for the TDC but still you can "track" ships in AUTO mode and go back to the independent TDC station to see the TDC gauges rolling so i guess for the mod purposes that passes for an automatic TDC with a PK, just like in subs with more than 4 bow tubes the tube 5 and 6 are allocated to tube No. 4 because of the SH2 engine limitations.
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Old 03-12-11, 05:19 PM   #4
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I agree, the lack of a proper TDC in SH4 was a big slip up. I've never played SH2. It seems like SH 1,3, and 4 have their fans, but not so much SH2. I was thinking of trying either SH2 of Destroyer Command sometime.
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Old 03-12-11, 07:17 PM   #5
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I enjoy Pacific Aces which uses the SH2 game engine however because of the save game bug you need to do the patrol in one session. If you save mid-patrol the Escorts are no longer aggressive when you resume your patrol. Otherwise it is a nice mod. Keep in mind it is older so don't judge it by SH4 or 3 standards. I should be clear that the save game bug is a SH2 bug not a PA bug.

Once I finish re-installing SH4 and have it configured again SHCE is next - through DOSBox. Third on my list for this new computer will be PA!

Happy Hunting!

Art
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Old 03-14-11, 12:34 PM   #6
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Yes, the SH2 save game bug is a real turn off. I know that fleet boats had also sonar heads under the keel but one good thing about Pacific Aces and SH2 that adds realism is that you can turn off your sonar heads while surfaced so you don't cheat (is it cheating?) listening incoming ships while going at flank speed.
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Old 03-14-11, 01:07 PM   #7
aanker
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Quote:
Originally Posted by oche View Post
Yes, the SH2 save game bug is a real turn off. I know that fleet boats had also sonar heads under the keel but one good thing about Pacific Aces and SH2 that adds realism is that you can turn off your sonar heads while surfaced so you don't cheat (is it cheating?) listening incoming ships while going at flank speed.
IMO, anyone patrolling at flank speed isn't interested in realism. The US boats could pick up sonar contacts while patrolling surfaced at realistic speeds - or even stopped on the surface as one famous skipper would do.

"Is it cheating?" - I know in my heart if I am cheating - or intending to cheat. I try to patrol realistically - yes, I do RTB with a bag full of sunk ships that is a higher number than some boats sunk their entire life, but that is the game part of it.

All in all, PA is still a great sub sim.

Happy Hunting!

Art
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