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Old 04-29-08, 07:40 AM   #376
Hylarion
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Uber Gruber
So can I update to 1.7 mid patrol ? If not then i'll stay with 1.6 till end of current WaW patrol and take the risk with low profile shipping.
You should be OK to enable it mid patrol. All that changed was some cfg files IIRC.
I did that (since from 1.2, I've been patroling at sea, i did all the updates this way).
No problems to report so far.
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Old 04-29-08, 07:45 AM   #377
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Quote:
Originally Posted by Catfish
Hi,
as far as i understand the new 1.7 GUI does not need the double mast exe files to work ?
Correct.
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Old 04-29-08, 02:49 PM   #378
onelifecrisis
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Default Ubermod v1.8 released!

Changes in this version:
  • Fixed a minor cosmetic issue in OLC GUI Special. (1)
  • Tweaked the brightness of the watch crew hands. (2)
  • Made the watch crew slightly less uber. (3)
  • Underwater visibiliy increased from 360m to 500m. (4)
  1. The issue in question is the semi-appearance of the local time when in, for example, the radio messages screen you mouse-over the part of the screen where the time is normally shown.
  2. The difference in brightness between the faces and hands of the watch crew is a stock bug, and is plainly noticable in stock SH3 as "dark hands" during daylight hours. If you brighten the hands to compensate (as has been done in GWX) then you end up with bright hands at night. In OLCE2 I have tried to find a middle ground, but I cannot completely fix the bug.
  3. Specifically, they can see slightly worse at night and will have slightly more difficulty spotting a ship with a low profile (directly facing you) but I stress these tweaks have a very minor impact, and your crew will reliably spot ships in all weather conditions. This tweak is just to make the performance of your watch crew a bit more human.
  4. So you can see ships sinking on the event camera a little bit better.
Version 1.8 fixes the last of the issues that I'm currently aware of, and may be considered a "finished" version in so much as that - provided no more problems are found - I don't plan on making any more tweaks for a while. I'm very happy with the visual sensors now; in fact, dare I say, I like them better now than they were in GWX!


I hope you enjoy the mod,
Cheers,
OLC
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Old 04-29-08, 03:10 PM   #379
Mr.Fleck
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I just wanted to ask where the daily build remains

Very nice work! OLC mods are a must for me!

Cheers!
Mr. Fleck
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Old 04-29-08, 03:12 PM   #380
onelifecrisis
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Quote:
Originally Posted by Mr.Fleck
I just wanted to ask where the daily build remains

Very nice work! OLC mods are a must for me!

Cheers!
Mr. Fleck
Thank you.
And like I said, its finished!

Disclaimer: A finished version is not necessarily the same as a final version. I never said final.
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Old 04-29-08, 03:36 PM   #381
Wilcke
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Mr.Fleck
I just wanted to ask where the daily build remains

Very nice work! OLC mods are a must for me!

Cheers!
Mr. Fleck
Thank you.
And like I said, its finished!

Disclaimer: A finished version is not necessarily the same as a final version. I never said final.
Its never really finished is it...now for some tea and some hobnobs!

Cheers!
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Old 04-29-08, 03:45 PM   #382
onelifecrisis
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Quote:
Originally Posted by Wilcke
Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Mr.Fleck
I just wanted to ask where the daily build remains

Very nice work! OLC mods are a must for me!

Cheers!
Mr. Fleck
Thank you.
And like I said, its finished!

Disclaimer: A finished version is not necessarily the same as a final version. I never said final.
Its never really finished is it...now for some tea and some hobnobs!

Cheers!
When someone else said that to me recently in PM, I pointed out that OLC GUI did eventually reach a finished state. I didn't get bored with it, it just got to the point where I had done everything that I wanted to do (or rather, I satisfied myself through many attempts that what remained could not be done). There was quite a gap between OLC GUI finishing and OLCE starting, where I felt no urge to tweak it, just a satisfaction in having done something well. So yes, I do think that (for me personally) something can reach a state of being finished, and I like it when it does. But I know what you mean. Some people just can't leave a thing alone.

At any rate, the point is that OLC Ubermod players can now start getting used to the mod without fear of gameplay-affecting changes happening every day.
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Old 04-29-08, 03:49 PM   #383
Philipp_Thomsen
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Final version???

Lets make a bet then... I bet you're gonna go until 2.0 version, by the end of May...

A box of beers on that?

(just kidding)
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Old 04-29-08, 04:44 PM   #384
Klaus_Doldinger
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Many thanks for your work!
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Old 04-29-08, 05:09 PM   #385
mkubani
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OLC,

Just a tiny bug report. When I hit Fire button in periscope view, I get a tiny red line (seems like 1 pixel wide only) just above the sign "Fire" under the button. If you need a screenshot, I can do.
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Old 04-29-08, 05:10 PM   #386
onelifecrisis
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Quote:
Originally Posted by mkubani
OLC,

Just a tiny bug report. When I hit Fire button in periscope view, I get a tiny red line (seems like 1 pixel wide only) just above the sign "Fire" under the button. If you need a screenshot, I can do.
I've never seen it so yes a screenshot please.
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Old 04-29-08, 08:44 PM   #387
skookum
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My earlier request for this got buried in replies. OLC, could you shed light on whether or not it's possible to have something like Sergebuto's SB camera mod working in OLCE2? I've tried activating his mod with no success. I really miss having a free moving camera on the upper deck, but do not want to sacrafice OLCE to get it.


Even if you could PM me with suggested 3ditor changes I could make to my own files would be greatly appreciated.
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Old 04-29-08, 09:06 PM   #388
Marko_Ramius
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I agree with Shookum,


SB Camera mod is a so nice must-have IMO, it would bo great to have it working with OLC GUI.

I'm still in a way that i don't know which one to sacrifice ; This is a pain.
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Old 04-30-08, 05:07 AM   #389
ViperU48
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I couldn't be more content with OLCE2 as it is in 1.8! Thanks for this one OLC!
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Old 04-30-08, 05:40 AM   #390
Catfish
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Hello,
just installed your latest mod 1.8, before my first peacetime patrol from Koenigsberg in the baltic sea. The graphics are phantastic ! Only thing i do not like is the missing magnification of the deck gun sight - i mean there was a sight to look through, and without any help you almost cannot hit a ship at the waterline, that is more than 1000 m away.

The anchoring ships are not a challenge, but i needed some more practice and chose the tutorial torpedo mission you also showed in the video.
Now i have seen your tutorial 2 times, and it works submerged, even if my torps seem to get a bit more to the right than i intended it. Another thing is when a ship zizags, i had no problem with the "original" manual targeting, but with the new tools it really is a challenge.

However i have no idea how to set up a solution surfaced - no help in the UZO with the rings in the periscope sight, and i have a problem determining the AOB and such with the UZO. I know i could use the periscope, but i did not want to lol. So how do i find the enemy's course without use of the periscope ?

Thanks and greetings,
Catfish
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