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06-29-10, 03:08 AM | #1 | |
Gunner
Join Date: May 2009
Location: Temerin, Serbia/Günzburg, Germany.
Posts: 99
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GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 Extras for the Wilhelmshaven campaign v2.4c IBL Merchant Fleet Mod 3.2 I can make the MFM3.2 work on it's own, but when I try to make it work with GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 I get CTD.. Here's my computer specification: Pentium Dual CPU E2200 (2.2 GHz) 3 GB RAM NVIDIA GeForce 9600 GSO Win XP SP2
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06-29-10, 07:33 AM | #2 | |
Stowaway
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I tried to install the Merchant_Fleet_mod_3.2, but unfortunately it ctd'd just before completing loading of the museum, which might be something as simple as a ship name missing in the English names file.
I don't know yet, haven't investigated, it could be my system just can't handle it. I did have a quick look at a few of the ships with S3D tho, and couldn't help notice that the M13A, M13B and M14B had hitpoint ratings of 2160, which is extraordinarily high for a merchant, considering ur average battleship in GWX3 has a hitpoint rating of 800 to 1000. If the Min and Max effect in the torpedo.zon is increased to the levels suggested, you'll be sinking battleships easier than merchants. Perhaps there might be a small fault with the hitpoint ratings of some of the ships Iambecome, considering the M13X is rated at 460, and the M14X is rated at 585 hitpoints. Hope you get it stable in all variants, and i hope i can get my system to run it. it looks awesome Quote:
Apologies if i'm late to the party iambecome, i shall duly hold my head underwater for 10 minutes. Last edited by roadhogg; 06-29-10 at 08:13 AM. |
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06-29-10, 09:44 AM | #3 |
Ocean Warrior
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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No I made no edits to these files. I just put them in and run the game.
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06-30-10, 03:57 PM | #4 |
Ace of the Deep
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
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Just wanted to update my remarks made before. Now I have completed 4 patrols and still have not encountered not a single...repeat... not a single problem. It takes a little longer to load now but that isn't something I would count as a problem by any means.
The ships are fantastic. This sim in the end is largely about your targets and this mod provides the best(and largest variety) I have seen. I would rate this as the top all time single mod for increasing game playability and interest.
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06-30-10, 07:33 PM | #5 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 32,804
Downloads: 171
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06-30-10, 09:51 PM | #6 | |
Eternal Patrol
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'S okay. I'll keep working on names for 'em anyway.
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06-30-10, 10:08 PM | #7 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 32,804
Downloads: 171
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With XP + SP3 expanding memory to 4gb will only ever use 3gb, and editing the boot.ini and patching the sh3.exe file will help run SH3 with a couple of extra mods but causes problems with other windows applications (programs and games), I tried it and not worth all the messing around IMO!
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Sub captains go down with their ship! |
07-01-10, 04:29 AM | #8 |
Gunner
Join Date: May 2009
Location: Temerin, Serbia/Günzburg, Germany.
Posts: 99
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Thank you very much Reece for this clarification!
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Bury me at sea where no murdered ghosts can haunt me, if I rock upon the waves then no corpse can lay upon me. |
07-01-10, 05:19 AM | #9 |
Stowaway
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Don't worry Sailor Steve, my system is 32 bit and won't run even the Interim version, which i thought a bit strange considering it ran the Community Units mod ok . . . . until i counted the boats in each mod.
Community units had about 35, and the (slimmed down ) Interim-Beta has 88 i think. I really must start saving for a new system . Shouldn't stop you picking your favourites and adding them manually. You won't get all of them, but you should get some ( fingers crossed ). |
07-01-10, 08:53 AM | #10 | ||
Chief of the Boat
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Players are now faced with one of two choices: 1. Prioritise what mods are most important and continue playing with your preffered but slightly limited choice on the 32 bit system. 2. Upgrade to 64 bit system and continue as before. Hobsons choice I suspect because many will not be able to upgrade for a variety of reasons.
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