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Old 11-29-16, 06:34 PM   #2791
max-peck
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Quote:
Originally Posted by bismarck1011 View Post
Wow is this for sh4 1.5?
Hooh Rah
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Old 11-29-16, 06:42 PM   #2792
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Originally Posted by max-peck View Post
The red line on the deep depth gauge shows the 'you are not gonna die at this depth' - as guaranteed by the Electric Boat Company, and also by the Naval Shipyard at Mare Island

If I remember right it shows about 250 feet in the early war hulls, and 400-450 feet in the later war hulls
I completely take that back - sorry Wolverine

I remember having that line in other mods - looks like it has been completely removed here
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http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
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Old 11-29-16, 06:59 PM   #2793
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Great work, team. It seems a must have for SH4.

I´m downloading the mod now. I remember in the previous versions, I had a problem with visible polygons in hats of the crewmen. Not corrected using or not the RUIM mod.

Was the problem resolved, or am I the lonely player with transparent hats? I wait to play this last beta, for check the issue.

Many thanks for all the job and best regards!

Fitzcarraldo
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Old 11-29-16, 07:16 PM   #2794
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First blood...Got me a Zimbu and a Hansa SE of Tokyo bay...Zimbu took 2 Hansa took 3...11000+tons...
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Old 11-29-16, 07:47 PM   #2795
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Quote:
Originally Posted by bismarck1011 View Post
Wow is this for sh4 1.5?
Absotoootly!
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Old 11-29-16, 07:51 PM   #2796
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Quote:
Originally Posted by fitzcarraldo View Post
Great work, team. It seems a must have for SH4.

I´m downloading the mod now. I remember in the previous versions, I had a problem with visible polygons in hats of the crewmen. Not corrected using or not the RUIM mod.

Was the problem resolved, or am I the lonely player with transparent hats? I wait to play this last beta, for check the issue.

Many thanks for all the job and best regards!

Fitzcarraldo
You were one of the big inspirations for what we've done. We haven't treated the caps at all. The polygons are visible on my machine but you have to be very close and even then they are only visible from certain narrow angles. Now, as far as transparent hats, they are only as transparent as all the other items belonging to the boat. This is a carry-over from the stock game and there is an adjustment you can make to your graphics to totally eliminate it.

It doesn't bother me. I spend very little time looking and crewmen's hats. They might think I'm weird and in the close quarters of a submarine I don't want crew thinking I'm weird.
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Old 11-29-16, 08:15 PM   #2797
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Default homeport

seems-that-i-havent-home-ports-guys.
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Old 11-29-16, 08:26 PM   #2798
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Bravo Zulu to everyone involved! A three day liberty pass has been granted along with some excellent deliveries of imported rum!

Seriously, thank you very much for all that you guys accomplished!

Jack
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Old 11-29-16, 08:37 PM   #2799
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Default Congrats guy's.

I have started a career and the graphics are incredible. I love the look and feel of it and I am really happy that you kept the same music. The track list has always been my favorite of all the mega mods.
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Old 11-29-16, 08:44 PM   #2800
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Quote:
Originally Posted by ArditoCorsaro View Post
seems-that-i-havent-home-ports-guys.

What was you're starting date? What area were you trying to start from?
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Old 11-29-16, 09:10 PM   #2801
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Default e

everywhere.-not-even-a-resupply-port-too.no-naval-ports.every-start-date
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Old 11-29-16, 09:49 PM   #2802
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Quote:
Originally Posted by ArditoCorsaro View Post
everywhere.-not-even-a-resupply-port-too.no-naval-ports.every-start-date

Was it something like the Nav Map below?





Two things I wanted to point out about this Nav Map. This is from Jan 3, 1943. The home base is supposed to be Brisbane. The second is the patrol area assigned. I thought that the area west of Manila is for subs patrolling out of Fremantle?
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Old 11-29-16, 09:53 PM   #2803
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exactly
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Old 11-29-16, 09:55 PM   #2804
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Quote:
Originally Posted by ArditoCorsaro View Post
exactly
It will be looked into. Meanwhile where were you wanting to start from, what date?
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Old 11-29-16, 09:58 PM   #2805
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1st.alaska-camp.
2d-start-date-mid-43-pacific-fleet-porpoise-class.
SORRY-IF-WRITE-SO.KEYPAD-FAILURE
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