SUBSIM®  Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM® Radio Room Forums > Sonalysts Combat Sims > Dangerous Waters > Red Storm Rising
Forget password? Reset here

 
 
Thread Tools Display Modes
Old 01-15-2015, 07:24 PM   #1
Nukesub
Torpedoman
 
Join Date: Mar 2014
Posts: 116
Downloads: 55
Uploads: 0
Default Bastion Gambit

Ahoy shipmates!

Question on Bastion Gambit. I figured early on we had a Delta IV and Grisha Escort coming out of the barn. I've set myself up on a parallel course to the delta, scootin along at 3 kts and tracking the boomer on the conformal and towed. I got a curious thing happening though.

Occasionally the boomer will suddenly disappear. Its a complete step change (full signal then suddenly none). One second there, next they are not. Also strange is that when they disappear on the towed I can still see it (the boomer) on the conformal. I've already checked and they are not anywhere near the towed array baffle.

Does anyone have any idea what might be happening? Is it surfacing? Going dead stop in the water periodically?
Nukesub is offline  
Old 01-15-2015, 08:47 PM   #2
FPSchazly
The One and Only
 
FPSchazly's Avatar
 
Join Date: Apr 2014
Location: Maryland
Posts: 583
Downloads: 5
Uploads: 0


Default

-Check your gear!
-Running diagnostics now, Captain!

I would say the towed is dragging but I'm sure you would know that if it was. If you're close enough in to use the spherical and conformal, I'd just use those. Also, I'm not sure if you're going to be able to sustain that 3 knots. From what I remember, that Delta scoots pretty good.

I've never heard of contacts just dropping off, though. Are you modded?
__________________
Your friendly neighborhood modern submarine YouTuber!

My videos:
**NEW** Torpedo Evasion Sidestep Revisited
**NEW** Dangerous Waters OpArea
**NEW** Cold Waters South China Sea
688(I) Hunter/Killer

Remember, it's just a game
FPSchazly is offline  
Old 01-15-2015, 08:58 PM   #3
Nukesub
Torpedoman
 
Join Date: Mar 2014
Posts: 116
Downloads: 55
Uploads: 0
Default

Quote:
Originally Posted by FPSchazly View Post
-Check your gear!
-Running diagnostics now, Captain!

I would say the towed is dragging but I'm sure you would know that if it was. If you're close enough in to use the spherical and conformal, I'd just use those. Also, I'm not sure if you're going to be able to sustain that 3 knots. From what I remember, that Delta scoots pretty good.

I've never heard of contacts just dropping off, though. Are you modded?
Yeah the towed was def. not dragging and last I checked the delta was indeed going ~13-15 kts. I wasn't worried about speed just yet though b/c I was slightly ahead of him when he came into his turn to the NE. I'm sure I will have to kick it up though. Just trying to be stealthy, plus the faster I go the shallow I have to be in order to keep the streaming wire at the surface (maintain constant contact).

Good call on the mods though, I am using LWAMI. Don't think that changes the towed though.
Nukesub is offline  
Old 01-18-2015, 04:16 AM   #4
Leemon
Watch
 
Join Date: Jan 2013
Posts: 24
Downloads: 47
Uploads: 0
Default

If there is no background noise increasing, i would guess Your towed array hit thermal layer.

I played mission with RA mod and in my case Delta was always above 12knots. She tho was surfaced on start and end (i think) of mission.
Leemon is offline  
Old 03-22-2015, 06:51 PM   #5
banryu79
Captain
 
Join Date: Feb 2014
Location: Italy
Posts: 543
Downloads: 73
Uploads: 2
Default

Quote:
Originally Posted by Leemon View Post
If there is no background noise increasing, i would guess Your towed array hit thermal layer.

I played mission with RA mod and in my case Delta was always above 12knots. She tho was surfaced on start and end (i think) of mission.
I vote for the TA going under the layer too.
You need to make turns for at least 6 knots to keep it straight and level at the same depth of your boat.
The moment your TA goes under the layer it will abruptly lose the contact (assuming a certain range) and only the hull and/or bow arrays will continue to keep it.
__________________
All you always wanted to know about SH3 and never dared to ask:
[S3G]The Silent Hunter III Guide - Not Only For Beginners of [SH3]
banryu79 is offline  
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:47 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright © 1995- 2018 Subsim