SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-12-09, 07:06 AM   #151
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 27,343
Downloads: 90
Uploads: 0


Default

Kriller/WC,

I sticked this mod as it is getting a lot of activity. I will leave up the older version for those that have trouble running this mod and can revert back to the previous version.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 04-12-09, 09:44 AM   #152
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
Default

Quote:
Originally Posted by AVGWarhawk View Post
Kriller/WC,

I sticked this mod as it is getting a lot of activity. I will leave up the older version for those that have trouble running this mod and can revert back to the previous version.

OK.


Please don't wright W_clear to -------------- WC
W_clear is offline   Reply With Quote
Old 04-13-09, 08:43 AM   #153
joker68
Swabbie
 
Join Date: Mar 2009
Posts: 9
Downloads: 94
Uploads: 0
Default

Just for curiosity, I tried the game under Win7 beta with this mod and aniso 16x (nHancer), and the game was really silk (way better than XP). Don't know why under XP with aniso sometimes there are stutters and sometimes not (just to be safe, leave it app controlled and it will be fine all the way under XP).
This happens with nVidia. Don't know about ATI cards.
joker68 is offline   Reply With Quote
Old 04-15-09, 03:23 PM   #154
AS
中国水兵
 
Join Date: Jan 2004
Location: Germany
Posts: 275
Downloads: 135
Uploads: 0
Default

Hi Folks,

this Mod is just AWESOME, couldn´t believe my eyes when I saw those realistic waves!

Sadly I encountered serious trouble though... I installed the New Real Environment mod using JSGM on stock SH4 1.5 (playing U-Boat mission at the moment).

Now after installing the mod (whole pack) I cannot really control diving any longer. My U-Boat just ignores "A"-key or clicking the gauge and just keeps on sinking unless I hit "e" (emergency blow) several times. I cannot even dive to periscope death, i´ll just keep on sinking. Any solutions?

Thanks for answers,

Cheers, AS
__________________
Whenever people agree with me I always feel I must be wrong. (Oscar Wilde)
AS is offline   Reply With Quote
Old 04-15-09, 04:05 PM   #155
Vikinger
Captain
 
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
Default

Hi A.S.

I dont know what could cause your problem but you can allways try and
unistall the mod pack and then try the game whitout any mods.
If you still have the problem after you have uninstalled the hole pack i suggest you do a re-install of the game.

Then you can go on by installing each mod at a time and start whit the No 1 mod/folder first. That is the most essential folder.

Then if it works ok you can install the others, one by one by testing each one. By that you will "pinpoint" what folder that cause the problem.

Its most likely that it is the pitch and roll mod that cause it since that mod is the only one that affect the submarines files directly. If the problem lays whiting the enviroment mod it self of course.
__________________
Vikinger is offline   Reply With Quote
Old 04-16-09, 08:28 AM   #156
AS
中国水兵
 
Join Date: Jan 2004
Location: Germany
Posts: 275
Downloads: 135
Uploads: 0
Default

Hi again,

please can someone help me, I´ve got problems keeping depth since I installed the mod. Pressing the "p", "d", or "A" keys or setting depth manually using the gauge just causes the sub to sink deeper and deeper. Only way to escape is hitting "e" (emergency blow) for several times. Is it possible that this is caused by the mod or just coincidence? I use stock SH4 1.5 U-Boat mission, clean and new install, no other mods.

Ups, just writing these lines I got Vikinger´s reply, thank you very much. Yes, I also think it must have to do with the roll and pitch mod, but if so, other people should have the same problems I have, don´t you think? I´m a "SH veteran" and SH4 has always run smoothly with and without mods. Strange that all of a sudden this one super mod causes trouble. Can anyone confirm the diving problem?

Thanks for help,

Cheers, As
__________________
Whenever people agree with me I always feel I must be wrong. (Oscar Wilde)
AS is offline   Reply With Quote
Old 04-16-09, 09:00 AM   #157
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

I got some kind of problem with the depth control ,after installing some mods , when I am on the surface of the sea and want to go to periscope depth , I adjust the gauge on the right/bottom side of the screen but even with the engines on , take a loooooooooooot of time to dive to periscope depth , in silent hunter 3 was never problem, in SH3 when was necessary to change the depth , the change of depth occur somehow normal enought fast progression
__________________
What we do in life echoes in Eternity
tonschk is offline   Reply With Quote
Old 04-16-09, 10:10 AM   #158
billko
中国水兵
 
Join Date: Jul 2007
Posts: 275
Downloads: 21
Uploads: 2
Default shows how long i've been away from the forums...

I didn't even realize this was released until just now!

I have a few questions:
Does having gamma correction on in nVidia AA still kill the lighting effects, and does the engine still cough up a hairball when coming out of super-time compression?

These aren't dealbreakers, but I was just curious.

Bill
__________________
Damage Control 1.1 - LeoVampire Edition - Can you trust the experience of your crew to inform you of how deep you can really dive?
billko is offline   Reply With Quote
Old 04-17-09, 01:57 PM   #159
xristoskaiti
Lieutenant
 
Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 456
Uploads: 0
Default

I want to increase fox the water when I see from plane I do not
want to see the propelers of boats that I can him make this ¨?
xristoskaiti is offline   Reply With Quote
Old 04-21-09, 08:04 PM   #160
Old Dog
Torpedoman
 
Join Date: Mar 2006
Location: MA. US
Posts: 112
Downloads: 41
Uploads: 1
Default

Thanks Gents,
Just spotted this mod and checked out the Youtube link. Amazing ! The generosity of the folks here really makes this site.
Old Dog is offline   Reply With Quote
Old 04-24-09, 09:38 PM   #161
ATR-42
Commodore
 
Join Date: Mar 2007
Location: Jersey Shore
Posts: 605
Downloads: 20
Uploads: 6
Default

Quote:
Originally Posted by OneTinSoldier View Post
Yep, I discovered you are right. If you have Anisotropic Filtering enabled, at least when I tried 16x and 8x AF, there was quite a performance hit and my video card would get fairly hot. Turned AF to Application Controlled and it's all good.
this is understated! im glad i saw this...thank you for this tip! made a gigantic difference. much smoother now on external views.
__________________

ATR-42 is offline   Reply With Quote
Old 04-27-09, 05:01 AM   #162
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
Default

*Love* the water reflections in this mod.

But the transparency of the ocean surface could be reduced in my opinion. It takes away the mysterious look when the sub is diving and gives it more of a bath tub feel.

What would have to be done to tweak this ?
ichso is offline   Reply With Quote
Old 04-29-09, 01:04 AM   #163
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
Default

And another question:

The mod seems to make the water surface very reflective. This looks good at daytimes but the nights are way to brightened up by that. In a night almost without any moon I was able to spot a ship several 1000s of yards before my crew was able to, or before the ship was able to spot me.

If I take screenshots during the night, they look pitchblack, as it should be. But the game itself displays the water surface much much brighter.

Any way to edit this, and which would that be ?
ichso is offline   Reply With Quote
Old 04-29-09, 07:39 AM   #164
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default

Quote:
Originally Posted by ichso
But the transparency of the ocean surface could be reduced in my opinion.
I agree 100%, especially as in the Atlantic this transparency looks most weird.
dcb is offline   Reply With Quote
Old 04-29-09, 09:06 AM   #165
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

In my opinion the transparency of the water in this Mod is Good Perfect Excellent Wonderful Amazing Astonishing Awesome Marvellous
__________________
What we do in life echoes in Eternity

Last edited by tonschk; 05-21-09 at 10:33 AM.
tonschk is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:49 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.