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03-27-15, 02:07 PM | #16 |
Village Idiot
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It's not the verts count that stops you.
It's the faces or triangle count. Say you have any one face that numbers above 65535? Such as 39/65536 You could crash S3D or it just won't import. The reason is simple. The dat stores the face as 2 bytes. FF FF is the max you can store in 2 bytes. FF FF = 65535. So you can have as many verts as you want as long as any one face does not number above 65535. There's a reason S3D states Full Support yes or no for each Node and you'll notice full support for 3D Models is No. I use 010 Editor to do what S3D can't.
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I don't do Stupid. So don't ask. Last edited by Jeff-Groves; 03-27-15 at 05:05 PM. |
03-27-15, 07:18 PM | #17 |
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Join Date: Nov 2010
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65 000 ... so, the number I memorised first was about correct.
Just checked again the largest model I tried the last day -- I was wrong; it had not 100 000 but just 60 000 faces ... Well, as said before, there are other good reasons for not using large meshs. Thanks for the explanation. |
03-27-15, 07:22 PM | #18 |
Village Idiot
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That would explain why many textures are over lapped on UV's.
Once you understand how obj files do the faces? it becomes clear. We can have a million verts coords as long as the actual faces do not go beyond the 65535 number. (That is actually 65536 since hex starts with 0)
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