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Old 03-24-15, 04:48 PM   #1
james_nix
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Join Date: Feb 2015
Posts: 325
Downloads: 719
Uploads: 6


cool Bonus Narwhal for RFB/RSRD

After much frustration I got the bonus Narwhal to work!!!!!
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575 )
RSRDC_RFBV5xx_Patch1

All the guns are manned, crews slots are assigned, everything seems to work. Upgrades should be ok. I just started a career, so maybe in a couple of years I'll discover a bug, but it seems ok in 1941.

Just copy over the bonus Narwhal files except:

Don't copy over \New Narwhal K v 1.8.5\Data\Library\USSubParts
Don't copy over \Data\UPCData\UPCUnitsData weapons or upgrades .upc
Don't copy over \Data\Submarine\NSS_Narwhal\NSS_Narwhal.cfg
Don't copy over \Data\UPCData\UPCCampaignData
EDIT: Oops forgot something. Don't copy over flotillas.upc

I think that is it. I hope I didn't forget anything.

Change the .upc values as noted below.

 
;+++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++
[UnitPart 1]
ID= NarwhalConning_01
Type= NarwhalConningTower ;Can only placed on unit parts slot of this type
NameDisplayable= Narwhal Conning Tower
UnitPartInterval=NULL, NULL
ExternalLinkName3D= data/objects/Conning_Narwhal_01
HullTextureNameOverride=data/Submarine/NSS_Narwhal/NSS_Narwhal_T01.tga
HullLightmapTextureNameOverride=data/Submarine/NSS_Narwhal/NSS_Narwhal_O01.tga
HullNormalmapTextureNameOverride= NULL
MenuSilhouetteTextureNameOverride= Narwhal_Class_01.tga

;------------------------------------------------------------
; COMPARTMENTS STRUCTURE
;------------------------------------------------------------

[UnitPart 1.Compartment 1]
CompartmentType= 1
StatusActive= Yes
ID= BalaoConnWatch
NameDisplayable= Main Deck
Type=NULL
FunctionalType= ObservationRoom
MechanicalCoef= 0 ;0..1
ElectricsCoef= 0 ;0..1
GunsCoef= 0.2 ;0..1
WatchmanCoef= 0.8 ;0..1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=3
CrewMembersSlots= 12
EffciencyDenominator=4
EffciencyDenominatorBS=4
Hitpoints=100
CrewExposure=2.5
EquipmentsExposure=1.0
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 31
DamageDescription1= NULL, 0, 0.1, 0, 1, 1, small malfunction, 0, 0, NULL, 0.2, 0.4, 6
DamageDescription2= NULL, 0.1, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.4, 0.4, 12
DamageDescription3= NULL, 0.2, 0.5, 0, 0, 1, major malfunction, 0, 0, NULL, 0.6, 0.4, 24
DamageDescription4= NULL, 0.5, 0.7, 0, 0, 1, equipment disabled, 0, 0, NULL, 0.8, 0.6, 500
DamageDescription5= NULL, 0.7, 1, 0, 0, 1, equipment disabled, 0, 0, NULL, 1, 0.6, 1000

[UnitPart 1.Compartment 2]
CompartmentType= 2
StatusActive= No
ID= BalaoConnAftAA
NameDisplayable= Aft AA Gun
Type=NULL
FunctionalType= FlakRoom
MechanicalCoef= 0.3
ElectricsCoef= 0
GunsCoef= 0.4 ;0..1
WatchmanCoef= 0.3
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.15
LeadersSlots=1
CrewMembersSlots= 2
EffciencyDenominator=3
EffciencyDenominatorBS=3
Hitpoints=100
CrewExposure=2.5
EquipmentsExposure=0.1
WeaponsExposure=1.0
ExternalDamageZoneTypeID3D= 632 ;44
DamageDescription1= NULL, 0, 1, 0, 1, 1, small malfunction, 0, 0, NULL, 0.2, 0.4, 0.01


[UnitPart 1.Compartment 3]
CompartmentType= 2
StatusActive= No
ID= BalaoConnForeAA
NameDisplayable= Fore AA Gun
Type=NULL
FunctionalType= FlakRoom
MechanicalCoef= 0.3
ElectricsCoef= 0
GunsCoef= 0.4 ;0..1
WatchmanCoef= 0.3
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=1
CrewMembersSlots= 2
EffciencyDenominator=3
EffciencyDenominatorBS=3
Hitpoints=100
CrewExposure=2.5
EquipmentsExposure=0.1
WeaponsExposure=1.0
ExternalDamageZoneTypeID3D= 633 ;203
DamageDescription1= NULL, 0, 1, 0, 1, 1, small malfunction, 0, 0, NULL, 0.2, 0.4, 0.1


;------------------------------------------------------------
; CREWMEMBER SLOTS
;
;
;Type= Officer ;for Officers slots, which should be located in the Command Room and give bonus to the entire unit
;Type= Leader ;for Leaders slots, which give bonus to the compartment
;Type= Crewman ;for crewmember slots, which work and get poor pay
;
;------------------------------------------------------------


; ******** DECK WATCH *********


[UnitPart 1.Compartment 1.CrewMemberSlot 1]
ID=CrewMemberSlot_WatchW1L
NameDisplayable= Deck Watch 1st Leader
Type= Officer
WatchIndex= 1
IDLinkCrewMember= Lieutenant
WatchCrewMemberSlot3D= WCS_03_dummy
BattleStationsCrewMemberSlot3D= WCS_03_dummy
WatchAccessoriesForAdding3DObjects= Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 1.CrewMemberSlot 2]
ID=CrewMemberSlot_WatchW2L
NameDisplayable= Deck Watch 2nd Leader
Type= Officer
WatchIndex= 2
IDLinkCrewMember= Lieutenant
WatchCrewMemberSlot3D= WCS_03_dummy
BattleStationsCrewMemberSlot3D= WCS_05_dummy
WatchAccessoriesForAdding3DObjects= Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 1.CrewMemberSlot 3]
ID=CrewMemberSlot_WatchW3L
NameDisplayable= Deck Watch 3rd Leader
Type= Officer
WatchIndex= 3
IDLinkCrewMember= Lieutenant
WatchCrewMemberSlot3D= WCS_03_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 1.CrewMemberSlot 4]
ID=CrewMemberSlot_WatchW1C1
NameDisplayable= Deck Watch Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= PO2C-Command
WatchCrewMemberSlot3D= WCS_01_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 1.CrewMemberSlot 5]
ID=CrewMemberSlot_WatchW2C1
NameDisplayable= Deck Watch Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= PO2C-Command
WatchCrewMemberSlot3D= WCS_01_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 1.CrewMemberSlot 6]
ID=CrewMemberSlot_WatchW3C1
NameDisplayable= Deck Watch Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= PO3C-Command
WatchCrewMemberSlot3D= WCS_01_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 1.CrewMemberSlot 7]
ID=CrewMemberSlot_WatchW1C2
NameDisplayable= Deck Watch Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= Seaman1C
WatchCrewMemberSlot3D= WCS_02_dummy
BattleStationsCrewMemberSlot3D= WCS_02_dummy
WatchAccessoriesForAdding3DObjects= Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 1.CrewMemberSlot 8]
ID=CrewMemberSlot_WatchW2C2
NameDisplayable= Deck Watch Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= Seaman1C
WatchCrewMemberSlot3D= WCS_02_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 1.CrewMemberSlot 9]
ID=CrewMemberSlot_WatchW3C2
NameDisplayable= Deck Watch Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= Seaman1C
WatchCrewMemberSlot3D= WCS_02_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 1.CrewMemberSlot 10]
ID=CrewMemberSlot_WatchW1C3
NameDisplayable= Deck Watch Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= Seaman1C
WatchCrewMemberSlot3D= WCS_05_dummy
BattleStationsCrewMemberSlot3D= WCS_01_dummy
WatchAccessoriesForAdding3DObjects= Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 1.CrewMemberSlot 11]
ID=CrewMemberSlot_WatchW2C3
NameDisplayable= Deck Watch Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= Seaman1C
WatchCrewMemberSlot3D= WCS_05_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 1.CrewMemberSlot 12]
ID=CrewMemberSlot_WatchW3C3
NameDisplayable= Deck Watch Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= Seaman1C
WatchCrewMemberSlot3D= WCS_05_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 1.CrewMemberSlot 13]
ID=CrewMemberSlot_WatchW1C4
NameDisplayable= Quartermaster of the Watch
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= Seaman2C
WatchCrewMemberSlot3D= WCS_04_dummy
BattleStationsCrewMemberSlot3D= WCS_04_dummy
WatchAccessoriesForAdding3DObjects= Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 1.CrewMemberSlot 14]
ID=CrewMemberSlot_WatchW2C4
NameDisplayable= Quartermaster of the Watch
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= Seaman2C
WatchCrewMemberSlot3D= WCS_04_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 1.CrewMemberSlot 15]
ID=CrewMemberSlot_WatchW3C4
NameDisplayable= Quartermaster of the Watch
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= Seaman2C
WatchCrewMemberSlot3D= WCS_04_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects= NULL

; ******** FLAK *********

[UnitPart 1.Compartment 2.CrewMemberSlot 1]
ID=CrewMemberSlot_FlakL1
NameDisplayable= AA Gun Crew
Type= Leader
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= WM1@slot_A01
BattleStationsCrewMemberSlot3D= WM1@slot_A01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 2.CrewMemberSlot 2]
ID=CrewMemberSlot_FlakC1
NameDisplayable= AA Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= WM2@slot_A01
BattleStationsCrewMemberSlot3D= WM2@slot_A01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 2.CrewMemberSlot 3]
ID=CrewMemberSlot_FlakC2
NameDisplayable= AA Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 3.CrewMemberSlot 1]
ID=CrewMemberSlot_FlakL2
NameDisplayable= AA Gun Leader
Type= Leader
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= WM1@slot_A02
BattleStationsCrewMemberSlot3D= WM1@slot_A02
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 3.CrewMemberSlot 2]
ID=CrewMemberSlot_FlakC3
NameDisplayable= AA Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= WM2@slot_A02
BattleStationsCrewMemberSlot3D= WM2@slot_A02
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UnitPart 1.Compartment 3.CrewMemberSlot 3]
ID=CrewMemberSlot_FlakC4
NameDisplayable= AA Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL



;************************************************* ***********
;
; COMPARTMENT EQUIPMENT & WEAPS
;
;************************************************* ***********


;------------------------------------------------------------
; DECK WATCH
;------------------------------------------------------------

[UnitPart 1.Compartment 1.EquipmentSlot 1]
ID= SurfRadarAntenna
NameDisplayable= Surface Radar Antenna
Type=NULL
AcceptedTypes= NULL
UserCustomizable=Yes
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= R01
ExternalDamageZoneTypeID3D= -1

[UnitPart 1.Compartment 1.EquipmentSlot 2]
ID= AirRadarAntenna
NameDisplayable= Air Search Radar Antenna
Type=NULL
AcceptedTypes= NULL
UserCustomizable=Yes
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= R02
ExternalDamageZoneTypeID3D= -1

[UnitPart 1.Compartment 1.EquipmentSlot 3]
ID= RadioAntenna
NameDisplayable= Radio Antenna
Type=NULL
AcceptedTypes= Radio
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, RadioAntenna
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UnitPart 1.Compartment 1.EquipmentSlot 4]
ID= RWRAntenna
NameDisplayable= Radar Warning Antenna
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UnitPart 1.Compartment 1.EquipmentSlot 5]
ID= AttackPeriscopeHeadSlot
NameDisplayable= Attack Periscope Head
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, AttackPeriscopeHead
ExternalNodeName3D= O02
ExternalDamageZoneTypeID3D= 26

[UnitPart 1.Compartment 1.EquipmentSlot 6]
ID= ObsPeriscopeHeadSlot
NameDisplayable= Observation Periscope Head
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, ObsPeriscopeHead
ExternalNodeName3D= O03
ExternalDamageZoneTypeID3D= 27

[UnitPart 1.Compartment 1.EquipmentSlot 7]
ID= DeckInstruments
NameDisplayable= Deck Attack Station
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, TBT
ExternalNodeName3D= O04
ExternalDamageZoneTypeID3D= -1













;------------------------------------------------------------
; FLAK GUNS
;------------------------------------------------------------

[UnitPart 1.Compartment 2.WeaponSlot 1]
ID= CTBackAA
NameDisplayable= Aft AA Mount
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkBunker= GunsAmmoBunker
IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL
ExternalNodeName3D= A01
ExternalObjectName3D= NULL
ExternalDamageZoneTypeID3D= 226 ;-1

[UnitPart 1.Compartment 3.WeaponSlot 1]
ID= CTForeAA
NameDisplayable= Fore AA Mount
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkBunker= GunsAmmoBunker
IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL
ExternalNodeName3D= A02
ExternalObjectName3D= NULL
ExternalDamageZoneTypeID3D= 227 ;-1

;************************************************* ***********
;
; UpgradePackSlot
;
;************************************************* ***********


[UnitPart 1.UpgradePackSlot 1]
ID= UpgAAGun
NameDisplayable= Aft Anti-Aircraft Gun
Type=NULL
AcceptedTypes=USLightAA, USHeavyAA, USMGAA
UserCustomizable=Yes
IDLinkUpgradePackSlots= CTBackAA
IDLinkUpgradePackSlotsIntervalDefault1= 1920-01-01,NULL, Upack50cal
IDLinkUpgradePackSlotsIntervalDefault2= 1942-06-15, NULL, Upack20mmSingleAft
IDLinkUpgradePackSlotsIntervalDefault3= 1943-03-02, NULL, Upack20mmTwinAft
IDLinkUpgradePackSlotsIntervalDefault4= 1943-12-02, NULL, Upack40mmSingleAft
IDLinkUpgradePackSlotsIntervalDefault5= 1944-01-15, NULL, Upack40mmTwinAft


[UnitPart 1.UpgradePackSlot 2]
ID= UpgBowAAGun
NameDisplayable= Fore Anti-Aircraft Gun
Type=NULL
AcceptedTypes=USLightAA, USHeavyAA, USMGAA
UserCustomizable=Yes
IDLinkUpgradePackSlots= CTForeAA
IDLinkUpgradePackSlotsIntervalDefault1= 1920-01-01,NULL, Upack50cal
IDLinkUpgradePackSlotsIntervalDefault2= 1942-06-15, NULL, Upack20mmSingleFpore
IDLinkUpgradePackSlotsIntervalDefault3= 1943-03-02, NULL, Upack20mmTwinFore
IDLinkUpgradePackSlotsIntervalDefault4= 1943-12-02, NULL, Upack40mmSingleFore
IDLinkUpgradePackSlotsIntervalDefault5= 1944-01-15, NULL, Upack40mmTwinFore


;+++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++
;+++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++



 
;************************************************* ***********
;
; SUBMARINE TYPE DEFINITION
;
;************************************************* ***********

;------------------------------------------------------------
; Crew Evolutions
;------------------------------------------------------------
;Evolution= Normal
;Evolution= Battle_Stations

[UserPlayerUnit 1]
ID=Narwhal
NameDisplayable=Narwhal Class Submarine
UnitName= USS Narwhal
Type=Narwhal
UpgradeClass=1
UnitInterval= 1930-01-16, 1946-12-11
ExternalClassName=SSNarwhal
Nationality=American
CrewRanks=12
Evolution= Normal
Damage= 0
TextureName=data/Submarine/NSS_Narwhal/NSS_Narwhal_T01.tga
LightmapTextureName=data/Submarine/NSS_Narwhal/NSS_Narwhal_O01.tga
NormalmapTextureName=data/Submarine/NSS_Narwhal/NSS_Narwhal_N01.tga
MenuSilhouetteTextureName= Balao_Class_01.tga
MaxPettyOfficers=70 ; max number of crewmembers over rank 4
MaxOfficers=19 ; max number of crewmembers over rank 7


[UserPlayerUnit 1.UnitPartSlot 1]
ID=NarwhalConningSlot
NameDisplayable=Conning Tower Mount
Type=NULL
AcceptedTypes=GatoConningTower ;Only UnitParts of this type could be placed here
IDLinkUnitPartIntervalDefault1= NULL, NULL, NarwhalConning_01
ExternalNodeName3D= Z01



;------------------------------------------------------------
; STATUS OF EQUIPMENTS & WEAPONS
;------------------------------------------------------------
; Functional
; Damaged
; Disabled
; Destroyed

;------------------------------------------------------------
; COMPARTMENTS STRUCTURE
;------------------------------------------------------------


; Compartments Functional Types
;
; FunctionalType= BowTorpedoRoom
; FunctionalType= SternTorpedoRoom
; FunctionalType= PropulsionRoom
; FunctionalType= SensorsRoom
; FunctionalType= CommandRoom
; FunctionalType= DamageControlRoom
; FunctionalType= ObservationRoom - Do we need this separate from SensorsRoom?
; FunctionalType= ArtilleryRoom
; FunctionalType= FlakRoom


[UserPlayerUnit 1.Compartment 1]
CompartmentType= 1
StatusActive= Yes
ID= NarwhalSternTorpedo
NameDisplayable= After Torpedo Room
Type=NULL
FunctionalType= SternTorpedoRoom
MechanicalCoef= 0.7 ;0..1
ElectricsCoef= 0 ;0..1
GunsCoef= 0.3 ;0..1
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.058
MaintenanceCoef= 0.0244
RepairsCoef= 0.082
ReloadingweaponCoef= 0.082
SleepCoef= -0.12
LeadersSlots= 3
CrewMembersSlots= 3
EffciencyDenominator=4
EffciencyDenominatorBS=6
Hitpoints=100
CrewExposure=0.075
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 200
DamageDescription1= NULL,0,0.1,0,0,1,Minor Leak,0,0,NULL,0.1,0.2,0.5
DamageDescription2= NULL,0.1,0.2,0,0,1,Minor Leak,0,0,NULL,0.2,0.2,1
DamageDescription3= NULL,0.2,0.3,0,0,1,Large hole,0,0,NULL,0.3,0.2,1.5
DamageDescription4= NULL,0.3,0.4,0,0,1,Large hole,0,0,NULL,0.4,0.5,2
DamageDescription5= NULL,0.4,0.5,0,0,1,Large hole,0,0,NULL,0.5,0.5,2.5
DamageDescription6= NULL,0.5,0.6,0,0,1,Wall breached,0,0,NULL,0.6,0.5,5
DamageDescription7= NULL,0.6,0.7,0,0,1,Wall breached,0,0,NULL,0.7,0.5,10
DamageDescription8= NULL,0.7,0.8,0,0,1,Wall breached,0,0,NULL,0.8,0.7,15
DamageDescription9= NULL,0.8,0.9,0,0,1,Wall breached,0,0,NULL,0.9,0.7,20
DamageDescription10= NULL,0.9,1,0,0,1,Wall breached,0,0,NULL,1,1,1000000

[UserPlayerUnit 1.Compartment 2]
CompartmentType= 1
StatusActive= Yes
ID= NarwhalEnginesRoom
NameDisplayable= Propulsion Rooms
Type=NULL
FunctionalType= PropulsionRoom
MechanicalCoef= 0.67 ;0..1
ElectricsCoef= 0.33 ;0..1
GunsCoef= 0 ;0..1
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.058
MaintenanceCoef= 0.0244
RepairsCoef= 0.082
ReloadingweaponCoef= 0.082
SleepCoef= -0.12
LeadersSlots=3
CrewMembersSlots= 18
EffciencyDenominator=6
EffciencyDenominatorBS=12
Hitpoints=100
CrewExposure=0.075
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 201
DamageDescription1= NULL,0,0.1,0,0,1,Minor Leak,0,0,NULL,0.1,0.2,0.5
DamageDescription2= NULL,0.1,0.2,0,0,1,Minor Leak,0,0,NULL,0.2,0.2,1
DamageDescription3= NULL,0.2,0.3,0,0,1,Large hole,0,0,NULL,0.3,0.2,1.5
DamageDescription4= NULL,0.3,0.4,0,0,1,Large hole,0,0,NULL,0.4,0.5,2
DamageDescription5= NULL,0.4,0.5,0,0,1,Large hole,0,0,NULL,0.5,0.5,2.5
DamageDescription6= NULL,0.5,0.6,0,0,1,Wall breached,0,0,NULL,0.6,0.5,5
DamageDescription7= NULL,0.6,0.7,0,0,1,Wall breached,0,0,NULL,0.7,0.5,10
DamageDescription8= NULL,0.7,0.8,0,0,1,Wall breached,0,0,NULL,0.8,0.7,15
DamageDescription9= NULL,0.8,0.9,0,0,1,Wall breached,0,0,NULL,0.9,0.7,20
DamageDescription10= NULL,0.9,1,0,0,1,Wall breached,0,0,NULL,1,1,1000000

[UserPlayerUnit 1.Compartment 3]
CompartmentType= 1
StatusActive= Yes
ID= NarwhalCommandRoom
NameDisplayable= Control Room
Type=NULL
FunctionalType= CommandRoom
MechanicalCoef= 0.8 ;0..1
ElectricsCoef= 0.2 ;0..1
GunsCoef= 0 ;0..1
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=3
CrewMembersSlots= 9
EffciencyDenominator=5
EffciencyDenominatorBS=8
Hitpoints=100
CrewExposure=0.075
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 202
DamageDescription1= NULL,0,0.1,0,0,1,Minor Leak,0,0,NULL,0.1,0.2,0.5
DamageDescription2= NULL,0.1,0.2,0,0,1,Minor Leak,0,0,NULL,0.2,0.2,1
DamageDescription3= NULL,0.2,0.3,0,0,1,Large hole,0,0,NULL,0.3,0.2,1.5
DamageDescription4= NULL,0.3,0.4,0,0,1,Large hole,0,0,NULL,0.4,0.5,2
DamageDescription5= NULL,0.4,0.5,0,0,1,Large hole,0,0,NULL,0.5,0.5,2.5
DamageDescription6= NULL,0.5,0.6,0,0,1,Wall breached,0,0,NULL,0.6,0.5,5
DamageDescription7= NULL,0.6,0.7,0,0,1,Wall breached,0,0,NULL,0.7,0.5,10
DamageDescription8= NULL,0.7,0.8,0,0,1,Wall breached,0,0,NULL,0.8,0.7,15
DamageDescription9= NULL,0.8,0.9,0,0,1,Wall breached,0,0,NULL,0.9,0.7,20
DamageDescription10= NULL,0.9,1,0,0,1,Wall breached,0,0,NULL,1,1,1000000

[UserPlayerUnit 1.Compartment 4]
CompartmentType= 1
StatusActive= Yes
ID= NarwhalAttackCenter
NameDisplayable= Conning Tower
Type=NULL
FunctionalType= SensorsRoom
MechanicalCoef= 0.45 ;0.3
ElectricsCoef= 1.05 ;0.7 ;0..1
GunsCoef= 0 ;0..1
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=3
CrewMembersSlots= 3
EffciencyDenominator=2
EffciencyDenominatorBS=4
Hitpoints=100
CrewExposure=0.075
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 192
DamageDescription1= NULL,0,0.1,0,0,1,Minor Leak,0,0,NULL,0.1,0.2,0.5
DamageDescription2= NULL,0.1,0.2,0,0,1,Minor Leak,0,0,NULL,0.2,0.2,1
DamageDescription3= NULL,0.2,0.3,0,0,1,Large hole,0,0,NULL,0.3,0.2,1.5
DamageDescription4= NULL,0.3,0.4,0,0,1,Large hole,0,0,NULL,0.4,0.5,2
DamageDescription5= NULL,0.4,0.5,0,0,1,Large hole,0,0,NULL,0.5,0.5,2.5
DamageDescription6= NULL,0.5,0.6,0,0,1,Wall breached,0,0,NULL,0.6,0.5,5
DamageDescription7= NULL,0.6,0.7,0,0,1,Wall breached,0,0,NULL,0.7,0.5,10
DamageDescription8= NULL,0.7,0.8,0,0,1,Wall breached,0,0,NULL,0.8,0.7,15
DamageDescription9= NULL,0.8,0.9,0,0,1,Wall breached,0,0,NULL,0.9,0.7,20
DamageDescription10= NULL,0.9,1,0,0,1,Wall breached,0,0,NULL,1,1,1000000

[UserPlayerUnit 1.Compartment 5]
CompartmentType= 1
StatusActive= Yes
ID= NarwhalBowTorpedo
NameDisplayable= Forward Torpedo Room
Type=NULL
FunctionalType= BowTorpedoRoom
MechanicalCoef= 0.7 ;0..1
ElectricsCoef= 0 ;0..1
GunsCoef= 0.3 ;0..1
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.058
MaintenanceCoef= 0.0244
RepairsCoef= 0.082
ReloadingweaponCoef= 0.082
SleepCoef= -0.12
LeadersSlots=3
CrewMembersSlots= 6
EffciencyDenominator=4
EffciencyDenominatorBS=6
Hitpoints=100
CrewExposure=0.075
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 199
DamageDescription1= NULL,0,0.1,0,0,1,Minor Leak,0,0,NULL,0.1,0.2,0.5
DamageDescription2= NULL,0.1,0.2,0,0,1,Minor Leak,0,0,NULL,0.2,0.2,1
DamageDescription3= NULL,0.2,0.3,0,0,1,Large hole,0,0,NULL,0.3,0.2,1.5
DamageDescription4= NULL,0.3,0.4,0,0,1,Large hole,0,0,NULL,0.4,0.5,2
DamageDescription5= NULL,0.4,0.5,0,0,1,Large hole,0,0,NULL,0.5,0.5,2.5
DamageDescription6= NULL,0.5,0.6,0,0,1,Wall breached,0,0,NULL,0.6,0.5,5
DamageDescription7= NULL,0.6,0.7,0,0,1,Wall breached,0,0,NULL,0.7,0.5,10
DamageDescription8= NULL,0.7,0.8,0,0,1,Wall breached,0,0,NULL,0.8,0.7,15
DamageDescription9= NULL,0.8,0.9,0,0,1,Wall breached,0,0,NULL,0.9,0.7,20
DamageDescription10= NULL,0.9,1,0,0,1,Wall breached,0,0,NULL,1,1,1000000

[UserPlayerUnit 1.Compartment 6]
CompartmentType= 2
StatusActive= No
ID= NarwhalCrewBerthing
NameDisplayable= Hogan's Alley
Type=NULL
FunctionalType= SensorsRoom
MechanicalCoef= 0 ;0..1
ElectricsCoef= 0 ;0..1
GunsCoef= 0 ;0..1
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=0
CrewMembersSlots= 11
EffciencyDenominator=9
EffciencyDenominatorBS=9
Hitpoints=100
CrewExposure=0.075
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= -1
DamageDescription1= NULL, 0, 1, 0, 1, 1, No Damage, 0, 0, NULL, 0, 0, 0


[UserPlayerUnit 1.Compartment 7]
CompartmentType= 2
StatusActive= No
ID= NarwhalRepairTeam
NameDisplayable= Damage Control Team
Type=Damage Control
FunctionalType= DamageControlRoom
MechanicalCoef= 0.9 ;0..1
ElectricsCoef= 0.1 ;0..1
GunsCoef= 0 ;0..1
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=1
CrewMembersSlots= 5
EffciencyDenominator=6
EffciencyDenominatorBS=6
Hitpoints=100
CrewExposure=0.075
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= -1
DamageDescription1= NULL, 0, 1, 0, 1, 1, No Damage, 0, 0, NULL, 0, 0, 0

[UserPlayerUnit 1.Compartment 8]
CompartmentType= 2
StatusActive= No
ID= NarwhalGunS
NameDisplayable= Aft Gun Deck
Type=NULL
FunctionalType= ArtilleryRoom
MechanicalCoef= 0
ElectricsCoef= 0
GunsCoef= 0.9 ;0..1
WatchmanCoef= 0.1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=1
CrewMembersSlots= 5
EffciencyDenominator=6
EffciencyDenominatorBS=6
Hitpoints=100
CrewExposure=1.0
EquipmentsExposure=0.1
WeaponsExposure=1.0
ExternalDamageZoneTypeID3D= 228
DamageDescription1= NULL, 0, 0.1, 0, 1, 1, small malfunction, 0, 0, NULL, 0.2, 0.4, 6
DamageDescription2= NULL, 0.1, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.4, 0.4, 12
DamageDescription3= NULL, 0.2, 0.5, 0, 0, 1, major malfunction, 0, 0, NULL, 0.6, 0.4, 24
DamageDescription4= NULL, 0.5, 0.7, 0, 0, 1, equipment disabled, 0, 0, NULL, 0.8, 0.6, 500
DamageDescription3= NULL, 0.7, 1, 0, 0, 1, equipment disabled, 0, 0, NULL, 1, 0.6, 1000

[UserPlayerUnit 1.Compartment 9]
CompartmentType= 2
StatusActive= No
ID= NarwhalGunB
NameDisplayable= Fore Gun Deck
Type=NULL
FunctionalType= ArtilleryRoom
MechanicalCoef= 0
ElectricsCoef= 0
GunsCoef= 0.9 ;0..1
WatchmanCoef= 0.1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=1
CrewMembersSlots= 5
EffciencyDenominator=6
EffciencyDenominatorBS=6
Hitpoints=100
CrewExposure=1.0
EquipmentsExposure=0.1
WeaponsExposure=1.0
ExternalDamageZoneTypeID3D= 229
DamageDescription1= NULL, 0, 0.1, 0, 1, 1, small malfunction, 0, 0, NULL, 0.2, 0.4, 6
DamageDescription2= NULL, 0.1, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.4, 0.4, 12
DamageDescription3= NULL, 0.2, 0.5, 0, 0, 1, major malfunction, 0, 0, NULL, 0.6, 0.4, 24
DamageDescription4= NULL, 0.5, 0.7, 0, 0, 1, equipment disabled, 0, 0, NULL, 0.8, 0.6, 500
DamageDescription3= NULL, 0.7, 1, 0, 0, 1, equipment disabled, 0, 0, NULL, 1, 0.6, 1000


;------------------------------------------------------------
; CREWMEMBER SLOTS
;
;
;Type= Officer ;for Officers slots, which should be located in the Command Room and give bonus to the entire unit
;Type= Leader ;for Leaders slots, which give bonus to the compartment
;Type= Crewman ;for crewmember slots, which work and get poor pay
;
;
;------------------------------------------------------------

; ******** STERN TORPEDO *********

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 1]
ID=CrewMemberSlot_SternTorpW1L
NameDisplayable= Aft Torpedo 1st Section Leader
Type= Leader
WatchIndex= 1
IDLinkCrewMember= PO1C-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 2]
ID=CrewMemberSlot_SternTorpW2L
NameDisplayable= Aft Torpedo 2nd Section Leader
Type= Leader
WatchIndex= 2
IDLinkCrewMember= PO2C-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 3]
ID=CrewMemberSlot_SternTorpW3L
NameDisplayable= Aft Torpedo 3rd Section Leader
Type= Leader
WatchIndex= 3
IDLinkCrewMember= PO2C-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 4]
ID=CrewMemberSlot_SternTorpW1C1
NameDisplayable= Aft Torpedo Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= PO3C-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 5]
ID=CrewMemberSlot_SternTorpW2C1
NameDisplayable= Aft Torpedo Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= PO2C-Guns
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 6]
ID=CrewMemberSlot_SternTorpW3C1
NameDisplayable= Aft Torpedo Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= PO3C-Guns
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL


; ******** ENGINE ROOM *********


[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 1]
ID=CrewMemberSlot_EngineW1L
NameDisplayable= Maneuvering Room 1st Section Leader
Type= Leader
WatchIndex= 1
IDLinkCrewMember= CPO-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 2]
ID=CrewMemberSlot_EngineW2L
NameDisplayable= Maneuvering Room 2nd Section Leader
Type= Leader
WatchIndex= 2
IDLinkCrewMember= CPO-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 3]
ID=CrewMemberSlot_EngineW3L
NameDisplayable= Maneuvering Room 3rd Section Leader
Type= Leader
WatchIndex= 3
IDLinkCrewMember= PO1C-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 4]
ID=CrewMemberSlot_EngineW1C1
NameDisplayable= Maneuvering Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= PO3C-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 5]
ID=CrewMemberSlot_EngineW2C1
NameDisplayable= Maneuvering Room Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= PO1C-Theoretician
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 6]
ID=CrewMemberSlot_EngineW3C1
NameDisplayable= Maneuvering Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= PO3C-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 7]
ID=CrewMemberSlot_EngineW1C2
NameDisplayable= Engine Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= PO1C-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 8]
ID=CrewMemberSlot_EngineW2C2
NameDisplayable= Engine Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= PO1C-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 9]
ID=CrewMemberSlot_EngineW3C2
NameDisplayable= Engine Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= PO1C-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 10]
ID=CrewMemberSlot_EngineW1C3
NameDisplayable= Engine Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= PO1C-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 11]
ID=CrewMemberSlot_EngineW2C3
NameDisplayable= Engine Room Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= PO1C-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 12]
ID=CrewMemberSlot_EngineW3C3
NameDisplayable= Engine Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= PO1C-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 13]
ID=CrewMemberSlot_EngineW1C4
NameDisplayable= Engine Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= PO2C-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 14]
ID=CrewMemberSlot_EngineW2C4
NameDisplayable= Engine Room Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= PO3C-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 15]
ID=CrewMemberSlot_EngineW3C4
NameDisplayable= Engine Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= PO3C-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 16]
ID=CrewMemberSlot_EngineW1C5
NameDisplayable= Engine Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= PO3C-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 17]
ID=CrewMemberSlot_EngineW2C5
NameDisplayable= Engine Room Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= PO3C-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 18]
ID=CrewMemberSlot_EngineW3C5
NameDisplayable= Engine Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= PO3C-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 19]
ID=CrewMemberSlot_EngineW1C6
NameDisplayable= Motor Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= Seaman1C
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 20]
ID=CrewMemberSlot_EngineW2C6
NameDisplayable= Motor Room Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= Seaman1C
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 21]
ID=CrewMemberSlot_EngineW3C6
NameDisplayable= Motor Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= Seaman1C
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL




; ******** COMMAND ROOM *********


[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 1]
ID=CrewMemberSlot_CommandW1L
NameDisplayable= 1st Section Officer On The Deck
Type= Leader
WatchIndex= 1
IDLinkCrewMember= Lieutenant
WatchCrewMemberSlot3D= SO_dummy
BattleStationsCrewMemberSlot3D= SO_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 2]
ID=CrewMemberSlot_CommandW2L
NameDisplayable= 2nd Section Officer On The Deck
Type= Leader
WatchIndex= 2
IDLinkCrewMember= LieutenantJG
WatchCrewMemberSlot3D= SO_dummy
BattleStationsCrewMemberSlot3D= TDC
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 3]
ID=CrewMemberSlot_CommandW3L
NameDisplayable= 3rd Section Officer On The Deck
Type= Leader
WatchIndex= 3
IDLinkCrewMember= LieutenantJG
WatchCrewMemberSlot3D= SO_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 4]
ID=CrewMemberSlot_CommandW1C1
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= CPO-Command
WatchCrewMemberSlot3D= SA2_dummy
BattleStationsCrewMemberSlot3D= SA2_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 5]
ID=CrewMemberSlot_CommandW2C1
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= PO1C-Command
WatchCrewMemberSlot3D= SA2_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 6]
ID=CrewMemberSlot_CommandW3C1
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= PO1C-Engines-Expert
WatchCrewMemberSlot3D= SA2_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 7]
ID=CrewMemberSlot_CommandW1C2
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= PO2C-Command
WatchCrewMemberSlot3D= PL_dummy
BattleStationsCrewMemberSlot3D= PL_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 8]
ID=CrewMemberSlot_CommandW2C2
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= PO2C-Engines
WatchCrewMemberSlot3D= PL_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 9]
ID=CrewMemberSlot_CommandW3C2
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= PO2C-Command
WatchCrewMemberSlot3D= PL_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 10]
ID=CrewMemberSlot_CommandW1C3
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= PO2C-Command
WatchCrewMemberSlot3D= PM_dummy
BattleStationsCrewMemberSlot3D= PM_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 11]
ID=CrewMemberSlot_CommandW2C3
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= PO2C-Command
WatchCrewMemberSlot3D= PM_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 12]
ID=CrewMemberSlot_CommandW3C3
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= PO2C-Command
WatchCrewMemberSlot3D= PM_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

;[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 13]
;ID=CrewMemberSlot_CommandW1C4
;NameDisplayable= Command Room Crew
;Type= Crewman
;WatchIndex= 1
;IDLinkCrewMember= PO2C-Command
;WatchCrewMemberSlot3D= SA1_dummy
;BattleStationsCrewMemberSlot3D= SA1_dummy
;WatchAccessoriesForAdding3DObjects= NULL
;WatchAccessoriesForSubtracting3DObjects= NULL
;BattleAccessoriesForAdding3DObjects= NULL
;BattleAccessoriesForSubtracting3DObjects= NULL

;[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 14]
;ID=CrewMemberSlot_CommandW2C4
;NameDisplayable= Command Room Crew
;Type= Crewman
;WatchIndex= 2
;IDLinkCrewMember= PO2C-Command
;WatchCrewMemberSlot3D= SA1_dummy
;BattleStationsCrewMemberSlot3D= NULL
;WatchAccessoriesForAdding3DObjects= NULL
;WatchAccessoriesForSubtracting3DObjects= NULL
;BattleAccessoriesForAdding3DObjects= NULL
;BattleAccessoriesForSubtracting3DObjects= NULL

;[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 15]
;ID=CrewMemberSlot_CommandW3C4
;NameDisplayable= Command Room Crew
;Type= Crewman
;WatchIndex= 3
;IDLinkCrewMember= PO2C-Command
;WatchCrewMemberSlot3D= SA1_dummy
;BattleStationsCrewMemberSlot3D= NULL
;WatchAccessoriesForAdding3DObjects= NULL
;WatchAccessoriesForSubtracting3DObjects= NULL
;BattleAccessoriesForAdding3DObjects= NULL
;BattleAccessoriesForSubtracting3DObjects= NULL

;[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 16]
;ID=CrewMemberSlot_CommandW1C5
;NameDisplayable= Command Room Crew
;Type= Crewman
;WatchIndex= 1
;IDLinkCrewMember= Seaman1C-Command
;WatchCrewMemberSlot3D= HF_dummy
;BattleStationsCrewMemberSlot3D= HF_dummy
;WatchAccessoriesForAdding3DObjects= NULL
;WatchAccessoriesForSubtracting3DObjects= NULL
;BattleAccessoriesForAdding3DObjects= NULL
;BattleAccessoriesForSubtracting3DObjects= NULL

;[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 17]
;ID=CrewMemberSlot_CommandW2C5
;NameDisplayable= Command Room Crew
;Type= Crewman
;WatchIndex= 2
;IDLinkCrewMember= Seaman1C-Command
;WatchCrewMemberSlot3D= HF_dummy
;BattleStationsCrewMemberSlot3D= HA_dummy
;WatchAccessoriesForAdding3DObjects= NULL
;WatchAccessoriesForSubtracting3DObjects= NULL
;BattleAccessoriesForAdding3DObjects= NULL
;BattleAccessoriesForSubtracting3DObjects= NULL

;[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 18]
;ID=CrewMemberSlot_CommandW3C5
;NameDisplayable= Command Room Crew
;Type= Crewman
;WatchIndex= 3
;IDLinkCrewMember= Seaman1C-Command
;WatchCrewMemberSlot3D= HF_dummy
;BattleStationsCrewMemberSlot3D= NULL
;WatchAccessoriesForAdding3DObjects= NULL
;WatchAccessoriesForSubtracting3DObjects= NULL
;BattleAccessoriesForAdding3DObjects= NULL
;BattleAccessoriesForSubtracting3DObjects= NULL

;[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 19]
;ID=CrewMemberSlot_CommandW1C6
;NameDisplayable= Command Room Crew
;Type= Crewman
;WatchIndex= 1
;IDLinkCrewMember= LT-Command
;WatchCrewMemberSlot3D= NA_dummy
;BattleStationsCrewMemberSlot3D= NA_dummy
;WatchAccessoriesForAdding3DObjects= NULL
;WatchAccessoriesForSubtracting3DObjects= NULL
;BattleAccessoriesForAdding3DObjects= NULL
;BattleAccessoriesForSubtracting3DObjects= NULL

;[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 20]
;ID=CrewMemberSlot_CommandW2C6
;NameDisplayable= Command Room Crew
;Type= Crewman
;WatchIndex= 2
;IDLinkCrewMember= PO3C-Medic
;WatchCrewMemberSlot3D= NULL
;BattleStationsCrewMemberSlot3D= NULL
;WatchAccessoriesForAdding3DObjects= NULL
;WatchAccessoriesForSubtracting3DObjects= NULL
;BattleAccessoriesForAdding3DObjects= NULL
;BattleAccessoriesForSubtracting3DObjects= NULL

;[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 21]
;ID=CrewMemberSlot_CommandW3C6
;NameDisplayable= Command Room Crew
;Type= Crewman
;WatchIndex= 3
;IDLinkCrewMember= PO3C-Medic
;WatchCrewMemberSlot3D= NULL
;BattleStationsCrewMemberSlot3D= NULL
;WatchAccessoriesForAdding3DObjects= NULL
;WatchAccessoriesForSubtracting3DObjects= NULL
;BattleAccessoriesForAdding3DObjects= NULL
;BattleAccessoriesForSubtracting3DObjects= NULL


; ******** Attack Center *******


[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 1]
ID=CrewMemberSlot_AttackW1L
NameDisplayable= Radio Room Crew
Type= Leader
WatchIndex= 1
IDLinkCrewMember= CPO-Sensors
WatchCrewMemberSlot3D= SON
BattleStationsCrewMemberSlot3D= SON
WatchAccessoriesForAdding3DObjects= headphones#Head
WatchAccessoriesForSubtracting3DObjects= sapca
BattleAccessoriesForAdding3DObjects= headphones#Head
BattleAccessoriesForSubtracting3DObjects= sapca

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 2]
ID=CrewMemberSlot_AttackW2L
NameDisplayable= Radio Room Crew
Type= Leader
WatchIndex= 2
IDLinkCrewMember= PO1C-Sensors
WatchCrewMemberSlot3D= SON
BattleStationsCrewMemberSlot3D= RAD
WatchAccessoriesForAdding3DObjects= headphones#Head
WatchAccessoriesForSubtracting3DObjects= sapca
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 3]
ID=CrewMemberSlot_AttackW3L
NameDisplayable= Radio Room Crew
Type= Leader
WatchIndex= 3
IDLinkCrewMember= PO3C-Sensors
WatchCrewMemberSlot3D= SON
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= headphones#Head
WatchAccessoriesForSubtracting3DObjects= sapca
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 4]
ID=CrewMemberSlot_AttackW1C1
NameDisplayable= Radio Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= PO3C-Sensors
WatchCrewMemberSlot3D= RAD
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 5]
ID=CrewMemberSlot_AttackW2C1
NameDisplayable= Radio Room Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= PO3C-Sensors
WatchCrewMemberSlot3D= RAD
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 6]
ID=CrewMemberSlot_AttackW3C1
NameDisplayable= Radio Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= PO3C-Sensors
WatchCrewMemberSlot3D= RAD
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL


; ******** BOW TORPEDO *********


[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 1]
ID=CrewMemberSlot_BowTorpW1L
NameDisplayable= Fore Torpedo 1st Section Leader
Type= Leader
WatchIndex= 1
IDLinkCrewMember= CPO-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 2]
ID=CrewMemberSlot_BowTorpW2L
NameDisplayable= Fore Torpedo 2nd Section Leader
Type= Leader
WatchIndex= 2
IDLinkCrewMember= PO1C-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 3]
ID=CrewMemberSlot_BowTorpW3L
NameDisplayable= Fore Torpedo 3rd Section Leader
Type= Leader
WatchIndex= 3
IDLinkCrewMember= PO1C-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

;---------------

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 4]
ID=CrewMemberSlot_BowTorpW1C1
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= PO3C-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 5]
ID=CrewMemberSlot_BowTorpW2C1
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= PO3C-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 6]
ID=CrewMemberSlot_BowTorpW3C1
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= PO3C-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 7]
ID=CrewMemberSlot_BowTorpW1C2
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= PO3C-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 8]
ID=CrewMemberSlot_BowTorpW2C2
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= Seaman1C
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 9]
ID=CrewMemberSlot_BowTorpW3C2
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= Seaman1C
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

; ******** Crew Berthing *********


[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 1]
ID=CrewMemberSlot_BerthingC1
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= Null
BattleStationsCrewMemberSlot3D= Null
WatchAccessoriesForAdding3DObjects= Null
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Null
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 2]
ID=CrewMemberSlot_BerthingC2
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= Null
BattleStationsCrewMemberSlot3D= Null
WatchAccessoriesForAdding3DObjects= Null
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Null
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 3]
ID=CrewMemberSlot_BerthingC3
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= Null
BattleStationsCrewMemberSlot3D= Null
WatchAccessoriesForAdding3DObjects= Null
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Null
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 4]
ID=CrewMemberSlot_BerthingC4
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= Null
BattleStationsCrewMemberSlot3D= Null
WatchAccessoriesForAdding3DObjects= Null
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Null
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 5]
ID=CrewMemberSlot_BerthingC5
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= Null
BattleStationsCrewMemberSlot3D= Null
WatchAccessoriesForAdding3DObjects= Null
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Null
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 6]
ID=CrewMemberSlot_BerthingC6
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= Null
BattleStationsCrewMemberSlot3D= Null
WatchAccessoriesForAdding3DObjects= Null
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Null
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 7]
ID=CrewMemberSlot_BerthingC7
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= Null
BattleStationsCrewMemberSlot3D= Null
WatchAccessoriesForAdding3DObjects= Null
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Null
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 8]
ID=CrewMemberSlot_BerthingC8
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= Null
BattleStationsCrewMemberSlot3D= Null
WatchAccessoriesForAdding3DObjects= Null
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Null
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 9]
ID=CrewMemberSlot_BerthingC9
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= Null
BattleStationsCrewMemberSlot3D= Null
WatchAccessoriesForAdding3DObjects= Null
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Null
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 10]
ID=CrewMemberSlot_BerthingC10
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= Null
BattleStationsCrewMemberSlot3D= Null
WatchAccessoriesForAdding3DObjects= Null
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Null
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 11]
ID=CrewMemberSlot_BerthingC11
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= Null
BattleStationsCrewMemberSlot3D= Null
WatchAccessoriesForAdding3DObjects= Null
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Null
BattleAccessoriesForSubtracting3DObjects= NULL






; ******** DAMAGE CONTROL *********


[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 1]
ID=CrewMemberSlot_DamageL1
NameDisplayable= Damage Control Team Leader
Type= Leader
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= RT1_dummy
BattleStationsCrewMemberSlot3D= RT1_dummy
WatchAccessoriesForAdding3DObjects= WRENCH
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= WRENCH
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 2]
ID=CrewMemberSlot_DamageC1
NameDisplayable= Damage Control Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= RT3_dummy
BattleStationsCrewMemberSlot3D= RT3_dummy
WatchAccessoriesForAdding3DObjects= WRENCH
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= WRENCH
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 3]
ID=CrewMemberSlot_DamageC2
NameDisplayable= Damage Control Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= WRENCH
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= WRENCH
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 4]
ID=CrewMemberSlot_DamageC3
NameDisplayable= Damage Control Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 5]
ID=CrewMemberSlot_DamageC4
NameDisplayable= Damage Control Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 6]
ID=CrewMemberSlot_DamageC5
NameDisplayable= Damage Control Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL


; ******** DECK GUN *********

[UserPlayerUnit 1.Compartment 8.CrewMemberSlot 1]
ID=CrewMemberSlot_DGunL
NameDisplayable= Deck Gun Leader
Type= Leader
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= WM1@slot_M02
BattleStationsCrewMemberSlot3D= WM1@slot_M02
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 8.CrewMemberSlot 2]
ID=CrewMemberSlot_DGunC1
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= WM2@slot_M02
BattleStationsCrewMemberSlot3D= WM2@slot_M02
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 8.CrewMemberSlot 3]
ID=CrewMemberSlot_DGunC2
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 8.CrewMemberSlot 4]
ID=CrewMemberSlot_DGunC3
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 8.CrewMemberSlot 5]
ID=CrewMemberSlot_DGunC4
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 8.CrewMemberSlot 6]
ID=CrewMemberSlot_DGunC5
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 9.CrewMemberSlot 1]
ID=CrewMemberSlot_DGun2L
NameDisplayable= Deck Gun Crew
Type= Leader
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= WM1@slot_M01
BattleStationsCrewMemberSlot3D= WM1@slot_M01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 9.CrewMemberSlot 2]
ID=CrewMemberSlot_DGun2C1
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= WM2@slot_M01
BattleStationsCrewMemberSlot3D= WM2@slot_M01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 9.CrewMemberSlot 3]
ID=CrewMemberSlot_DGun2C2
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 9.CrewMemberSlot 4]
ID=CrewMemberSlot_DGun2C3
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 9.CrewMemberSlot 5]
ID=CrewMemberSlot_DGun2C4
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 9.CrewMemberSlot 6]
ID=CrewMemberSlot_DGun2C5
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL





;************************************************* ***********
;
; COMPARTMENT EQUIPMENT & WEAPS
;
;************************************************* ***********


;------------------------------------------------------------
; STERN TORPEDO
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 1]
ID= EqSlotSternTorpWall
NameDisplayable= After Torpedo Room Bulkhead
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 200

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 2]
ID= EqSlot11
NameDisplayable= Stern Dive Planes Transmission
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, DivePlanesTransmission
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 60

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 3]
ID= EqSlot12
NameDisplayable= Rudder Transmission
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, RudderTransmission
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 118

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 4]
ID= EqSlot13
NameDisplayable= Port Propeller Shaft
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, PropellerShaft
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 72

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 5]
ID= EqSlot14
NameDisplayable= Starboard Propeller Shaft
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, PropellerShaft
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 68

[UserPlayerUnit 1.Compartment 1.WeaponSlot 1]
ID= TorpMountS1
NameDisplayable= Torpedo Tube 5
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=SternTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, 1943-05-31, TorpedoTube21inUS, Mk14Torpedo
IDLinkWeaponIntervalDefault2= 1943-06-01, NULL, TorpedoTube21inUS, Mk18Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Narwhal_Door02_BRD_anim01
ExternalDamageZoneTypeID3D= 129

[UserPlayerUnit 1.Compartment 1.WeaponSlot 2]
ID= TorpMountS2
NameDisplayable= Torpedo Tube 6
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=SternTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, 1943-05-31, TorpedoTube21inUS, Mk14Torpedo
IDLinkWeaponIntervalDefault2= 1943-06-01, NULL, TorpedoTube21inUS, Mk18Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Narwhal_Door02_BLD_anim01
ExternalDamageZoneTypeID3D= 130

[UserPlayerUnit 1.Compartment 1.WeaponSlot 3]
ID= DecoyLaunchMount
NameDisplayable= Signal Ejector
Type=NULL
AcceptedTypes= USDecoyLaunchers
UserCustomizable=No
IDLinkBunker=SternDecoyReserve
IDLinkWeaponIntervalDefault1= NULL, NULL, DecoyLaunchTube, BubbleGenerator
ExternalNodeName3D= BLD
ExternalObjectName3D= NULL
ExternalDamageZoneTypeID3D= 138



[UserPlayerUnit 1.Compartment 1.Bunker 1] ; Stern Torpedo Room
ID=SternTorpedoRoom
Capacity=4
IDLinkAmmunitionIntervalDefault1= NULL, 1943-05-31, Mk14Torpedo, 4
IDLinkAmmunitionIntervalDefault2= 1943-06-01, NULL, Mk14Torpedo, 2, Mk18Torpedo, 2

[UserPlayerUnit 1.Compartment 1.Bunker 2]
ID=SterDecoyReserve
Capacity=1
IDLinkAmmunitionIntervalDefault1= NULL, NULL, BubbleGenerator, 4, SignalFlare, 4, FakeScopeHead, 4


;------------------------------------------------------------
; ENGINES ROOM
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 1]
ID= EqSlotEnginesWall
NameDisplayable= Engine Rooms Bulkhead
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 201

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 2]
ID= EqSlotDEPF
NameDisplayable= No 1 Main Engine
Type=NULL
AcceptedTypes=GatoDEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoDieselEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 21

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 3]
ID= EqSlotDESF
NameDisplayable= No 2 Main Engine
Type=NULL
AcceptedTypes=GatoDEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoDieselEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 55

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 4]
ID= EqSlotDEPA
NameDisplayable= No 3 Main Engine
Type=NULL
AcceptedTypes=GatoDEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoDieselEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 5]
ID= EqSlotDESA
NameDisplayable= No 4 Main Engine
Type=NULL
AcceptedTypes=GatoDEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoDieselEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 6]
ID= EqSlotEEPF
NameDisplayable= No 1 Electric Engine
Type=NULL
AcceptedTypes=GatoEEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoElectricEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 22

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 7]
ID= EqSlotEESF
NameDisplayable= No 2 Electric Engine
Type=NULL
AcceptedTypes=GatoEEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoElectricEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 56

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 8]
ID= EqSlotEEPA
NameDisplayable= No 3 Electric Engine
Type=NULL
AcceptedTypes=GatoEEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoElectricEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 9]
ID= EqSlotEESA
NameDisplayable= No 4 Electric Engine
Type=NULL
AcceptedTypes=GatoEEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoElectricEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 10]
ID= GatoSternBattery
NameDisplayable= Aft Battery
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoSternBatteryBasic
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 59

;------------------------------------------------------------
; CONTROL ROOM
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 1]
ID= EqSlotCommandWall
NameDisplayable= Control Room Bulkhead
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 202

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 2]
ID= EqSlot31
NameDisplayable= Trim Pump
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, MainPump
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 53

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 3]
ID= RWRAppMount
NameDisplayable= RWR slot
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 4]
ID= EqSlot33
NameDisplayable= Air Search Radar
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 5]
ID= EqSlot34
NameDisplayable= Compressor
Type=NULL
AcceptedTypes=GatoComp
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoCompressor
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 6]
ID= EqSlot35
NameDisplayable= Bathytermograph
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, Bathytermograph
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 7]
ID= EqSlot36
NameDisplayable= Hydraulic Pump
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, HydraulicPumpBasic
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 8]
ID= FMSonarAppMount
NameDisplayable= FM sonar Slot
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 9]
ID= RadioAppMount
NameDisplayable= Radio Apparatus
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, BasicRadio
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 50

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 10]
ID= ScopeBase1
NameDisplayable= No 1 Periscope
Type=NULL
AcceptedTypes=USPeriscope
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, ObsPeriscope
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 11]
ID= IceCreamMachine
NameDisplayable= Ice Cream Maker
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, IceCreamMachine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 50


;------------------------------------------------------------
; CONNING TOWER
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 4.EquipmentSlot 1]
ID= EqSlotConningTowerWall
NameDisplayable= Conning Tower Bulkhead
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 192

[UserPlayerUnit 1.Compartment 4.EquipmentSlot 2]
ID= EqSlot41
NameDisplayable= Sonar Stack
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, SonarWCAStack
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 4.EquipmentSlot 3]
ID= EqSlot42
NameDisplayable= Radar Console
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 4.EquipmentSlot 4]
ID= EqSlot43
NameDisplayable= PPI Radar Cabinet
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 4.EquipmentSlot 5]
ID= ConningTDC
NameDisplayable= Torpedo Data Computer
Type=NULL
AcceptedTypes=USTDC
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, TDCMk3
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 4.EquipmentSlot 6]
ID= ScopeBase2
NameDisplayable= No 2 Periscope
Type=NULL
AcceptedTypes=USPeriscope
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, AttackPeriscope
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

;------------------------------------------------------------
; BOW TORPEDO
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 5.WeaponSlot 1]
ID= TorpMountB1
NameDisplayable= Torpedo Tube 1
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Narwhal_Door02_FRU_anim01
ExternalDamageZoneTypeID3D= 58

[UserPlayerUnit 1.Compartment 5.WeaponSlot 2]
ID= TorpMountB2
NameDisplayable= Torpedo Tube 2
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Narwhal_Door02_FLU_anim01
ExternalDamageZoneTypeID3D= 131

[UserPlayerUnit 1.Compartment 5.WeaponSlot 3]
ID= TorpMountB3
NameDisplayable= Torpedo Tube 3
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Narwhal_Door02_FRM_anim01
ExternalDamageZoneTypeID3D= 132

[UserPlayerUnit 1.Compartment 5.WeaponSlot 4]
ID= TorpMountB4
NameDisplayable= Torpedo Tube 4
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Narwhal_Door02_FLM_anim01
ExternalDamageZoneTypeID3D= 133

[UserPlayerUnit 1.Compartment 5.EquipmentSlot 1]
ID= EqSlotBowTorpWall
NameDisplayable= Forward Torpedo Room Bulkhead
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 199

[UserPlayerUnit 1.Compartment 5.EquipmentSlot 2]
ID= EqSlot51
NameDisplayable= Bow Dive Planes Transmission
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, DivePlanesTransmission
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 33

[UserPlayerUnit 1.Compartment 5.EquipmentSlot 3]
ID= EqSlot52
NameDisplayable= Port Sonar Heads Hoist
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, SonarHeadsHoist
ExternalNodeName3D= H01
ExternalDamageZoneTypeID3D= 195

[UserPlayerUnit 1.Compartment 5.EquipmentSlot 4]
ID= EqSlot53
NameDisplayable= FM Sonar Head
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 5.EquipmentSlot 5]
ID= GatoBowBattery
NameDisplayable= Forward Battery
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoBowBatteryBasic
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 5.EquipmentSlot 6]
ID= EqSlot54
NameDisplayable= Stb Sonar Head Hoist
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, SonarHeadsHoist
ExternalNodeName3D= H04
ExternalDamageZoneTypeID3D= 196

[UserPlayerUnit 1.Compartment 5.Bunker 1] ; Forward Torpedo Room
ID=BowTorpedoRoom
Capacity=10
IDLinkAmmunitionIntervalDefault1= NULL, NULL, Mk14Torpedo, 10

;------------------------------------------------------------
; DECK GUNS
;------------------------------------------------------------


[UserPlayerUnit 1.Compartment 8.WeaponSlot 1]
ID= SternDeckGun
NameDisplayable= Aft Deck Gun Mount
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkBunker= GunsAmmoBunker
IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL
ExternalNodeName3D= M02
ExternalObjectName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 9.WeaponSlot 1]
ID= BowDeckGun
NameDisplayable= Fore Deck Gun Mount
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkBunker= GunsAmmoBunker ;Only UnitParts of this type could be placed here
IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL
ExternalNodeName3D= M01
ExternalObjectName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 3.Bunker 1] ; Deck Gun and Flak guns ammo
ID=GunsAmmoBunker
Capacity=10
IDLinkAmmunitionIntervalDefault1= NULL, NULL, NULL, 0
;Link1=Buncar 2, LinkType, Time
;************************************************* ***********
;
; UpgradePackSlot
;
;************************************************* ***********

[UserPlayerUnit 1.UpgradePackSlot 1]
ID= UpgSurfaceSearchRadar
NameDisplayable= Surface Search Radar
Type=NULL
AcceptedTypes=GatoSurfaceRadars
UserCustomizable=Yes
IDLinkUpgradePackSlots= EqSlot42, EqSlot43, SurfRadarAntenna
IDLinkUpgradePackSlotsIntervalDefault1= 1942-07-05, 1943-07-01, UpackGatoSJRadar
IDLinkUpgradePackSlotsIntervalDefault2= 1943-07-01, NULL, UpackGatoSJ1Radar

[UserPlayerUnit 1.UpgradePackSlot 2]
ID= UpgAirSearchRadar
NameDisplayable= Air Search Radar
Type=NULL
AcceptedTypes=AirRadars
UserCustomizable=Yes
IDLinkUpgradePackSlots= EqSlot33, AirRadarAntenna
IDLinkUpgradePackSlotsIntervalDefault1= 1941-12-07, 1943-03-10, UpackGatoSDRadar
IDLinkUpgradePackSlotsIntervalDefault2= 1943-03-11, NULL, UpackGatoImpSDRadar

[UserPlayerUnit 1.UpgradePackSlot 3]
ID= UpgDeckGun
NameDisplayable= Deck Gun
Type=NULL
AcceptedTypes=USDeckGunAdv2
UserCustomizable=Yes
IDLinkUpgradePackSlots= BowDeckGun, SternDeckGun
IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, Upack4in50calDGTwin
;IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1941-12-31, Upack4in50calDGTwin
;IDLinkUpgradePackSlotsIntervalDefault2= 1942-01-01, 1943-05-15, Upack4in50calDGTwin
;IDLinkUpgradePackSlotsIntervalDefault3= 1943-05-16, NULL, Upack4in50calDGTwin

;************************************************* ***********
;
; FunctionalSubsystem
;
;************************************************* ***********
;
;Weapons and Equipments Subsystems:
; FunctionalType= PropulsionSurface
; FunctionalType= PropulsionUnderwater
; FunctionalType= PropulsionSilent
; FunctionalType= SteeringHorizontal
; FunctionalType= SteeringVertical
; FunctionalType= SensorHydrophone
; FunctionalType= SensorSonar
; FunctionalType= SensorRWR
; FunctionalType= SensorRadio
; FunctionalType= SensorRadar
; FunctionalType= SensorMAD
; FunctionalType= SensorPeriscope
; FunctionalType= SensorEyeball
; FunctionalType= SensorDF
; FunctionalType= WeaponDecoy
; FunctionalType= WeaponTorpedo
; FunctionalType= WeaponMainCannon
; FunctionalType= WeaponSecondaryCannon
; FunctionalType= WeaponFlak
; FunctionalType= ResourceCompressedAir
; FunctionalType= ResourceFuel
; FunctionalType= ResourceElectricity
;
;Human Resources:
; FunctionalType= CrewMembersGrouping
;
; IDs taken directly into account by programming (DO NOT CHANGE THEM!):
; ID= CrewWatch1
; ID= CrewWatch2
; ID= CrewWatch3
; ID= CrewFlak
; ID= CrewDeckGun
; ID= CrewDamage


[UserPlayerUnit 1.FunctionalSubsystem 1]
ID= DieselPropulsionPort
NameDisplayable= Port Side Surface Propulsion
FunctionalType= PropulsionSurface
IDLinkFunctionalSubsystemSlots= EqSlot13, 0, EqSlotEEPA, 1, EqSlotEEPF, 1, EqSlotDEPA, 1, EqSlotDEPF, 1

[UserPlayerUnit 1.FunctionalSubsystem 2]
ID= DieselPropulsionStb
NameDisplayable= Starboard Side Surface Propulsion
FunctionalType= PropulsionSurface
IDLinkFunctionalSubsystemSlots= EqSlot14, 0, EqSlotEESA, 1, EqSlotEESF, 1, EqSlotDESA, 1, EqSlotDESF, 1

[UserPlayerUnit 1.FunctionalSubsystem 3]
ID= ElectricPropulsionPort
NameDisplayable= Port Side Submerged Propulsion
FunctionalType= PropulsionUnderwater
IDLinkFunctionalSubsystemSlots= EqSlot13, 0, EqSlotEEPA, 1, EqSlotEEPF, 1, GatoSternBattery, 0, GatoBowBattery, 0

[UserPlayerUnit 1.FunctionalSubsystem 4]
ID= ElectricPropulsionStb
NameDisplayable= Starboard Side Electric Propulsion
FunctionalType= PropulsionUnderwater
IDLinkFunctionalSubsystemSlots= EqSlot14, 0, EqSlotEESA, 1, EqSlotEESF, 1, GatoSternBattery, 0, GatoBowBattery, 0

[UserPlayerUnit 1.FunctionalSubsystem 5]
ID= DiveControls
NameDisplayable= Dive Control Systems
FunctionalType= SteeringVertical
IDLinkFunctionalSubsystemSlots= EqSlot31, 1

[UserPlayerUnit 1.FunctionalSubsystem 6]
ID= DiveControls
NameDisplayable= Dynamic Dive Control Systems
FunctionalType= SteeringVertical
IDLinkFunctionalSubsystemSlots= EqSlot11, 0, EqSlot51, 0, EqSlot36, 1

[UserPlayerUnit 1.FunctionalSubsystem 7]
ID= SteeringControls
NameDisplayable= Steering Control Systems
FunctionalType= SteeringHorizontal
IDLinkFunctionalSubsystemSlots= EqSlot12, 0, EqSlot36, 1

[UserPlayerUnit 1.FunctionalSubsystem 8]
ID= CompressedAir
NameDisplayable= Compressor
FunctionalType= ResourceCompressedAir
IDLinkFunctionalSubsystemSlots= EqSlot34, 1

[UserPlayerUnit 1.FunctionalSubsystem 9]
ID= ListeningGear
NameDisplayable= Hydrophone
FunctionalType= SensorHydrophone
IDLinkFunctionalSubsystemSlots= EqSlot41, 1, EqSlot52, 0

[UserPlayerUnit 1.FunctionalSubsystem 10]
ID= UnderwaterNavigationGear
NameDisplayable= FM Sonar Mount
FunctionalType= SensorSonar
IDLinkFunctionalSubsystemSlots= FMSonarAppMount, 1, EqSlot53, 0

[UserPlayerUnit 1.FunctionalSubsystem 11]
ID= Radio
NameDisplayable= Radio
FunctionalType= SensorRadio
IDLinkFunctionalSubsystemSlots= RadioAppMount, 1, RadioAntenna, 0

[UserPlayerUnit 1.FunctionalSubsystem 12]
ID= Radar
NameDisplayable= Surface Search Radar
FunctionalType= SensorRadar
IDLinkFunctionalSubsystemSlots= EqSlot42, 1, SurfRadarAntenna, 0, SurfRadarAntennaMed, 0, SurfRadarAntennaLate, 0

[UserPlayerUnit 1.FunctionalSubsystem 13]
ID= Radar
NameDisplayable= Air Warning Radar
FunctionalType= SensorRadar
IDLinkFunctionalSubsystemSlots= EqSlot33, 1, AirRadarAntenna, 0

[UserPlayerUnit 1.FunctionalSubsystem 14]
ID= DecoyLauncher
NameDisplayable= Decoy Launcher
FunctionalType= WeaponDecoy
IDLinkFunctionalSubsystemSlots= DecoyLaunchMount, 1

[UserPlayerUnit 1.FunctionalSubsystem 15]
ID= RadarWarning
NameDisplayable= Radar Warning Receiver
FunctionalType= SensorRWR
IDLinkFunctionalSubsystemSlots= RWRAppMount, 1, RWRAntenna, 0

[UserPlayerUnit 1.FunctionalSubsystem 16]
ID= TorpedoTube1
NameDisplayable= Torpedo Tube 1
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB1, 1

[UserPlayerUnit 1.FunctionalSubsystem 17]
ID= TorpedoTube2
NameDisplayable= Torpedo Tube 2
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB2, 1

[UserPlayerUnit 1.FunctionalSubsystem 18]
ID= TorpedoTube3
NameDisplayable= Torpedo Tube 3
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB3, 1

[UserPlayerUnit 1.FunctionalSubsystem 19]
ID= TorpedoTube4
NameDisplayable= Torpedo Tube 4
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB4, 1

[UserPlayerUnit 1.FunctionalSubsystem 20]
ID= TorpedoTube5
NameDisplayable= Torpedo Tube 5
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountS1, 1

[UserPlayerUnit 1.FunctionalSubsystem 21]
ID= TorpedoTube6
NameDisplayable= Torpedo Tube 6
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountS2, 1

[UserPlayerUnit 1.FunctionalSubsystem 22]
ID= TorpedoTube7
NameDisplayable= Torpedo Tube 7
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountS3, 1

[UserPlayerUnit 1.FunctionalSubsystem 23]
ID= TorpedoTube8
NameDisplayable= Torpedo Tube 8
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountS4, 1

[UserPlayerUnit 1.FunctionalSubsystem 24]
ID= AttackPeriscope
NameDisplayable= Attack Periscope
FunctionalType= SensorPeriscope
IDLinkFunctionalSubsystemSlots= AttackPeriscopeHeadSlot, 0, ScopeBase2, 1

[UserPlayerUnit 1.FunctionalSubsystem 25]
ID= ObservPeriscope
NameDisplayable= Observation Periscope
FunctionalType= SensorPeriscope
IDLinkFunctionalSubsystemSlots= ObsPeriscopeHeadSlot, 0, ScopeBase1, 1

[UserPlayerUnit 1.FunctionalSubsystem 26]
ID= DeckGun1
NameDisplayable= Bow Deck Gun
FunctionalType= WeaponMainCannon
IDLinkFunctionalSubsystemSlots= BowDeckGun, 1

[UserPlayerUnit 1.FunctionalSubsystem 27]
ID= DeckGun2
NameDisplayable= Stern Deck Gun
FunctionalType= WeaponMainCannon
IDLinkFunctionalSubsystemSlots= SternDeckGun, 1

[UserPlayerUnit 1.FunctionalSubsystem 28]
ID= FlakGun1
NameDisplayable= 1st Flak Gun
FunctionalType= WeaponFlak
IDLinkFunctionalSubsystemSlots= CTBackAA, 1

[UserPlayerUnit 1.FunctionalSubsystem 29]
ID= FlakGun
NameDisplayable= Antiaircraft Gun Armament
FunctionalType= WeaponFlak
IDLinkFunctionalSubsystemSlots= CTBackAA, 0, CTForeAA, 0

[UserPlayerUnit 1.FunctionalSubsystem 30]
ID= CrewWatch1
NameDisplayable= 1st Watch
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_SternTorpW1L, 0,CrewMemberSlot_SternTorpW1C1, 0,CrewMemberSlot_SternTorpW1C2, 0,CrewMemberSlot_EngineW1L, 0,CrewMemberSlot_EngineW1C1, 0,CrewMemberSlot_EngineW1C2, 0,CrewMemberSlot_EngineW1C3, 0,CrewMemberSlot_EngineW1C4, 0,CrewMemberSlot_EngineW1C5, 0, CrewMemberSlot_EngineW1C6, 0, CrewMemberSlot_CommandW1L, 0,CrewMemberSlot_CommandW1C1, 0,CrewMemberSlot_CommandW1C2, 0,CrewMemberSlot_CommandW1C3, 0, CrewMemberSlot_AttackW1L, 0,CrewMemberSlot_AttackW1C1, 0,CrewMemberSlot_BowTorpW1L, 0,CrewMemberSlot_BowTorpW1C1, 0,CrewMemberSlot_BowTorpW1C2, 0,CrewMemberSlot_WatchW1L, 0,CrewMemberSlot_WatchW1C1, 0,CrewMemberSlot_WatchW1C2, 0,CrewMemberSlot_WatchW1C3, 0

[UserPlayerUnit 1.FunctionalSubsystem 31]
ID= CrewWatch2
NameDisplayable= 2nd Watch
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_SternTorpW2L, 0,CrewMemberSlot_SternTorpW2C1, 0,CrewMemberSlot_SternTorpW2C2, 0,CrewMemberSlot_EngineW2L, 0,CrewMemberSlot_EngineW2C1, 0,CrewMemberSlot_EngineW2C2, 0,CrewMemberSlot_EngineW2C3, 0,CrewMemberSlot_EngineW2C4, 0,CrewMemberSlot_EngineW2C5, 0,CrewMemberSlot_EngineW2C6, 0, CrewMemberSlot_CommandW2L, 0,CrewMemberSlot_CommandW2C1, 0,CrewMemberSlot_CommandW2C2, 0,CrewMemberSlot_CommandW2C3, 0, CrewMemberSlot_AttackW2L, 0,CrewMemberSlot_AttackW2C1, 0,CrewMemberSlot_BowTorpW2L, 0,CrewMemberSlot_BowTorpW2C1, 0,CrewMemberSlot_BowTorpW2C2, 0,CrewMemberSlot_WatchW2L, 0,CrewMemberSlot_WatchW2C1, 0,CrewMemberSlot_WatchW2C2, 0,CrewMemberSlot_WatchW2C3, 0

[UserPlayerUnit 1.FunctionalSubsystem 32]
ID= CrewWatch3
NameDisplayable= 3rd Watch
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_SternTorpW3L, 0,CrewMemberSlot_SternTorpW3C1, 0,CrewMemberSlot_SternTorpW3C2, 0,CrewMemberSlot_EngineW3L, 0,CrewMemberSlot_EngineW3C1, 0,CrewMemberSlot_EngineW3C2, 0,CrewMemberSlot_EngineW3C3, 0,CrewMemberSlot_EngineW3C4, 0,CrewMemberSlot_EngineW3C5, 0,CrewMemberSlot_EngineW3C6, 0, CrewMemberSlot_CommandW3L, 0,CrewMemberSlot_CommandW3C1, 0,CrewMemberSlot_CommandW3C2, 0,CrewMemberSlot_CommandW3C3, 0, CrewMemberSlot_AttackW3L, 0,CrewMemberSlot_AttackW3C1, 0,CrewMemberSlot_BowTorpW3L, 0,CrewMemberSlot_BowTorpW3C1, 0,CrewMemberSlot_BowTorpW3C2, 0,CrewMemberSlot_WatchW3L, 0,CrewMemberSlot_WatchW3C1, 0,CrewMemberSlot_WatchW3C2, 0,CrewMemberSlot_WatchW3C3, 0

[UserPlayerUnit 1.FunctionalSubsystem 33]
ID= CrewFlak
NameDisplayable= Flak Guns
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_FlakL1, 0,CrewMemberSlot_FlakC1, 0,CrewMemberSlot_FlakL2, 0,CrewMemberSlot_FlakC2, 0,CrewMemberSlot_FlakC3, 0,CrewMemberSlot_FlakC4, 0

[UserPlayerUnit 1.FunctionalSubsystem 34]
ID= CrewDeckGun
NameDisplayable= Deck Gun
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DGunL, 0,CrewMemberSlot_DGunC1, 0,CrewMemberSlot_DGun2L, 0,CrewMemberSlot_DGun2C1, 0

[UserPlayerUnit 1.FunctionalSubsystem 35]
ID= CrewDamage
NameDisplayable= Damage Repair Team
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DamageL1, 0,CrewMemberSlot_DamageC1, 0,CrewMemberSlot_DamageC2, 0,CrewMemberSlot_DamageC3, 0,CrewMemberSlot_DamageC4, 0,CrewMemberSlot_DamageC5, 0

[UserPlayerUnit 1.FunctionalSubsystem 36]
ID= CrewBerthing
NameDisplayable= Hogan's Alley
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_BerthingC1, 0,CrewMemberSlot_BerthingC2, 0,CrewMemberSlot_BerthingC3, 0,CrewMemberSlot_BerthingC4, 0,CrewMemberSlot_BerthingC5, 0,CrewMemberSlot_BerthingC6, 0,CrewMemberSlot_BerthingC7, 0,CrewMemberSlot_BerthingC8, 0,CrewMemberSlot_BerthingC9, 0,CrewMemberSlot_BerthingC10, 0,CrewMemberSlot_BerthingC11, 0,CrewMemberSlot_BerthingC12, 0

;************ The End ************

Last edited by james_nix; 03-24-15 at 11:23 PM.
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Old 03-25-15, 11:19 AM   #2
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Won't that give your the Narwhal without the 6' guns?
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Old 03-25-15, 04:23 PM   #3
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Quote:
Originally Posted by Hitman View Post
Won't that give your the Narwhal without the 6' guns?
No because RSRD has it's own guns system. They still work! RSRD uses a kit bash narwhal for the body, but the guns are the same. They are the same guns on any sub, but instead of choosing fore or aft, you are given both.

Actually as a test I wanted to try the two 50 cals you get at the start of the game. The one time I wanted to find aircraft, and wouldn't you know it none would come close enough to attack.

Finally a couple wandered in closer. I went to battle stations and at medium range I put the 50 cals at fire at will!

Both times I hit them, I saw the smoke trail as they flew off, and they missed me. I don't know if the 50 cals messed up their aiming or I just got lucky. The Narwhal isn't a fast diver so I am experimenting with different play styles. Maybe battle stations then dive. That way men are on the deck on the 50 cals until the last minute.

One thing I did notice was that RDRD only gives the Narwhal a handful of specific missions, while say the Porpoise gets lots and lots of specific missions. So for myself, I manually converted the Poropises' missions so that the Narwhal does more than just patrol. You can find tutorials on how to edit the missions on the forum, but the process was pretty intuitive. Copy and paste then change the name and value (F1,F2, for example) to the new sub.

I also changed it in my flotilla so I start in Manila. Saves the fuel!
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Last edited by james_nix; 03-25-15 at 06:32 PM.
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Old 03-26-15, 09:37 AM   #4
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Wow that is excellent news then, I'm sold

Thanks for sharing
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Old 03-26-15, 05:14 PM   #5
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So, how's she playing?

Keltos
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Old 03-26-15, 08:06 PM   #6
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Quote:
Originally Posted by keltos01 View Post
So, how's she playing?

Keltos
Still experimenting, thanks for a great sub! The deck guns don't seem as over powered as everyone was making them out to be. Maybe I am just doing it wrong. I've been experimenting with just letting my crew fire to take anyway from my manual over accuracy, but then I get frustrated that they can't hit a target less than 500 yards away and wasting half my ammo!

Uses a lot of fuel, even starting in Manila and steaming only 1/3 all the time, I'm down to 1/4 of a tank and have to make it all the way down to Java.

Only two aft tubes, but I never really fired that much from aft anyway, but inconvenient for those duds and prematures! I guess that is what the deck guns are for!

All in all it's nice to have something different. After a while the subs start feeling the same. Plus, I like feeling like a special snowflake in a unique sub that looks badass!

The torpedo door animations are a little funky, you can see inside of the model when the doors open, so I turned off the event cam. I thought I would miss the candy but I actually like it with no event camera now. I still have the external view for when I want to get cinematic.

You do great work keltos01! Thanks for all you do! We are such a lucky community to have you!

Next I am going to convert your I-400 sub for my own personal alternate history campaign. Have it on the US side!
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Old 03-27-15, 05:12 PM   #7
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Quote:
Originally Posted by keltos01 View Post
So, how's she playing?

Keltos
Nice to see your still around Keltos!
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Old 04-03-15, 12:50 PM   #8
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I'm still kicking too!

I made a quick modification to make the Narwhal work myself, but I didn't release it because it was still a little touchy. I'll run your fix and cross-reference it against mine.

If it all works dandy, I'll zip and upload it for user-friendliness and give you 100% credit for it?
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Old 04-07-15, 11:18 PM   #9
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Quote:
Originally Posted by Sledgehammer427 View Post
I'm still kicking too!

I made a quick modification to make the Narwhal work myself, but I didn't release it because it was still a little touchy. I'll run your fix and cross-reference it against mine.

If it all works dandy, I'll zip and upload it for user-friendliness and give you 100% credit for it?
Did you find any bugs? I'm thinking of going back to the Narwhal after my S-Class campaign. We can split the credit!
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Old 04-26-17, 04:52 AM   #10
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Quote:
Just copy over the bonus Narwhal files except:

Don't copy over \New Narwhal K v 1.8.5\Data\Library\USSubParts
Don't copy over \Data\UPCData\UPCUnitsData weapons or upgrades .upc
Don't copy over \Data\Submarine\NSS_Narwhal\NSS_Narwhal.cfg
Don't copy over

If you remove the upgrade pack etc you get rid of the 6 inch guns.
I had made a specific 3d model for them too.
So of course they seem underpowered because you'll have 4inch guns instead
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