SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-04-09, 12:33 PM | #16 |
Captain
Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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"A hard drill makes an easy battle" Alexander V. Suvorov "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock Last edited by linerkiller; 11-05-09 at 02:01 AM. |
11-04-09, 04:54 PM | #17 |
Seasoned Skipper
Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
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that worked well, seemed successful. Do we need to add the ships to the roster list by hand? thanks a lot for donig this btw. much appreciated.
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11-04-09, 08:05 PM | #18 |
Planesman
Join Date: Feb 2009
Location: minnesota
Posts: 189
Downloads: 25
Uploads: 0
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get me some pix and I'll host it for you. I don't have time to install it right now and I'm really not comfortable with any mod that requires me to start editing things lol.
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11-04-09, 08:26 PM | #19 |
Silent Hunter
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If you don't mind I would like to review this file to make sure that the ships included were actually common Japanese types. For instance, Japan had almost no large modern split superstructure freighters, etc. I would also like to add some Japanese civilian skins for use between the outbreak of war and late 1942, along with unique Japanese camoflage schemes for the rest of the war.
Thanks
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11-04-09, 09:14 PM | #20 |
Planesman
Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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linerkiller, iambecomelife, I probably discovered how to add skins to existing ships in a none overwriting way. I can't test it atm to see if it works but if you want to take a look at the example mod i made to better understand how it is (hopefully) done, then here it is: http://www.megaupload.com/?d=3KXW60CO
If this would work it would make ship-skin addons completely non-conflicting with any other mod. I hope it DOES work... |
11-04-09, 10:46 PM | #21 |
Silent Hunter
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SH4 contains a change to skin assignation routines so that there is no need to overwrite. For instance, you can specify a civilian skin for 1939-40 and a camo skin for 1941-1945 even using stock SH4. Did you discover something else that might be beneficial?
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11-05-09, 01:52 AM | #22 |
Planesman
Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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One does not have to add anything to the Names.cfg file and that one does not need a new model. Basically a PLUG-IN capability. It will not render a savegame unusable if you remove the mod (when in base). That's possible by simply linking the new CFGs to the original files instead of replacing them or adding new ones.
See: If I would start a new career with copies of old ships (e.g. the merchant pack above) and would remove the mod, any savegame would be unusable as they would link to units that do no longer exist. If you use the plug-in mod you can remove it easily as the savegame files link to the original units that are still there. It's hard to explain for me, but a quick look at my file^ and you see how easy it is. |
11-05-09, 02:00 AM | #23 |
Captain
Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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ALERT:
I blocked my download. Thats because i noticed that these ships, if used outside their "habitat" ( OM mod ) did not sink or takes damage properly. And as i said before, fixing this problem is a work beyond my capabilities. THEN: I want to excuse myself with Lurker hlb3 for having not credited his work properly. CONCLUSIONS: If someone want to sink those freighters. well he could try OM. To all who downloaded my pseudomod: Excuse me for having wasted your time
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"A hard drill makes an easy battle" Alexander V. Suvorov "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
11-07-09, 12:59 AM | #24 |
Seasoned Skipper
Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
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they also cause a crash, tried adding the set to my install of 1.4 and it would not start, used JSGME, when i uninstalled it sim started up fine. Just wanted to let you know.
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11-27-09, 01:29 PM | #25 |
Navy Seal
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re
Perhaps someone could tinker with this mod to make these work with TMO 1.9, would be awseome to have a larger variety of merchants and tankers to sink
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11-29-11, 07:44 AM | #26 |
Watch
Join Date: Sep 2011
Location: Russia, between two seas
Posts: 24
Downloads: 37
Uploads: 0
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Hi, mates!
All links don't work! Where I can download this mod? |
11-29-11, 02:15 PM | #27 | |
Navy Seal
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From reply #23 above Quote:
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
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11-29-11, 04:49 PM | #28 |
Watch
Join Date: Sep 2011
Location: Russia, between two seas
Posts: 24
Downloads: 37
Uploads: 0
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I wasn't paying attention
Great pity that this initiative was not successful |
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