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Old 12-29-11, 09:50 PM   #3586
jeff lackey
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Comments and a question:

Comments: running TMO 2.2 (have 2.5 D/Led but haven't made it back to port yet to install) and RSRD. What a wonderful experience. Some people complain that RSRD provides "too" realistic an experience, in terms of traffic, but I have had some amazing encounters. Chased a lone, large merchant in a storm, out of torpedos (I was heading back to port,) at night, and basically had to let sonar tell me where he was and then fire blind in that direction with the deck guns. I couldn't see him over 200 yards away, but I could see when my shells made impact. It took a long time and a lot of shots, but a lot of satisfaction when he finally went down. He ran and zig-zagged and did everything he could to get away.

Then tonight I was patrolling up near Dutch Harbor, which I don't like due to all of the aircraft, and so I went south to look around. Found a large convoy, warships. Thought I would get a nice cruiser, was lining everything up, then saw it was an American ship! Disappointed, but I decided I'd see where they were going. As they were making their way, they were repeatedly attacked by enemy aircraft. I watched the aircraft attack the cruisers and destroyers, and most were shot down, but some managed to sink a couple of ships. I decided to head in the direction of the aircraft to see if they came from a carrier, and a survivor square showed up on the map where the cruisers had gone down.

Now the question: I have put the submarine right on the area where the survivor square is on the map. But I can't see a survivor anywhere in the water through my binoculars. I have been looking for 30 minutes, real time, looking all around, and nothing. Is there a trick to this I am missing? I really, really don't want to leave this guy in the middle of the Pacific!!!
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Old 12-30-11, 05:14 AM   #3587
max-peck
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Quote:
Originally Posted by I'm goin' down View Post
I loaned my SH4 disc, and have to get is back before I activate 2.5 and test it.
Webster posted a guide to fixing Mod Soup issues that doesn't require a reinstall.

You could try this first
http://www.subsim.com/radioroom/show...highlight=soup

Good luck
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Old 12-30-11, 12:12 PM   #3588
dom111
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I can't find a summary of changes in this new version. Is there any available? Asking this because i want to know if mods like IJN Radar Fix or DC Water Disturbance still works with the 2.5 version or now are included.
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Old 12-30-11, 12:28 PM   #3589
Hylander_1314
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Quote:
Originally Posted by dom111 View Post
I can't find a summary of changes in this new version. Is there any available? Asking this because i want to know if mods like IJN Radar Fix or DC Water Disturbance still works with the 2.5 version or now are included.
I don't see why they wouldn't.
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Old 12-30-11, 01:30 PM   #3590
USS Drum
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To find out if they are included read the manual.
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Old 12-30-11, 10:48 PM   #3591
I'm goin' down
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Quote:
Originally Posted by I'm goin' down View Post
I loaned my SH4 disc, and have to get is back before I activate 2.5 and test it.
Quote:
Originally Posted by max-peck View Post
Webster posted a guide to fixing Mod Soup issues that doesn't require a reinstall.

You could try this first
http://www.subsim.com/radioroom/show...highlight=soup

Good luck
Interesting tip. However, it did not work with 2.5. When I reloaded 2.0/2.2 a few more files were missing even though the set up worked. I sank a merchant and then deleted the set up. I just installed a clean version of SH4 and activated 2.5. I am good to go.
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Old 12-31-11, 05:24 AM   #3592
max-peck
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AH well, it was worth a shot.

Glad you got 2.5 sorted out, I'm having a blast in it
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Authority should derive from the consent of the governed, not from the threat of force

If the only tool you have is a hammer, pretty soon everything starts to look like a nail

FOTRS Ultimate
http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
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Old 01-03-12, 06:44 AM   #3593
Ray.
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guys,
sorry if it has been asked before but i cant find the answer,
can someone explain what each optional mod of TMO 2.5 does?
i think only one of them has a doc describing its use.
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Old 01-03-12, 07:03 AM   #3594
TorpexXIII
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Default THO 2.5 Difficulty

Guys,

Please see my entry in the main SH4 Forum (Not the mods one) entitled TMO 2.5 difficulty.

Also anyone have a TMO 2.5 compatable escort dumber?


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Old 01-03-12, 04:14 PM   #3595
I'm goin' down
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Quote:
Originally Posted by Ray. View Post
guys,
sorry if it has been asked before but i cant find the answer,
can someone explain what each optional mod of TMO 2.5 does?
i think only one of them has a doc describing its use.
Rather than trying to recruit someone to research your questions as to particular optional mods, you might want to consider posting the specific mods for which you wish an explanation.
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Old 01-04-12, 06:55 PM   #3596
berobispo
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Default bow wakes huge fps drop

trying out the new tmo 2.5 and liking it =) but... looking directly ahead in the bridge view, I get a huge fps drop. I suspect my rig is too slow to handle the bow wake any ideas how to downsize the cpu load?
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Old 01-04-12, 07:27 PM   #3597
razark
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Quote:
Originally Posted by berobispo View Post
tany ideas how to downsize the cpu load?
Reduce/turn off graphics options and see how it runs?
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Old 01-04-12, 08:46 PM   #3598
0rpheus
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Just seen 2.5 available, great stuff! Downloading it now, thanks for all your work Duci!
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Old 01-05-12, 02:03 AM   #3599
seaplate hitman
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What is the difference between TMO2.2 and TMO2.5?
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Old 01-05-12, 02:10 AM   #3600
seaplate hitman
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what is the difference between TMO2.2 and TMO2.5?
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