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Old 11-30-08, 12:16 PM   #541
Philipp_Thomsen
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Quote:
Originally Posted by Wolfehunter
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by jimbuna
Is this mod complete now
What do you mean?
I'm going to guess there isn't much more you can do within the limits of the game engine. Your mod already perfected. Anything more is a personal preference.
And I'm going to guess he's getting tired of seeing this thread around always having new posts and new updates.

Issues... issues...
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Old 11-30-08, 12:38 PM   #542
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Wolfehunter
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by jimbuna
Is this mod complete now
What do you mean?
I'm going to guess there isn't much more you can do within the limits of the game engine. Your mod already perfected. Anything more is a personal preference.
And I'm going to guess he's getting tired of seeing this thread around always having new posts and new updates.

Issues... issues...
No issues actually....just an inquisitive community member who rates GWX as to difficult and is asking if they should install it now on their game version or await a final version.
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Old 11-30-08, 12:40 PM   #543
Philipp_Thomsen
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Wolfehunter
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by jimbuna
Is this mod complete now
What do you mean?
I'm going to guess there isn't much more you can do within the limits of the game engine. Your mod already perfected. Anything more is a personal preference.
And I'm going to guess he's getting tired of seeing this thread around always having new posts and new updates.

Issues... issues...
No issues actually....just an inquisitive community member who rates GWX as to difficult and is asking if they should install it now on their game version or await a final version.
Never wait for a final version cos there will never be one.
My mods will keep improving until the day I die, or the sh3 days are over.

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Old 12-01-08, 12:26 PM   #544
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mr. smith, again you persist and insist :rotfl:
Why, why, why.. Is that bollocks of the poem one of the possible feeble explanations of your constant perseverance, of your constant thrive for perfection..

Until the day you die? Until sh3 days are over?
For such reasons men have gone to war, mr. smith.
:rotfl:

Cheers, mate!

Last edited by asanovic7; 12-01-08 at 12:27 PM.
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Old 12-01-08, 05:09 PM   #545
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Quote:
Originally Posted by Desga
Ohh Thank to all now I'm playng with THIS FANTASTIC MOD it' s so perfect but i must want say a thing ...I'm preparing a mission for 8 players to play in REALISTIC on line ....it's night and we must engage a big convoy ...i have seen that with periscope is very difficult try lock the boat so : Is there a way to increase a little bit more the brightness so the boat become a little bit more visible???

thank Desga

Overthere... there are 36 boat but were are theme?




Could you tell me where are your shortcuts mod from? I'm looking for it and don't know download site.
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Old 12-03-08, 11:18 PM   #546
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hi, just couple of install questions, I have H.Sie moon reflection fix(Moonreflexions for OLCE2 v 2.4.3), will I need to disable it before installing this? Also I have enabled the following, will any of them cause problems?

GWX integrated orders
Mapped Convoy Routes
Community Units
CapZapEmblemsPack_Final
OLCE2
OLCE2 Adjusted GWX 2.1 Crew Skins
OLCE2 Adjusted GWX 2.1 Enhanced Damage Effects
OLCE2 Fixed GWX 2.1 Ship Reflections
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Old 12-04-08, 12:25 AM   #547
Philipp_Thomsen
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Quote:
Originally Posted by Uboatman
hi, just couple of install questions, I have H.Sie moon reflection fix(Moonreflexions for OLCE2 v 2.4.3), will I need to disable it before installing this? Also I have enabled the following, will any of them cause problems?

GWX integrated orders
Mapped Convoy Routes
Community Units
CapZapEmblemsPack_Final
OLCE2
OLCE2 Adjusted GWX 2.1 Crew Skins
OLCE2 Adjusted GWX 2.1 Enhanced Damage Effects
OLCE2 Fixed GWX 2.1 Ship Reflections
1. You don't need the moon reflection fix, my mod already enables the moon reflection on the water.

2. None of those mods (except OLCE2) have any files that could interfere with my mod. My mod was designed to be enabled on top of OLCE2, so you're good to go.

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Old 12-04-08, 01:10 AM   #548
Uboatman
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Uboatman
hi, just couple of install questions, I have H.Sie moon reflection fix(Moonreflexions for OLCE2 v 2.4.3), will I need to disable it before installing this? Also I have enabled the following, will any of them cause problems?

GWX integrated orders
Mapped Convoy Routes
Community Units
CapZapEmblemsPack_Final
OLCE2
OLCE2 Adjusted GWX 2.1 Crew Skins
OLCE2 Adjusted GWX 2.1 Enhanced Damage Effects
OLCE2 Fixed GWX 2.1 Ship Reflections
1. You don't need the moon reflection fix, my mod already enables the moon reflection on the water.

2. None of those mods (except OLCE2) have any files that could interfere with my mod. My mod was designed to be enabled on top of OLCE2, so you're good to go.

Thank you
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Old 12-04-08, 09:42 AM   #549
Philipp_Thomsen
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Hey, guys!

How many of you have shimmering water around ships with my mod?
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Old 12-04-08, 06:45 PM   #550
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Havent noticed/payed attention, ill have to take a look.
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Old 12-04-08, 07:04 PM   #551
Uboatman
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Ok 1st off WOW





2nd I think the Uboat is rocking the same amount whatever the weather, not sure if this is a by-product or not.









3rd, I noticed this:



4th, strange black shadows at the front of the boat in this weather, moved around really quickly, but stayed out in front in a long black reflection



and lastly, about the shimmering, I don't know if you can really see it in this screenshot, but I did investigate and it seems that it only is only really noticeable in the free camera, not so much on the fixed and again I think more so in exceptionally good weather:



Anyway, hope these comments are helpful, I'm off back to the blue sea, got some revenge to take after my last patrol

Last edited by Uboatman; 12-04-08 at 07:14 PM.
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Old 12-05-08, 05:25 PM   #552
Philipp_Thomsen
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Your waves seems to be a little to big.

Are u using Sh3 commander? "Set wave height" to seasonal?
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Old 12-05-08, 05:57 PM   #553
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hello,

PT, do i have to install sh3 commander (and make some arrangements through this programme) in order your mod to work ok?

i am asking this becuase the waves at heavy seas...well it's not really a candy eye

the problem is that i had many problems with sh3cmd ( a lot of ctd) and i removed it (no sh3cmd...no ctd)

so,if your answer is that i have to install it first,then please tell me what i have to edit manually at your mod in order not to use sh3cmd

bye
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Old 12-05-08, 10:01 PM   #554
Uboatman
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Quote:
Originally Posted by Philipp_Thomsen
Your waves seems to be a little to big.

Are u using Sh3 commander? "Set wave height" to seasonal?
I am using Sh3 commander but I have not checked that setting.

Ok, these are waves at 3m per sec wind speed, using the deck gun is very difficult because of the rolling Uboat:





Also, I hate the amount of rain that is in the normal game and to some extent GWX just as much as anyone else but over the course of my last patrol in sept '41 I was at sea for nearly 20 days and saw no rain at alll, and only ever partial clouds.

Last edited by Uboatman; 12-06-08 at 12:19 AM.
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Old 12-05-08, 10:18 PM   #555
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mister thomsen you should really look at the WAC 3.0 scene Dat file and see what you could use for your mod , the waves are great in WAC 3.0
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