SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Display Modes |
|
08-27-18, 01:28 PM | #1 | |
Officer
Join Date: Jun 2010
Location: Germany
Posts: 249
Downloads: 3
Uploads: 1
|
Quote:
I have seen such behavior long ago on my own installation, but cant remember what the problem was. Also can not find related threads here on Subsim to lack on right Search-keywords. Can you identify this Damage-Texture? If this texture comes from a *.dat i would look first into this *.dat. Greetings. [EDIT] Files received, testing now. Last edited by Hebe Vollmaus; 08-28-18 at 12:30 PM. |
|
08-28-18, 12:28 PM | #2 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,350
Downloads: 848
Uploads: 0
|
I had this. http://www.subsim.com/radioroom/showthread.php?t=230936
Refer to the frog. Or look at how Unit **. val "ANZACMICKS DAMAGE IMMERSION" mod Last edited by Anvar1061; 08-29-18 at 10:48 AM. |
08-31-18, 01:21 PM | #3 | |
Officer
Join Date: Jun 2010
Location: Germany
Posts: 249
Downloads: 3
Uploads: 1
|
Quote:
When google the next line: "damage texture" Silent hunter 3 -Downloads the first Picture i get is directed to this: http://www.subsim.com/radioroom/showthread.php?t=231185 This Damage-texture there looks like the one here. I think the Background is the original SH3 'Damage_metal_a.tga'. Greetings. |
|
08-31-18, 04:39 PM | #4 |
Admiral
|
Thanks everyone!
File names in Val file are OK, files are present. @Anvar1061 your linked post refere to a splitted half unit with wrong textures; sadly, this is a different scenario. @Hebe Vollmaus this is really interesting. Yes, 'Damage_metal_a.tga' appear to be involved... I've read your linked post also, same problem, bingo, but where is the solution? Best regards, Vd
__________________
Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
09-08-18, 09:07 AM | #5 | |
Officer
Join Date: Jun 2010
Location: Germany
Posts: 249
Downloads: 3
Uploads: 1
|
Quote:
But thanks to VD's files now find out, this white zig-zack-pattern texture is actually the correct Damage-texture (Damage_metal_a.tga) but with many times concadenated to itself to each other and rotated by 45 degrees as intended. One small hole as Expl_mask01_a.tga in front and many copies of Damage_metal_a.tga as background but filles some great part or section of the ship-model. So it maybe have something todo with the 3D-model and its Texture-coordinates. I have never created a ship for SH3, so i'm not shure. I extracted the 3D-model with S3D, loaded into Anim8or, saved without touching the model, and reload into *.dat. Now these ugly white zig-zack-pattern is gone. But some Damage-textures are not shown or work as they should be. Greetings. |
|
09-12-18, 11:32 AM | #6 | |
Admiral
|
Quote:
I'm seriously thinking about scrap this unit Best regards, Vd
__________________
Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
|
09-14-18, 09:54 AM | #7 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Ciao VonDos,
are Queen Mary's damage decals similarly messy? |
09-15-18, 11:57 AM | #8 | |
Officer
Join Date: Jun 2010
Location: Germany
Posts: 249
Downloads: 3
Uploads: 1
|
Quote:
http://www.subsim.com/radioroom//sho...=227492&page=2 Change 0 to 4 in the 3d "Model-info" of the Hull. Works much better then. And no need to scrap this beauty! Greetings. |
|
|
|