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Old 08-27-18, 01:28 PM   #1
Hebe Vollmaus
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Quote:
Originally Posted by VonDos View Post
...
I'm asking myself if there's something wrong in my sh3 installation.
Same tests, different results.
Could someone please test this unit for me, and just hit her with shells and torpedoes?
...
Yes, i can test it.
I have seen such behavior long ago on my own installation, but cant remember what the problem was. Also can not find related threads here on Subsim to lack on right Search-keywords.

Can you identify this Damage-Texture? If this texture comes from a *.dat i would look first into this *.dat.

Greetings.

[EDIT]
Files received, testing now.

Last edited by Hebe Vollmaus; 08-28-18 at 12:30 PM.
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Old 08-28-18, 12:28 PM   #2
Anvar1061
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I had this. http://www.subsim.com/radioroom/showthread.php?t=230936
Refer to the frog. Or look at how Unit **. val "ANZACMICKS DAMAGE IMMERSION" mod

Last edited by Anvar1061; 08-29-18 at 10:48 AM.
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Old 08-31-18, 01:21 PM   #3
Hebe Vollmaus
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Quote:
Originally Posted by Anvar1061 View Post
I had this. http://www.subsim.com/radioroom/showthread.php?t=230936
Refer to the frog. Or look at how Unit **. val "ANZACMICKS DAMAGE IMMERSION" mod
Thanks Anvar1061.
When google the next line:
"damage texture" Silent hunter 3 -Downloads
the first Picture i get is directed to this:
http://www.subsim.com/radioroom/showthread.php?t=231185

This Damage-texture there looks like the one here. I think the Background is the original SH3 'Damage_metal_a.tga'.

Greetings.
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Old 08-31-18, 04:39 PM   #4
VonDos
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Thanks everyone!
File names in Val file are OK, files are present.

@Anvar1061 your linked post refere to a splitted half unit with wrong textures; sadly, this is a different scenario.

@Hebe Vollmaus this is really interesting. Yes, 'Damage_metal_a.tga' appear to be involved...
I've read your linked post also, same problem, bingo, but where is the solution?

Best regards,
Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 09-08-18, 09:07 AM   #5
Hebe Vollmaus
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Quote:
Originally Posted by VonDos View Post
Thanks everyone!
File names in Val file are OK, files are present.
8<--
In the past i was not able to identify this ugly big texture. I figured it must be came out of some different File, tga or dat, maybe by some sort of mismatching names in such dat.

But thanks to VD's files now find out, this white zig-zack-pattern texture is actually the correct Damage-texture (Damage_metal_a.tga) but with many times concadenated to itself to each other and rotated by 45 degrees as intended.
One small hole as Expl_mask01_a.tga in front and many copies of Damage_metal_a.tga as background but filles some great part or section of the ship-model.

So it maybe have something todo with the 3D-model and its Texture-coordinates.
I have never created a ship for SH3, so i'm not shure.

I extracted the 3D-model with S3D, loaded into Anim8or, saved without touching the model, and reload into *.dat. Now these ugly white zig-zack-pattern is gone.
But some Damage-textures are not shown or work as they should be.

Greetings.
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Old 09-12-18, 11:32 AM   #6
VonDos
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Quote:
Originally Posted by Hebe Vollmaus View Post
In the past i was not able to identify this ugly big texture. I figured it must be came out of some different File, tga or dat, maybe by some sort of mismatching names in such dat.

But thanks to VD's files now find out, this white zig-zack-pattern texture is actually the correct Damage-texture (Damage_metal_a.tga) but with many times concadenated to itself to each other and rotated by 45 degrees as intended.
One small hole as Expl_mask01_a.tga in front and many copies of Damage_metal_a.tga as background but filles some great part or section of the ship-model.

So it maybe have something todo with the 3D-model and its Texture-coordinates.
I have never created a ship for SH3, so i'm not shure.

I extracted the 3D-model with S3D, loaded into Anim8or, saved without touching the model, and reload into *.dat. Now these ugly white zig-zack-pattern is gone.
But some Damage-textures are not shown or work as they should be.

Greetings.
Here also, today also another test failure.
I'm seriously thinking about scrap this unit

Best regards,
Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 09-14-18, 09:54 AM   #7
gap
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Ciao VonDos,

are Queen Mary's damage decals similarly messy?
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Old 09-15-18, 11:57 AM   #8
Hebe Vollmaus
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Quote:
Originally Posted by VonDos View Post
Here also, today also another test failure.
I'm seriously thinking about scrap this unit
Found this (post#29):
http://www.subsim.com/radioroom//sho...=227492&page=2

Change 0 to 4 in the 3d "Model-info" of the Hull.
Works much better then. And no need to scrap this beauty!

Greetings.
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